Major change made to Modern Warfare mini-map in March 10 update - Dexerto
Call of Duty

Major change made to Modern Warfare mini-map in March 10 update

Published: 10/Mar/2020 23:26

by Albert Petrosyan


Infinity Ward have added a new option in Call of Duty: Modern Warfare that allows players to increase the size of their mini-map by over 20%.

The mini-map in multiplayer has been one of the more controversial aspects of Modern Warfare since even before the game released.


In fact, Infinity Ward were actually planning on not having it in the game, but the massive backlash from the community during the Beta essentially gave them no choice but to add it back, albeit still with no red dots showing where enemy players are firing their weapons.

Infinity Ward / charlieINTELInfinity Ward initially did not want to include a mini-map in Modern Warfare multiplayer.

Well, for the first time since then, the devs have actually made a change to the mini-map. The 1.17 patch on March 10 added a new option to the settings that turns the map from the default circle shape to a square.


While this change doesn’t sound massive, it actually is; according to unofficial calculations made by Reddit users, this change has resulted in the mini-map being expanded by 21.5%.

This means that players will be able to keep tabs on a larger area surrounding them, and potentially get a better idea of enemy player and spawn locations, especially when there’s a Personal Radar or UAV in the air.

How to change mini-map shape in Modern Warfare

Infinity WardYou can change your mini-map to be a square in Modern Warfare, increasing its size by over 20%

In order to switch from a cirular mini-map to a square one, all you have to do is go to your options, tab over to ‘GENERAL,’ scroll down to the section labaled ‘HUD,’ and switch the option labeled ‘Mini Map Shape’ to ‘Square.’


The change should be effected immediately, and you should be able to see a square mini-map once you click to apply the new settings.

As you can see in the image above, the addition of four corners adds a considerable amount of area, and the difference in size is easily noticeable.

Infinity WardThere are some large maps in Modern Warfare, so having a bigger mini-map will help.

All things considered, this is a pretty massive change, because the mini-map plays a huge role in Modern Warfare multiplayer, both casual and competitive.


In fact, in competitive matches, such as the CDL Ruleset playlist, you can see enemy red dots at all times, so this could be even more impactful when playing with the official Call of Duty League ruleset.

For more information about the rest of the patch, such as the launch of Warzone battle royale and the addition of the new VLK Rogue shotgun, make sure to check out our Modern Warfare March 10 1.17 update patch notes.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun


Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.


The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.


Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.


That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes


  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system




  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed


  • Small reduction to ADS speed for variable zoom scopes