Call of Duty fans around the world finally got their hands on the Modern Warfare beta as PlayStation’s exclusive week came to an end and Infinity Ward handed the keys to Xbox and PC players.
Millions of players have already flocked to the open beta, which still has some time to run, as they get to grips with the upcoming release. One such player has been Skadoodle who, along with Michael ‘shroud’ Grzesiek, has been running riot on the PC version. Yet, he didn’t need his longtime Cloud9 teammate by his side when he took the trusty MP5 into battle during some public matches.
Millions of CoD fans have hopped into the Modern Warfare beta.
During his September 19 stream, the former CSGO Major champion had been playing games of the Modern Warfare beta by himself when he dropped into Headquarters on the Gun Runner map.
As his team were completely blowing out their opponents, Skadoodle opted to look for kills and let others secure the point. He quickly snapped on to one flanking players and gunned them down with a few shots. The American then turned his attention elsewhere, hopping up onto a fence and taking a further another three players in rapid succession.
“God, this gun is fucking broken,” Skadoodle stated as he racked up a five killstreak with his insane accuracy.
With the upcoming release still in beta, and over a month to go until it releases officially, the Infinity Ward team still has plenty of time to pull out some fine-tuning on weapons.
Whether they decide to make some changes to the MP5 or not remains to be seen, but at least, for now, Skadoodle has his weapon of choice and not many players will want to take him head-on moving forward.
Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.
In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.
The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.
AS VAL and SP-R nerfs
The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.
While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.
Warzone Subway bug fix
When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.
That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.
The SP-R 208 turned Warzone into sniper glint-filled chaos.
Modern Warfare & Warzone October 8 patch notes
Fixed an issue where players could survive in the gas while staying on the subway fast-travel system
Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls
Increase to flinch
Minor reduction to ADS speed
Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
.300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed
Small reduction to ADS speed for variable zoom scopes