OpTic BigTymeR and Rambo discuss competing at CWL Vegas - Dexerto
Call of Duty

OpTic BigTymeR and Rambo discuss competing at CWL Vegas

Published: 23/Oct/2018 8:48 Updated: 23/Oct/2018 17:40

by Calum Patterson


Last year’s Call of Duty: WWII brought the return of lots of former professional players to the scene, and Black Ops 4 may have given OpTic’s Will ‘BigTymeR’ Johnson the “itch” to compete again.

It has been over four years since BigTymeR last competed in professional Call of Duty, retiring during the Call of Duty: Ghosts season.


His legacy is still intact however, known as one of the all time greats, winning nine championships in his some five years competing, including the 2011 COD XP with OpTic Gaming, netting $400,000.

His long time teammate, Ray ‘Rambo’ Lussier, now a game designer with CoD developer Sledgehammer Games, played alongside BigT for much of their early careers, winning multiple tournaments together.


And it sounds like the pair could be considering a return, with the open event at CWL Vegas on the horizon. During a recent live stream, BigTymeR said he had the “itch”, and really wanted to beat some people.

“We going to Vegas or what? Let’s do this shit, I’m ready.” BigTymeR says. Rambo points out that they have never attended an open event and not made it out to the championship bracket, and BigTymeR is confident they could keep that run going.

As Rambo points out however, it’s not just about them, as they would need three other “really good players” in order to have a chance to compete, with the move to 5v5 making a stacked roster even more important.


CWL Vegas takes place on December 7-9, so if BigTymeR and Rambo are serious about competing, they only have around a month to put a squad together, although with their connections in the scene they probably could.

Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce


The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.


For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.


Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.