Brash Wins CWL French National Circuit Without Playing a Match - Dexerto
Call of Duty

Brash Wins CWL French National Circuit Without Playing a Match

Published: 14/Jul/2018 19:02 Updated: 26/Jul/2018 12:07

by Vincent Genova


Brash Esports has won back to back French National Circuit Stages, but this time they did not have to play a match.

The French team received two forfeits to win the knockout part of Stage 4 and secured travel and accommodation to the CoD Champs Last Chance Qualifier.


It was a strange set of circumstances that allowed Brash to take home the free title and $1,000 prize.

The Call of Duty World League has a rule in place that prevents roster moves for teams that win certain qualification events, like Pro League Stage 2 Relegation or the National Circuit before Champs.


This rule is meant to protect the players and prevent them from being dropped and replaced by an organization after earning their place in the bigger event.

However, a few French teams were not sold on their roster’s viability for Champs, so they did not want to be locked in and unable to make changes.

Brash took on aAa in the semi-finals, but aAa forfeited to keep their roster options open.


Monaco Esports, who went undefeated in Stage 4 with a 21-4 map count, was set to square off against Brash in the finals, but they also decided roster flexibility would be more important than winning their National Circuit.

Since the top 7 EU teams in Pro Points will be invited to the LCQ, both forfeited French teams are expected to join Brash at the event. Unlike Brash, it remains to be seen what their rosters will look like when they arrive.

The Last Chance Qualifier is a LAN event that takes place on July 24 and 25 at the MLG Arena in Columbus, Ohio; the top 16 teams from the event will move on to the Call of Duty Championships.

Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce


The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.


For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.


Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.