Modern Warfare 1.07 Update patch notes: Claymore nerf, new maps, more - Dexerto
Call of Duty

Modern Warfare 1.07 Update patch notes: Claymore nerf, new maps, more

Published: 8/Nov/2019 8:52 Updated: 8/Nov/2019 19:07

by Matt Porter

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There’s a brand-new patch for Call of Duty: Modern Warfare and Infinity Ward have released a full set of patch notes for players to sink their teeth into, including new maps, game mode, and balancing changes to some overpowered weapons.

The update officially went live on Friday, November 8, and introduces new maps to the game for the first time, with multiplayer receiving Shoot House, and Krovnik Farmland added to Ground War.

Alongside two new maps, Infinity Ward have also introduced Hardpoint to the game, a fan-favorite mode which sees two teams battle over neutral hills, with the team who spends the most time inside the objective declared the winner

Infinity WardModern Warfare players have two new maps to play.

The developers have also made some major weapon balancing changes, most significantly to the claymore and the 725 shotgun, which have been nerfed in this update after numerous complaints from the community.

Detonating an enemy claymore with bullets will no longer kill you when you’re at full health, while the trigger and damage radius have also been reduced, so it should be easier to avoid the explosive items compared to previous patches. The 725 shotgun has had its damage range reduced, while ADS speed and hip spread have both been increased. 

Infinity WardThe 725 shotgun receieved a major nerf in the 1.07 update.

Battle Chatter has also been altered, with players no longer able to hear when they’ve been called out by an enemy, while the amount of recoil players receive when mounting their weapon has also been increased.

Footstep volume has also been altered at distance, and Infinity Ward state they have another large update coming that will make walking while crouched or aiming down sights significantly quieter.

You can view the full 1.07 update patch notes below.


Call of Duty: Modern Warfare v1.07 Update patch notes

WHAT’S NEW

NEW FREE MAPS!

  • We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!

NEW PLAYLISTS AND A NEW MODE!

Going live on Friday…

  • Hardpoint is now in rotation!
  • Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters

And yes, all of this new content is available for everyone, for free, across all platforms! We’re so excited to share this new content with all of you and this is just the beginning. Thank you all for playing and keep the feedback coming!

General

  • Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
  • Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
  • Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
  • Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
  • In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
  • Fix for various collision issues across maps
  • Added UI that shows when XP events are active in playlists menus
  • Sprint and Tactical Sprint speeds are now back to speeds in Beta
  • Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
  • Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
  • Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.

RIOT SHIELD:

Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

MOUNTING:

Slight increase to recoil while mounting.

PERKS:

E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

LIGHTING:

Continued updates to player visibility in dark windows and dark areas.

FOOTSTEPS:

We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

CHALLENGES/PROGRESSION/RANK

Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

  • Fix for a bug where the Infiltrator challenge was not tracking properly
  • Fix for launchers not giving XP when shooting down killstreaks
  • Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
  • Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
  • Fix for a bug where your XP require to reach the next rank was higher than the value needed

Weapons

For full details about all of the weapon changes, make sure to check out our separate weapon tuning post HERE.

  • 725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
  • M4A1 Assault Rifle: Reduced damage range, small recoil increase
  • Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
  • SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
  • UZI SMG: Increased damage range
  • MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
  • M91 LMG: Increased hip spread, small damage range reduction
  • PKM: Increased hip spread, medium damage range reduction
  • Pistols: Increased move speed, reduced sprint out time, increased damage range
  • Crouch and Prone no longer adjust recoil

CALL OF DUTY LEAGUE

Updated rulesets for CDL competitive modes in private match

CYBER ATTACK

Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate

GROUND WAR

  • Fix for a bug where players would sometimes be unable to pick a spawn location
  • Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base

Special Ops

  • Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
  • Fix for scoreboards displaying incorrect data
  • XP adjustments and general backend fixes
  • Various fixes for out of bounds and parachute exploits
  • Respawn timer no longer stays on screen after teammates are revived from bleedout
  • Fix for issue where the Munitions were not usable after respawning via Gunship
  • Fix for losing your weapons when picking up the core
  • Achievements can now be unlocked in CP
  • Fix for issue where players could spawn with their weapons in the downed state
  • Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
  • When respawning via the Gunship, you will no longer be given the Tank role
  • Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
  • Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
  • Operation Crosswind: Adjusted stealth for gameplay
  • Operation Paladin:
    • Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
    • Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand

Check out notes for our previous updates here.

Call of Duty

“Broken” reticles you should avoid using in Black Ops Cold War

Published: 5/Dec/2020 17:50

by Julian Young

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Since the release of Call of Duty: Black Ops Cold War, players have been grinding to unlock their favorite weapons, skins, and customization options. Unlocking the best reticles for each gun is important, and a video by YouTuber ‘JGOD’ has exposed some huge issues with the game’s current reticle choices.

Since the game’s release on November 13, Black Ops Cold War players have been furiously grinding to unlock additional weapons and customization options in both Multiplayer and Zombies.

Some of the most important items for players to unlock are the various gun reticles across the two main game modes. Players want to make sure they are using the best reticle to help them stay on-target during the action.

In a video posted to his YouTube channel, content creator ‘JGOD’ has criticized the current offering of reticles in Cold War, along with confirming which are the best options with what’s available.

Call of Duty Black Ops Cold War Loadout Screen
Activision / Treyarch
Reticles are just one of the many customization options available to players in Cold War.

Broken reticles in Cold War

In the video, JGOD takes a deep dive into the issues with the reticles available in Multiplayer and Zombies. He breaks down exactly what is wrong with each of the reticles for the 1.25x and 1.37x scopes, which are some of the most popular options in Cold War.

JGOD starts off on Cartel with some basic red dot/triangle options for each scope, showing how they can be seen easily when looking at textures like walls. However, as soon as he moves his reticle up into the air, the red crosshairs completely disappear.

“Where did that red reticle go?” he asks while looking around. The YouTuber continues by showing how some reticles – even yellow and green options – are invisible when looking at other textures around the map. He seems shocked, saying: “I’ve never, ever, ever, ever had this issue in any other Call of Duty.”

The video continues with a breakdown of each reticle’s in-game appearance compared to their image in Cold War’s loadout menu. JGOD shows that almost every red, yellow, or green reticle is affected by different visual issues, and players should avoid those options until the problems are addressed.

Best reticle options for Black Ops Cold War

With all the issues JGOD pointed out in his video, players might be wondering what reticles are still worth using. Luckily, there are still a few good options available.

Similar to Modern Warfare, the blue reticle options appear to be the best choice for Cold War players at the moment. JGOD confirms that, saying: “When it comes to the reticles . . . you wanna pretty much go with the blue ones.” He winds down his video by saying he is “just bringing awareness to this type of issue, so that if the devs were unaware of how broken this is, they can get on it.”

While Treyarch has confirmed they are working on other reticles issues – like certain reticles appearing upside down – they have not addressed the concerns surrounding reticle visibility at the time of writing.