Slasher Shares his Thoughts on Smokes in Call of Duty: World War II - Dexerto
Call of Duty

Slasher Shares his Thoughts on Smokes in Call of Duty: World War II

Published: 12/Jun/2018 17:39 Updated: 26/Jul/2018 12:04

by Chantal Stewart-Jones


It’s no secret that professional Call of Duty players haven’t been entirely happy with this year’s game, and it seems Austin ‘Slasher’ Liddicoat still has an issue with smokes.

Since the release of Call of Duty: World War II on November 3rd 2017, the competitive community has had plenty of feedback for Sledgehammer Games about what should or shouldn’t be included in the game.

This feedback previously led to a number of changes at different points throughout the year, including the removal of the Primed basic training and the M1 Garand assault rifle being banned officially, as well as a number of gentlemen’s agreements to remove certain aspects which players feel are overpowered.

Despite these changes, Rise Nation’s Slasher is still unhappy with the way smoke grenades function in-game, saying they are currently being overused and calling out Luminosity Gaming’s Josiah ‘Slacked’ Berry in particular for this.

The overhaul to the Divisions system back in April meant each player could take both a lethal and tactical grenade without having to remove another piece of equipment.

It seems Slasher isn’t the only one with this opinion, as Evil Geniuses’ Bryan ‘Apathy’ Zhelyazkov also weighed in on the conversation, agreeing something needs to be done.

When asked by Ghost Gaming’s Chris ‘Parasite’ Duarte what his solution to the issue would be, Slasher suggested returning to the old system of only having one throwable per player or perhaps forfeiting a lethal in order to choose a smoke.

Splyce’s coach and former professional player, Mark ‘MarkyB’ Bryceland, also shared his belief that smoke grenades had ruined Ardennes Forest, with players opting to frequently use them during hardpoint matches.

Although the competitive season is well underway, with Stage Two of the CWL Pro League already halfway through and CWL Anaheim taking place June 15th to 17th, Sledgehammer Games have made a number of significant changes to the game throughout the year. Could we see some alterations to smoke grenades in future after such strong opinions were shared?

Call of Duty

Warzone Saved: Second DMR Nerf is HERE! MrDalekJD on CoD Zombies

Published: 17/Jan/2021 19:48

by Theo Salaun


One of the world’s most popular Call of Duty: Zombies content creators, MrDalekJD, came onto the Charlie Intel Podcast to discuss Warzone’s DMR nerfs, Black Ops Cold War’s Zombies, and even some CoD Mobile.

MrDalek has been dismantling hordes of zombies for years now and 2021 is no exception. Excited to get into the undead mode’s action when Black Ops Cold War debuted in November 2020, the YouTuber spoke with Dexerto’s Mike Kent about his excitement over the promising PvE playlist

“I think with Cold War Zombies, they’ve definitely listened to community feedback on what worked and what didn’t,” he remarked.

As a longtime Zombies player, MrDalek revealed that he has spoken with developers before and is encouraged that the dialogue with fans is being considered for the niche playlist.

Moving onto Warzone, the more mainstream CoD mode right now, he discussed the potential for the battle royale to enjoy even more variety. Aside from wishes for a new map, he and Kent noted the zombies involved in Blackout and the Halloween zombies mode as examples of weird additions that pave a path toward more crossover limited-time modes.

Of course, the focus with Warzone remains on the DMR 14 — which MrDalek echoes as a problem that needs to be addressed. Two nerfs later, he, Kent, and Charlie Intel’s Keshav Bhat all hope that the DMR, MAC-10, and Diamattis are balanced enough to enjoy reasonable competition on Verdansk.