Modern Warfare 1.07 Update patch notes: Claymore nerf, new maps, more - Dexerto
Call of Duty

Modern Warfare 1.07 Update patch notes: Claymore nerf, new maps, more

Published: 8/Nov/2019 8:52 Updated: 8/Nov/2019 19:07

by Matt Porter

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There’s a brand-new patch for Call of Duty: Modern Warfare and Infinity Ward have released a full set of patch notes for players to sink their teeth into, including new maps, game mode, and balancing changes to some overpowered weapons.

The update officially went live on Friday, November 8, and introduces new maps to the game for the first time, with multiplayer receiving Shoot House, and Krovnik Farmland added to Ground War.

Alongside two new maps, Infinity Ward have also introduced Hardpoint to the game, a fan-favorite mode which sees two teams battle over neutral hills, with the team who spends the most time inside the objective declared the winner

Infinity WardModern Warfare players have two new maps to play.

The developers have also made some major weapon balancing changes, most significantly to the claymore and the 725 shotgun, which have been nerfed in this update after numerous complaints from the community.

Detonating an enemy claymore with bullets will no longer kill you when you’re at full health, while the trigger and damage radius have also been reduced, so it should be easier to avoid the explosive items compared to previous patches. The 725 shotgun has had its damage range reduced, while ADS speed and hip spread have both been increased. 

Infinity WardThe 725 shotgun receieved a major nerf in the 1.07 update.

Battle Chatter has also been altered, with players no longer able to hear when they’ve been called out by an enemy, while the amount of recoil players receive when mounting their weapon has also been increased.

Footstep volume has also been altered at distance, and Infinity Ward state they have another large update coming that will make walking while crouched or aiming down sights significantly quieter.

You can view the full 1.07 update patch notes below.


Call of Duty: Modern Warfare v1.07 Update patch notes

WHAT’S NEW

NEW FREE MAPS!

  • We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!

NEW PLAYLISTS AND A NEW MODE!

Going live on Friday…

  • Hardpoint is now in rotation!
  • Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters

And yes, all of this new content is available for everyone, for free, across all platforms! We’re so excited to share this new content with all of you and this is just the beginning. Thank you all for playing and keep the feedback coming!

General

  • Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
  • Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
  • Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
  • Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
  • In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
  • Fix for various collision issues across maps
  • Added UI that shows when XP events are active in playlists menus
  • Sprint and Tactical Sprint speeds are now back to speeds in Beta
  • Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
  • Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
  • Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.

RIOT SHIELD:

Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

MOUNTING:

Slight increase to recoil while mounting.

PERKS:

E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

LIGHTING:

Continued updates to player visibility in dark windows and dark areas.

FOOTSTEPS:

We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

CHALLENGES/PROGRESSION/RANK

Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

  • Fix for a bug where the Infiltrator challenge was not tracking properly
  • Fix for launchers not giving XP when shooting down killstreaks
  • Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
  • Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
  • Fix for a bug where your XP require to reach the next rank was higher than the value needed

Weapons

For full details about all of the weapon changes, make sure to check out our separate weapon tuning post HERE.

  • 725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
  • M4A1 Assault Rifle: Reduced damage range, small recoil increase
  • Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
  • SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
  • UZI SMG: Increased damage range
  • MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
  • M91 LMG: Increased hip spread, small damage range reduction
  • PKM: Increased hip spread, medium damage range reduction
  • Pistols: Increased move speed, reduced sprint out time, increased damage range
  • Crouch and Prone no longer adjust recoil

CALL OF DUTY LEAGUE

Updated rulesets for CDL competitive modes in private match

CYBER ATTACK

Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate

GROUND WAR

  • Fix for a bug where players would sometimes be unable to pick a spawn location
  • Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base

Special Ops

  • Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
  • Fix for scoreboards displaying incorrect data
  • XP adjustments and general backend fixes
  • Various fixes for out of bounds and parachute exploits
  • Respawn timer no longer stays on screen after teammates are revived from bleedout
  • Fix for issue where the Munitions were not usable after respawning via Gunship
  • Fix for losing your weapons when picking up the core
  • Achievements can now be unlocked in CP
  • Fix for issue where players could spawn with their weapons in the downed state
  • Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
  • When respawning via the Gunship, you will no longer be given the Tank role
  • Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
  • Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
  • Operation Crosswind: Adjusted stealth for gameplay
  • Operation Paladin:
    • Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
    • Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand

Check out notes for our previous updates here.

Call of Duty

Best Black Ops Cold War weapons to use in Warzone

Published: 26/Nov/2020 14:42

by James Busby

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While Warzone currently shares its loadouts with Modern Warfare, it won’t be long until Black Ops Cold War’s guns are integrated into the game. Here are seven guns that you should be leveling up ahead of the cross-progression update. 

Black Ops Cold War features plenty of deadly weapons that will drastically shake up the Warzone meta, giving players even more choice when it comes to crafting the perfect loadout. Warzone will also share weapon progression with both Black Ops Cold War and Modern Warfare, so you’ll be able to level up your guns in either game. This integration will likely have a huge impact on Warzone’s current meta, especially when Treyarch adds new weapons to Black Ops Cold War.

While Modern Warfare’s ever-popular Kilo 141 and MP5 loadouts will still likely remain popular picks among players, there are a number of new and returning guns that could dethrone the current kings. As a result, we’ve put together a list of the seven best Black Ops Cold War guns you’ll want to use in Warzone. 

