Dr DisRespect explains what needs to be changed in Call of Duty: Blackout

Ross Deason

Dr DisRespect, also known as ‘the two time, back-to-back, 1993 – 1994 Blockbuster International Video Gaming Champion’, is something of an authority when it comes to games, and now he’s shared his thoughts on Blackout.

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Blackout is Call of Duty’s first foray into the world of battle royale games and it has been an unmitigated success, receiving plaudits from players, streamers and critics alike.

However, no game is perfect and Blackout is no exception to that rule. Luckily for the game’s developers, there’s a large and vocal community that is willing to offer advice and feedback at any moment.

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Perhaps the loudest of those voices belongs to Dr DisRespect, a Twitch sensation with a history of community management and level design for Call of Duty games. Now, the Doc has provided feedback on various Blackout items and more on Twitter:

“Thoughts on Blackout from the 2x back-to-back superstar:

  • Concussion, 9 bangs design revisit. (Effect duration and impact area)
  • Sniper effect on headshots (inconsistent)
  • Loot (too many unwanted items)
  • Armor redesign (durability and reuse)
  • Inventory redesign (categorize)”

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Most of the streamer’s suggestions seem to be in-line with the majority of the Blackout community – the strength of concussion grenades and 9-Bangs has even been noted by David Vonderhaar as an area that needs to be addressed.

The Doc’s point about too many unwanted items lying around is an interesting one. On the one hand, it means that it’s very rare to find yourself with absolutely no loot in the early game. On the other, much of it is so ‘useless’ that you might as well be running around with your fists out.

As for the other suggestions, making snipers more consistent would certainly reward players with more skill and a redesign of armor and the inventory would also be welcomed by most.

Let us know what you think of the Doc’s suggestions. Are there any other major changes that you would like to see implemented?

About The Author

Ross is a former Dexerto writer and editor. Ross joined Dexerto in 2017 as a CSGO and Call of Duty writer after completing his History degree. He later became the Acting Head of Editorial at Dexerto but failed in his mission to become a Counter-Strike pro. Maybe it's time to retire and give Valorant a try.