Latest update in Black Ops 4 introduces major 9-Bang nerf and more - full patch notes - Dexerto
Call of Duty

Latest update in Black Ops 4 introduces major 9-Bang nerf and more – full patch notes

Published: 24/Oct/2018 22:15 Updated: 24/Oct/2018 22:16

by Albert Petrosyan

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Treyarch have released the patch notes for the most recent game settings update in Call of Duty: Black Ops 4.

The update, which went live across all platforms on October 24, introduces some major changes throughout the game’s three modes – Multiplayer, Zombies, and Blackout. 

There are some major issues in the game that have been addressed in this update, such as the recent glitch that was allowing players to go underground on the Morocco Multiplayer map.

Additionally, a major nerf has been implemented to the 9-Bang throwable item in Blackout, which now has both an increased charge time and fuse time before detonation.

The 9-Bang was arguably the most discussed item in Blackout among the player-base, as many often complained about how overpowered its effects can be.

In addition to the implemented changes and fixes, Treyarch also announced what they’ve been working on for Black Ops 4 in future updates. 

There is also a major game update coming in the near future that will address weapon balancing and critical audio issues in Blackout. More information about both of those topics can be seen HERE.


The full patch notes for the October 24 game settings update in Black Ops 4 can be viewed below:

  • General
    • Black Market
      • Resolved an issue where the incorrect animation played after a match in which the player did not rank up.
    • Miscellaneous
      • General stability improvements across Multiplayer, Blackout, and Zombies.
  • Multiplayer
    • Scorestreaks
      • Increased Thresher fire rate and projectile speed.
      • Increased Sniper’s Nest fire rate and duration.
    • Gear
      • Slightly reduced Acoustic Sensor detection range.
    • Maps
      • Fixed an exploit on Morocco where the player could end up under the map.
    • Create-a-Class
      • Resolved an issue where Reactive Camos were not appearing correctly in Create-a-Class.
      • Updated unlock requirement text for the MX9 Reactive Camo.
    • Miscellaneous
      • Long playlist names now display properly on the Multiplayer menu.
  • Blackout
    • Equipment
      • Reduced inventory stack size for 9-Bang and Cluster Grenade from 2 to 1.
      • Increased charge time for 9-Bang.
      • Increased fuse time before detonation for 9-Bang.
    • Perks
      • Reduced Dead Silence duration to 120 seconds to match Awareness.
    • Miscellaneous
      • Resolved an issue where Multiplayer Custom Games were not working properly after leaving a Blackout match and opening a custom Multiplayer lobby.

PC Specific Changes

  • Zombies
    • Resolved an issue that caused the neon numbers in Blood of the Dead to disappear when Model Quality was set to Low.
  • Blackout
    • Resolved an issue that enabled players to start with 200 Health if a Trauma Kit was used as a Blackout match was starting.

Source – Reddit

Call of Duty

Black Ops Cold War Zombies leak reveals new Pack-A-Punch, armor, more

Published: 29/Oct/2020 2:20 Updated: 29/Oct/2020 2:23

by Brad Norton

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A huge collection of Black Ops Cold War Zombies leaks has seemingly revealed a ton of key details for the upcoming mode, including new weapons, Perks, armor, and plenty of additional features. 

Zombies in Call of Duty has been around since World at War released in 2008. The round-based mode has been a staple in Treyarch games ever since and the upcoming Black Ops Cold War is no different.

The iconic mode is returning in a big way. Not only will new features be on display on a new map, but players will be able to join up with friends across all platforms for the first time ever. There’s a ton to look forward to, but before the November 13 launch, a wide array of details have already leaked out online.

From brand-new features in the latest iteration, to the surprise inclusion of armor, and even a new spin on Pack-A-Punch, there’s plenty to digest. Here’s an overview of all the key information from the new leaks.

Armor coming to Zombies in Black Ops Cold War

Warzone armor
Activision
Warzone’s armor system appears to be making its way to Zombies in Black Ops Cold War

In a first for the series, armor is reportedly making its way to the Zombies experience. Similar to how it functions in Warzone, players will be able to equip three armor plates at once. Additionally, this armor can then be upgraded at brand new ‘armor stations’ around the map. 

This means that teams will be able to boost their health greater than ever before.

In previous iterations, Juggernog was the main source of health buffs. However, with full armor and Juggernog in Black Ops Cold War, players can allegedly survive “10 hits from a Zombie.”

