Slasher Shares his Thoughts on Smokes in Call of Duty: World War II
It’s no secret that professional Call of Duty players haven’t been entirely happy with this year’s game, and it seems Austin ‘Slasher’ Liddicoat still has an issue with smokes.
Since the release of Call of Duty: World War II on November 3rd 2017, the competitive community has had plenty of feedback for Sledgehammer Games about what should or shouldn’t be included in the game.
This feedback previously led to a number of changes at different points throughout the year, including the removal of the Primed basic training and the M1 Garand assault rifle being banned officially, as well as a number of gentlemen’s agreements to remove certain aspects which players feel are overpowered.
Despite these changes, Rise Nation’s Slasher is still unhappy with the way smoke grenades function in-game, saying they are currently being overused and calling out Luminosity Gaming’s Josiah ‘Slacked’ Berry in particular for this.
6/11/2018 Smokes in WW2 have still not been addressed. Slacked is still throwing 40 a map. what a strat
— Austin Liddicoat (@SlasheR_AL) 12 June 2018
The overhaul to the Divisions system back in April meant each player could take both a lethal and tactical grenade without having to remove another piece of equipment.
It seems Slasher isn’t the only one with this opinion, as Evil Geniuses’ Bryan ‘Apathy’ Zhelyazkov also weighed in on the conversation, agreeing something needs to be done.
yea its almost like something that doesn’t have a counter shouldnt be allowed to be used 40 times in 10 mins…
— Austin Liddicoat (@SlasheR_AL) 12 June 2018
When asked by Ghost Gaming’s Chris ‘Parasite’ Duarte what his solution to the issue would be, Slasher suggested returning to the old system of only having one throwable per player or perhaps forfeiting a lethal in order to choose a smoke.
I think that may be the only solution. or maybe take a lethal away if someone uses a smoke? idk something needs to be done
— Austin Liddicoat (@SlasheR_AL) 12 June 2018
Splyce’s coach and former professional player, Mark ‘MarkyB’ Bryceland, also shared his belief that smoke grenades had ruined Ardennes Forest, with players opting to frequently use them during hardpoint matches.
Ardennes hp is the worst map and mode combo now since i started competing.. and i played a year of frost uplink and octane blitz..
— Austin Liddicoat (@SlasheR_AL) 12 June 2018
Although the competitive season is well underway, with Stage Two of the CWL Pro League already halfway through and CWL Anaheim taking place June 15th to 17th, Sledgehammer Games have made a number of significant changes to the game throughout the year. Could we see some alterations to smoke grenades in future after such strong opinions were shared?