How important is Armor in Black Ops 4? Full breakdown of statistics for both Multiplayer and Blackout - Dexerto
Call of Duty

How important is Armor in Black Ops 4? Full breakdown of statistics for both Multiplayer and Blackout

Published: 18/Oct/2018 0:43 Updated: 30/Oct/2018 21:11

by Wyatt Donigan


Deciding whether to prioritize armor both in Black Ops 4 Multiplayer and Blackout is one of the hardest decision the game has presented thus far.

Armor is present in both the multiplayer and Blackout modes of Black Ops 4, with the item performing in vastly different ways between the two modes.

With so many options to consider, it can be a bit mindboggling trying to figure out what setups to run while playing the game.

Call of Duty expert ‘Drift0r’ has eliminated all guesswork with his latest in-depth video focusing on how armor works in both multiplayer and Blackout.

In Black Ops 4 multiplayer, armor gives players a straight 50% damage reduction against all weapons except sniper rifles, which receive a 30% reduction.

In terms of damage reduction, armor in multiplayer is identical to level 3 armor in Blackout, with the difference coming in the durability of the armor.

In multiplayer, armor only has about 75HP, as compared to the additional 225HP that all armor in Blackout grants players. Despite what the armor looks like visually, it also provides protection to players arms, legs, and feet, not just the chest.

The major drawback to armor in multiplayer, however, comes in the form of the FMJ attachment that some weapons can be outfitted with. FMJ completely ignores all armor and also shreds it in a single shot, which opens the user to more damage from the shooter’s teammates.

In Blackout, armor plays a much different role, as there are different levels for players to pick up, each with their own damage reduction numbers. Level 1 reduces damage by 30%, level 2 reduces by 40%, and level 3 reduces by 50%.

Level 3 armor isn’t just king due to its great damage reduction, either, as it also provides the user with flak jacket-like protection from explosives.

The one major difference between multiplayer armor and Blackout armor centers around the amount of protection damaged armor gives. In multiplayer, armor with 3HP left will only reduce incoming fire by 3HP, whereas armor in Blackout will grant the full percentage no matter how many health points are left.

Despite the difference between armor in the two modes, SMGs are still hindered the most when going against armored enemies in both multiplayer and Blackout, as it eats up anywhere between five and 12 SMG shots before breaking.

For in-depth guides on everything in Black Ops 4’s Multiplayer and Blackout modes, visit our extensive guide hub here.

Call of Duty

Warzone players claim Nuketown Gulag gives unfair advantage to one side

Published: 24/Jan/2021 11:15

by Connor Bennett


A handful of Call of Duty Warzone players have hit out at the new Nuketown-themed Gulag, claiming it favors one side a bit too much. 

With the release of Call of Duty Black Ops Cold War, Warzone has now combined the weapons of both the new game as well as the previous Modern Warfare title.

Even though there’s plenty of new content, including weapons and the Rebirth Island map, but it hasn’t gone down well with every player. There are still complaints about weapons being too overpowered, attachments not working, as well as other general bugs that come from combining the two games. 

Additionally, there’s also a new Gulag – with the showers of the Verdansk prison being done away with, and being replaced by a smaller version of Nuketown. However, players have got complaints about that too. 

Nuketown Gulag in Warzone
Players believe that Gulag fights have never been this tricky to win.

With the Modern Warfare showers, players had the same angles on each side, but that’s now changed with Nuketown. It’s now asymmetrical, with more angles to look out for, and Warzone players believe it favors the side where you can shoot through what would be the Welcome to Nuketown sign. 

“40% of my gulag deaths are from my enemy camping behind the car ruins,” posted Redditor SamirDando, complaining about the head glitch the car gives players who spawn that side. “That’s not what the gulag was originally designed to do. This needs a change.”

Others agreed, adding: “Yeah can’t stand it. The damn car head glitch” and offering up possible changes. “Remove the car, change the plywood to concrete so it can’t be shot through and it’d be alright,” said another. 

The new Nuketown gulags asymmetrical layout gives 1 player a major advantage over the other from CODWarzone

Yet, one player pointed out that it’s not just the head glitch that’s the problem, but how much room you have to work with. 

“In my opinion, the problem with car spawn isn’t just the head glitch, but also the fact that you can see two lanes from spawn,” noted Reddit user ReADropOfGoldenSun, “I think this could all be fixed if they moved the cardboard just a bit over so you can’t see the middle right off spawn.”

Other players, however, didn’t agree at all, claiming that are easy ways to get around the campers – either by simply hopping up on the balconies on the houses or using grenades.

It seems unlikely that the devs would make major changes to the gulag, unless their data shows that it’s completely broken and ruining the game. That might happen at a later date, but we’ll just have to wait and see.