Here are the best Black Ops 4 multiplayer classes to use when starting out

Matt Porter

It’s always difficult to know which guns and perks you should be using when you’re setting out on the latest edition to the Call of Duty franchise, and Black Ops 4 is no different.

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As is tradition, Black Ops 4 gives players some base weapons to begin to use in Create-A-Class, which becomes available when you reach Level 5, with guns becoming unlocked thick and fast as you continue levelling up your account.

While it can be a tough choice trying to figure out the best loadouts when you’re new to the game, Call of Duty expert and YouTuber ‘TheXclusiveAce’ has produced four classes that you should be using, with every weapon, perk and item unlocked within the first 15 levels.

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Class One

The first class features the ICR-7, equipped with a Reflex sight, FMJ and Quickdraw. The Quickdraw attachment allows players to be a little more aggressive with their AR, as they’ll be able to aim in quicker, while FMJ will cut through enemy armor. A Stim Shot will help keep gamers alive on the battlefield, while the use of Perk One Greed means that players will be able to use Scavenger to stock up on ammo, while Engineer will make sure that you will never get caught out by enemy equipment.

Full Loadout

  • Primary Weapon – ICR-7 (Reflex sight, FMJ, Quickdraw)
  • Secondary Weapon – None
  • Gear – Stim Shot
  • Equipment – Special Issue
  • Perk One – Scavenger, Engineer
  • Perk Two – Mobility
  • Perk Three – Ghost
  • Wildcards – Perk One Greed

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Class Two

Class Two is designed for close quarters combat, with the MX9, which is the first SMG available in the game, the weapon of choice. Using the Primary Gunfighter wildcard, equip FMJ to negate armor, a reflex sight, long barrel and Hybrid Mags to allow for quick reloading.

Full Loadout

  • Primary Weapon – MX9 (Reflex sight, FMJ, Long Barrel, Hybrid Mags)
  • Secondary Weapon – None
  • Gear – Stim Shot
  • Equipment – Special Issue
  • Perk One – Scavenger
  • Perk Two – Mobility
  • Perk Three – Ghost
  • Wildcards – Primary Gunfighter

Class Three

A tactical rifle, the Auger DMR is a semi-automatic weapon that can really pack a punch. Adding high calibre to the gun, alongside FMJ for those pesky armor users, can make it devastating. The Hellion Salvo launcher makes an appearance as a secondary to take out UAVs, while Cold Blooded in Perk Two will make sure you’re not spotted while you’re attempting to destroy it.

Full Loadout

  • Primary Weapon – Auger DMR (FMJ, High Calibre)
  • Secondary Weapon – Hellion Salvo
  • Gear – COMSEC Device
  • Equipment – Special Issue
  • Perk One – Scavenger, Engineer
  • Perk Two – Cold Blooded
  • Perk Three – Team Link
  • Wildcards – Perk One Greed

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Class Four

The Titan is a behemoth, an LMG with massive amounts of ammo, and a damage rating to match. Add FMJ, Quickdraw and Stock, and players can scythe down enemies with ease. The Hellion Salvo launcher features once again to take down enemy streaks, while Scavenger isn’t necessary thanks to the Titan’s ammo reserves.

Full Loadout

  • Primary Weapon – Titan (Stock, FMJ, Quickdraw)
  • Secondary Weapon – Hellion Salvo
  • Gear – Stim Shot
  • Equipment – Special Issue
  • Perk One – Engineer
  • Perk Two – Mobility
  • Perk Three – Team Link
  • Wildcards – Primary Gunfighter

The full YouTube video from TheXclusiveAce, which includes his explanation for why each class is a good choice, can be found below.


For in-depth guides on everything in Black Ops 4’s Multiplayer and Blackout modes, visit our extensive guide hub here

About The Author

Matt is a former Dexerto writer. Hailing from Northern Ireland, he is games journalist who specializes in Call of Duty. Matt joined Dexerto in August 2018, covering a variety of games as a Senior Writer before moving to CharlieINTEL in 2020.