Perks in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
Many of the fan-favorites are back, but a new Perk is also on the way in Black Ops Cold War.

While previous leaks outlined which perks to expect in the newly revamped Zombies mode, a few new details have slipped through the cracks. There is one new Perk-a-cola in the game and it’s referred to as ‘Elemental Pop.’

This unique perk will activate an Ammo Mod at random. You may be wondering what an Ammo Mod even is, that’s because these are entirely new with Black Ops Cold War as well. There are four Ammo Mods in total and chugging this new perk will randomly give out one at a time.

Below is a list of all four and how they function:

  • Cyrofreeze – Frost damage and slows enemies.
  • Dead Wire – Electric damage and stuns enemies.
  • Napalm Blast – Fire damage and burns Zombies.
  • Brain Rot – Turns a Zombie to an ally.
Black Ops Cold War Zombies gameplay
Activision
Elemental Pop is set to change your weapons in exciting new ways.

One of these effects will be applied to your equipped weapon, changing how the map will play out moving forward. Also of note, Pack-A-Punch has been changed to fit these new Ammo Mods as well.

Whenever you’re Pack-A-Punching a gun in Black Ops Cold War, you’ll reportedly be able to choose from this list. No longer will the upgrade be down to luck; players will have input in the effects their weapons will come with.

Field Upgrades in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
Eight powerful Field Upgrades are supposedly in the works for Black Ops Cold War.

Rather than working with Specialists in the upcoming Zombies mode, Field Upgrades are in focus. There are seemingly eight in total, though only five may be included at launch, according to the leaker.

Some of these help wipe out waves of enemies while others will set your team up to defend a location. They all have unique functions so you’ll have to pick wisely and spread them out among your team. Below is a list of each Field Upgrade seemingly confirmed for launch.

  • Aether Shroud – Masks your presence, making you near-invisible to Zombies. Lasts 5 seconds.
  • Ring of Fire – “Ring shows up that boosts damage inside for everyone.” Also burns enemies that step inside.
  • Healing Aura – Heal yourself and teammates to full health within a small radius.
  • Frost Blast – Wind blast of frost damage. Also slows Zombies.
  • Energy Mine – Proximity mine.

Additionally, three more Field Upgrades appear to be joining the list in future seasons. Lightning Links, Toxic Growth, and Frenzy Guard could all change your strategies as Black Ops Cold War evolves.

New Rune upgrade system in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Activision
It looks like there will be more to grind for than any previous Zombies experience.

While plenty of other details may seem like obvious iterations, Runes are supposedly the “biggest innovation” in Black Ops Cold War. These serve the role of a fully-fledged upgrade system. Everything from Perks to weapons can all be upgraded through the use of Runes.

With every aspect of the game having three distinct tiers, that leads to a total of 72 permanent upgrades to unlock. These are all purchasable with a new in-game currency known as ‘Aetherium,’ according to the leaks.

Aetherium comes in both Raw and Flawless variants. There’s no telling just how long the grind will be to tally up your Aetherium, though playing the game is seemingly the only way to earn this new currency. 

One example of the Rune system at work focused on the Stamin-Up perk. With the level one upgrade, movement impairing effects from stuns and Zombie strikes are reduced by 50%. At the next tier, all fall damage is removed. Finally, at level three, players are able to sprint while aiming.

Other new details for Zombies in Black Ops Cold War

Black Ops Cold War zombie gameplay
Activision
You can spot a blueish grenade dropping off of this Zombie in the official trailer. This could be part of the new loot system.

Right off the bat, you’ll notice that Zombies have health bars and display damage numbers when being hit. Additionally, there will be a compass and minimap no different from Warzone. 

Zombies will supposedly also have a chance to drop random loot at any time. Similar to power-up drops in the classic Zombies experience, foes can drop armor, grenades, and even killstreaks, according to the leaker.

Last but not least, there is a new Salvage system in the game.

As you progress through the rounds and fend off waves, you’ll collect Salvage which can then be used to build various tools. From explosives to support equipment and even Monkey Bombs, crafting will be a key feature in Zombies.

Black Ops Cold War Zombies gameplay
Activision
This is a look at Salvage in the Zombies trailer, according to the leaker.

As always with early leaks, do take this information with a grain of salt until Black Ops Cold War is released. Some of these details could come from an early build that has since been changed or outright scrapped.

Only time will tell how much of this holds true. If even half of this info is accurate, however, Zombies fans could be in for the most elaborate year thus far.