Major changes introduced to Blackout with v1.04 update - Dexerto
Call of Duty

Major changes introduced to Blackout with v1.04 update

Published: 30/Oct/2018 21:32 Updated: 30/Oct/2018 21:50

by Wyatt Donigan

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Treyarch has continuously released updates for Black Ops 4 since the game’s release on October 12 and today’s v1.04 update is no different. 

While all eyes were on the Multiplayer side of things for the massive update released on October 30, Blackout still received some small but meaningful updates. 

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As promised during the October 24 update, audio improvements were made to the mode while some surprising nerfs to armor also popped up in the update. 

Even after Level 3 Armor was nerfed between the beta and official release of Black Ops 4, the item still pretty much made the player a walking tank in Blackout.

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While Level 3 Armor will continue to provide a 50% damage reduction to the user, shots taken will now hit a lot harder than before.

Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.

In addition to the armor changes, Blackout has received some long-awaited audio improvements that fans have been clamoring for almost since launch:

Not only will the steps of teammates now be quieter, but footsteps for all types of armor will now give better “directionality and distance information.”

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Both changes might seem small, but when dealing with a battle royale where different audio cues can be the difference between life and death, these are massive improvements.

Keeping in line with improving Quads and Duos gameplay, the v1.04 update has introduced a new feature called “Item Found” that allows players to tag items for their teammate’s to see:

  • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.
  • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.
  • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.

All in all, these changes might not be as game-changing as the weapon balance pass, but for hardcore fans of Blackout, these will no doubt be much-welcomed changes.

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You can read the full list of Blackout updates and improvements below. The entire v1.04 update can be also be found here.


Blackout

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  • Playlists
    • 100-Player Solos added to Featured playlist.
    • Maximum player count set to 88 for Duos and Quads.
  • Audio
    • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.
    • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.
    • Resolved an issue that occasionally caused footsteps to be silent.
    • Resolved issues that caused footsteps to become muffled when they shouldn’t be.
  • Armor
    • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.
  • Character Missions
    • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)
  • “Item Found” Notifications
    • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.
    • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.
    • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.
  • Calling Cards and Challenges
    • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.
    • Resolved an issue where certain Challenges rewarded the same Calling Card.
  • UI
    • Resolved an issue where the Altimeter could disappear during Infiltration.
    • Resolved an issue where incorrect Inventory items could be shown while spectating another player.
  • Miscellaneous
    • Resolved an issue that allowed players to shoot through certain rocks.
    • Improved visual quality of the grass.
    • Resolved an issue where the After Action Report would show double damage when in Squads.
    • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.
Call of Duty

Iconic Barret 50 cal sniper rifle leaked in Black Ops Cold War

Published: 20/Oct/2020 0:42 Updated: 20/Oct/2020 0:53

by Tanner Pierce

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After the Black Ops Cold War Beta was available on PC, data-miners and hackers scoured through the game’s code to find hidden features, and some of them have seemingly stumbled upon a usable/playable version of a classic Call of Duty sniper rifle – the Barret .50 cal.

Unfortunately, with a little bit less than 24 hours to go, the Black Ops Cold War Beta is almost over. While most people spent the weekend knee-deep in the game’s base weapons, maps, modes, etc., many PC data-miners were enjoying everything the pre-release version had to offer that was hidden in the game’s coding.

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Throughout the weekend, many players were leaking parts of the game’s code that referred to a number of unreleased features. While most of them were obviously left-over assets from Black Ops 4 or, at the very least, unsubstantiated pieces of data, there seems to be a classic sniper coming to the game.

A Black Ops Cold War Beta mod video from YouTuber Andrew2007 seems to show the Barrett .50 cal, a fan-favorite sniper rifle from several previous Call of Duty title, as a part of the game, although it appears that the gun is named ‘Barret M82’ for BOCW.

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As can be seen in the video below, the weapon isn’t done, as there are no firing and reloading sound associated with the weapon. There isn’t even a scope texture, with a white square taking its place. This makes sense, as unreleased weapons generally don’t have all the assets associated with them attached until much closer to release.

Barret M82 from blackopscoldwar

For those confused as to why the rifle is firing at such a high rate, this is due to the mods that the user installed for the game. The actual Barret will certainly not function that way if and when it gets fully released.

Speaking of which, it’s also entirely possible that the video is fake and that the YouTuber simply modded the weapon into the game. Still, it looks pretty convincing, and given the fact that other prominent leak pages like leaker ModerWarzone have corroborated, its existence seems more likely than not.

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The inclusion of the Barrett 50 cal is certainly a welcome one. The gun was featured in CoD 4: Modern Warfare, MW2, MW3, and even Black Ops 2’s story campaign. A variant of it was also featured in Modern Warfare (2019) but it was titled the Rytec AMR and featured some differences from the original.

Activision
The Barrett 50 cal sniper has been featured in multiple Call of Duty games including every entry of the Modern Warfare series.

What’s most likely to happen with this gun, judging from the fact that it wasn’t even included in the beta or alpha, is that it’s being saved for the post-launch content that Activision and Treyarch are planning on releasing.

Either way, it won’t be long until we find out since Black Ops Cold War is set to release on November 13, 2020.

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