Pro Call of Duty Players Debate the Potential for 5v5 Competitive in Black Ops 4 - Dexerto
Call of Duty

Pro Call of Duty Players Debate the Potential for 5v5 Competitive in Black Ops 4

Published: 26/Aug/2018 17:31 Updated: 26/Aug/2018 17:40

by Calum Patterson


Now a two time world champion, Patrick “ACHES” Price sparked discussion once again around the potential for 5 man teams in competitive play for Black Ops 4, after he explained why he is against the proposal.

Since it’s inception, even as far back as CoD4 promod, Call of Duty esports has always been a 4v4 experience, but some are wondering if that could be about to change.


In past games, public matches have typically been 6v6 (with ground war playlists increasing to 9v9), but Black Ops 4 has cut this down to 5v5 for the first time.

That means standard, public match modes such as TDM, Domination, Search & Destroy and so on, will be played 5v5 by default. There is a ‘Chaos’ playlist, which supports 6v6, non-objective modes like TDM and Kill Confirmed.


The game has been designed ground up for 5v5, from the maps, to the specialist picks. Dan Bunting, co-studio head at Treyarch, explained that they wanted to slow things down just slightly to promote more meaningful decisions, tactical play and communication.

But of course, competitive play already does all of these things, primarily because it is 4v4. The argument for moving to 5v5 largely centers around making it more appealing to casual players, by making less separation between public matches and competitive matches.

Evil Geniuses’ ACHES however, thinks this is a naive hope at best. He also explains that thinking 5v5 will mean more opportunities for amateur players is ‘delusional’.



Other top professional players were largely in agreement with ACHES too.

Team Envy’s Martin “Chino” Chino explained that the competition would become heavily one sided, with power rosters forming, and other teams being left with lesser options.



European players, and Splyce coach Mark “MarkyB” Bryceland, were completely in agreement however on the issue of where the best talent would end up.


MarkyB, although he would prefer 4v4, does reckon that more talent could be found from lower down the levels, if 5v5 was brought in.

Red Reserve’s Rhys “Rated” Price however, thinks that the European scene particularly would be effected negatively by such a change.


Former professional player turned caster and analyst, Anthony “NAMELESS” Wheeler also had his say, and was more optimistic about a change to 5v5.

He says “both sides can be argued”, and that 5v5 wouldn’t necessarily spoil the aspirations of upcoming players.


FaZe Clan’s Tommy “ZooMaa” Paparatto didn’t give his view one way or the other, but rather simply wants to know sooner rather than later if a change is coming.


CompLexity Gaming’s Doug “Censor” Martin has made his opinion very clear, but doesn’t go into any details as to why he doesn’t want 5v5.


Currently, there is nothing official whatsoever that competitive will switch to 5v5, and considering Black Ops 4 is just over a month away from release, it does seem like too drastic a change to make at this point.

The CWL and esports reveal will take place from Treyarch’s studio on September 19, shortly after the Blackout Battle Royale beta.

There are also murmurs of possible esports plans for Blackout itself, considering the burgeoning battle royale competitive scene with the likes of PUBG and Fortnite.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun


Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.


The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.


Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.


That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes


  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system




  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed


  • Small reduction to ADS speed for variable zoom scopes