AK-47

AK-47 Black Ops Cold War
Activision / Treyarch
Black Ops Cold War’s AK-47 will be a force to be reckoned with when it drops into Verdansk.

Best AK-47 loadout

While this Russian rifle struggled to compete in Modern Warfare’s, it has come back with a vengeance in Treyarch’s latest title. In fact, the AK-47 is the best gun in the entire game thanks to its high-damage and incredible versatility. Whether you prefer to run and gun your way to victory, or methodically pick off targets from afar, there is a loadout that caters to every kind of playstyle. 

This reliable rifle has proven so lethal that it has dominated the pro and casual CoD scene since launch. One of the most potent AK-47 builds literally has no recoil, so this could rival the new Kilo 141 when it drops. The difference between both Modern Warfare’s AK-47 and the current Black Ops Variant is night and day.

Krig 6

Krig 6
Activision / Treyarch
The Krig 6 is one of the most accurate AR’s in the game.

Best Krig 6 loadout

The Krig 6 has been making a name for itself thanks to its low recoil and methodical fire rate. While it doesn’t deal as much damage as the AK-47, it makes up for this with its fantastic precision. Warzone is dominated by assault rifles like the Kilo 141, Grau 5.56, and M13 as these weapons enable the user to beam opponents without the need to wrestle with any finicky recoil patterns.

After all, being able to effortlessly hit players from across all ranges is a huge bonus to any Warzone player looking to increase their kill count. The Krig 6 also boasts excellent weapon control and quick reloads, making it a great pick for those that prefer to seek out those all-important headshots. 

M16

M16 Black Ops Cold War
Activision / Treyarch
Only time will tell whether this classic assault rifle has what it takes to wreak havoc across Verdansk.

Best M16 loadout

Modern Warfare’s FAMAS demonstrated just how bad burst rifles could be in Warzone, but the M16 could change this notion completely. Unlike the FAMAS, Black Ops Cold War’s M16 can dish out highly accurate rounds in a matter of seconds. In fact, the iconic burst rifle was recently nerfed as it was overperforming.

Despite Treyarch toning down its damage range and slightly increasing its delay between bursts, this AR still absolutely melts opponents. Any gun that can accurately drop an enemy in a couple of bursts is always going to pique the interest of Warzone players. As proven by gameplay in Fireteam: Dirty Bomb, the M16 can quickly down even the most well-armored of enemies. 

MP5

MP5 Black Ops Cold War
Activision / Treyarch
The MP5 still continues to dominate the SMG competition.

Best MP5 loadout

A lot of Call of Duty fans were left disappointed when they found that the MP5 still remained at the top of the SMG rankings. Multiplayer lobbies were dominated by this lightning-fast SMG during Black Ops Cold War’s launch week, and it’s not hard to see why. Despite the recent nerf, the MP5 still boasts high rates of fire, great mobility, and decent close-quarters damage.

Whether this variant will prove as lethal as the Warzone’s current MP5 remains to be seen, but we expect the new attachments will certainly allow it to rival its predecessor. 

Type 63

Type 63 Black Ops Cold War
Activision / Treyarch
The Type 63 is one Tactical Rifle that is worth adding to your arsenal.

Best Type 63 loadout

While the Type 63 shares a few similarities to Modern Warfare’s EBR-14, it is better in every single way. Not only does it have a significantly lower recoil pattern, it can also unleash some incredibly fast two shot kills. Equipping the 18.3” Strike Team barrel will not only speed up this semi-auto rifle’s fire rate, but it will also increase its damage. 

While most semi-auto rifles are often plagued by sluggish fire rates, high recoil, and lackluster magazine sizes, the Type 63 doesn’t fall victim to these negatives. Just like Warzone’s Marksman Rifles, the Type 63 offers sniper-like precision and damage with the added bonus of mobility. 

AUG

AUG Black Ops Cold War
Activision / Treyarch
The AUG’s highly accurate burst fire makes it lethal across all ranges.

Best AUG loadout

Unlike Modern Warfare’s full-auto AUG SMG, Black Ops Cold War’s variant offers greater accuracy and range. This burst-fire tactical rifle is capable of dealing even more damage than the M16, especially when it’s equipped with the 19.6” Match Grade Barrel. This increases its effective damage range by 100%, making it hit even harder across mid to long-range distances. 

Burst fire weapons have obviously been lacking in Warzone, but Black Ops’ AUG could quickly change that. 

Stoner 63

Stoner 63 Black Ops Cold War
Activision / Treyarch
The Stoner 63 could rival the popular Bruen and PKM loadouts.

LMGs have been somewhat lacking in Black Ops Cold War due to their overall bulk and slower ADS times. However, this isn’t the case in Warzone. After all, the Bruen, PKM, and the FiNN are prime examples of how LMGs can dominate the competition. 

The Stoner 63 is arguably the best suited LMG for Warzone. This is partly down to a combination of speed and accuracy. While both the RPD and M60 offer better damage, their poor accuracy makes them difficult to recommend. Simply attach the SALVO 125 RND Fast Mag and the Airborne Elastic Wrap to begin getting those game-winning squad wipes. 


So there you have it, seven of the best Black Ops Cold War guns you should be using in Warzone. If you want to keep updated with all the latest Call of Duty news and updates, then follow us over on @DexertoIntel.