The CoD World League Stream Set for Major Upgrade and the Return of a Familiar Face - Dexerto
Call of Duty

The CoD World League Stream Set for Major Upgrade and the Return of a Familiar Face

Published: 14/May/2018 19:40 Updated: 11/Mar/2019 12:53

by DG Goldstein

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The Call of Duty World League livestream is set for a major upgrade for future events such as the CWL Pro League, Anaheim, and the 2018 CoD Championship, plus the return of a familiar face.

Between Stage Two of the Pro League, CWL Anaheim, and the 2018 CoD Championship, over $2 million in prize money still remains on the table for teams and organizations to win.

Now that roster lock has been solidified for the remainder of the CoD: WWII competitive seasons, teams are gearing up for some of the most intense competition of the year thus far, and attempting to bring a trophy home.

With Stage Two of the CWL Pro League kicking off with Division A on Tuesday, May 15th, the CWL has released a ‘May Update’ which covers a variety of different topics for the remaining months of competition.

As stated in the update, the CWL live stream will now be broadcast in 1080p, 60 FPS after a major upgrade was made to behind-the-scenes technology, and will be present at Stage Two, CWL Anaheim, and Champs.

“Adam Apicella and crew upgraded our behind-the-scenes tech, and we’re now able to broadcast CWL content in 1080p, 60 FPS. This is a huge upgrade, and the team in Ohio have put in a lot of work to improve the broadcast for Stage 2, Anaheim, and Champs.”

It was also announced that John ‘Revan’ Boble and Anthony ‘NAMELESS’ Wheeler will be joining the broadcast talent lineup full-time for Stage Two of the CWL Pro League, however, it is unknown if they will be present at CWL Anaheim or Champs at the time of writing.

We’re thrilled to announce that both John ‘Revan’ Boble and Anthony ‘NAMELESS’ Wheeler will be joining our the talent lineup for Stage 2 of CWL Pro League. Congratulations on your upcoming graduation, John!

Stage Two of the CWL Pro League begins on Tuesday, May 15th, with a full schedule for the first week of Division A competition able to be found right here.

Call of Duty

Warzone players claim Nuketown Gulag gives unfair advantage to one side

Published: 24/Jan/2021 11:15

by Connor Bennett

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A handful of Call of Duty Warzone players have hit out at the new Nuketown-themed Gulag, claiming it favors one side a bit too much. 

With the release of Call of Duty Black Ops Cold War, Warzone has now combined the weapons of both the new game as well as the previous Modern Warfare title.

Even though there’s plenty of new content, including weapons and the Rebirth Island map, but it hasn’t gone down well with every player. There are still complaints about weapons being too overpowered, attachments not working, as well as other general bugs that come from combining the two games. 

Additionally, there’s also a new Gulag – with the showers of the Verdansk prison being done away with, and being replaced by a smaller version of Nuketown. However, players have got complaints about that too. 

Nuketown Gulag in Warzone
Activision
Players believe that Gulag fights have never been this tricky to win.

With the Modern Warfare showers, players had the same angles on each side, but that’s now changed with Nuketown. It’s now asymmetrical, with more angles to look out for, and Warzone players believe it favors the side where you can shoot through what would be the Welcome to Nuketown sign. 

“40% of my gulag deaths are from my enemy camping behind the car ruins,” posted Redditor SamirDando, complaining about the head glitch the car gives players who spawn that side. “That’s not what the gulag was originally designed to do. This needs a change.”

Others agreed, adding: “Yeah can’t stand it. The damn car head glitch” and offering up possible changes. “Remove the car, change the plywood to concrete so it can’t be shot through and it’d be alright,” said another. 

The new Nuketown gulags asymmetrical layout gives 1 player a major advantage over the other from CODWarzone

Yet, one player pointed out that it’s not just the head glitch that’s the problem, but how much room you have to work with. 

“In my opinion, the problem with car spawn isn’t just the head glitch, but also the fact that you can see two lanes from spawn,” noted Reddit user ReADropOfGoldenSun, “I think this could all be fixed if they moved the cardboard just a bit over so you can’t see the middle right off spawn.”

Other players, however, didn’t agree at all, claiming that are easy ways to get around the campers – either by simply hopping up on the balconies on the houses or using grenades.

It seems unlikely that the devs would make major changes to the gulag, unless their data shows that it’s completely broken and ruining the game. That might happen at a later date, but we’ll just have to wait and see.