Black Ops 4: Treyarch drops another teaser for new Multiplayer Specialist - Dexerto
Call of Duty

Black Ops 4: Treyarch drops another teaser for new Multiplayer Specialist

Published: 6/Dec/2018 18:35 Updated: 6/Dec/2018 18:51

by Wyatt Donigan

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Treyarch is continuing to tease the upcoming release of a new Specialist in the December 11 update with yet another video showing hints at the character. 

The slow drip of teasers for the December 11 update began on December 4 when it was hinted that Hijacked would be added to the Blackout map. 

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The focus then switched to Multiplayer with the release of another teaser with the caption “The Disruption is coming,” which heavily hinted at the Specialist involving some sort of EMP device. 

As expected, another teaser dropped on December 6, with this one giving a quick glimpse of what the Specialist might look like. 

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The character can be seen moving through a battle and reloading weapons, but not much else was shown besides that. 

It does look as though the character is female, which lends credence to some of the rumors that have been floating around ever since the first teaser was released. 

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With ‘Outrider’ not making the jump from Black Ops 3 to Black Ops 4, it could be that these teasers are pointing at her inclusion in the newest title. 

Given that her Vision Pulse ability from Black Ops 3 is now with Recon, it would make sense that she receives a new EMP ability to take its place. 

Whatever this Specialist ends up being, it’s likely that we’ll get another teaser on December 7, with the release coming on December 11 along with the major title update. 

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Treyarch also confirmed that new Zombies content will be dropping with the update alongside Multiplayer and Blackout content, meaning that there will be a little bit of something for everyone sink their teeth into. 

Call of Duty

Drift0r explains why Black Ops Cold War Beta is ‘two steps backwards’

Published: 10/Oct/2020 0:07

by Theo Salaun

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Renowned Call of Duty content creator ‘Drift0r’ has revealed precisely why he is disappointed in the Black Ops Cold War Beta, claiming he’s reluctant to play it due to a variety of concerns about performance and mechanics.

Moving from the Black Ops Cold War Alpha back in September to October’s Open Beta, different content creators, players, and professionals have expressed varying criticisms about the upcoming Call of Duty title. 

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That’s theoretically good, as these experimental phases are meant to incur feedback, but what’s not good is that Drift0r believes some of the changes from Alpha to Beta have actually hurt the game, rather than helped it.

While the majority of players, pros, and streamers have focused on skill-based-matchmaking (SBMM) as their prevailing concern, Drift0r cites an uncomfortably long list of issues as the cause for his disappointment in the game. As Dr Disrespect tanks his kill-death ratio to counter SBMM, Drift0r has instead ignored that competitive aspect and focused specifically on the details that leave him unwilling to play the Beta.

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“I didn’t want to make a video like this today, I didn’t want to be negative. I wanted to wake up and have a super fun stream, to be really hyped to play with the new stuff … but my experience from playing the Beta and my impressions were overwhelmingly negative. So negative, as a matter of fact, I cut my stream early.”

Driven to the point that he had to cut short his intended four-hour stream by a full two hours, Drift0r goes through about 15 minutes explaining why he thinks the game is “still rough” and has left him both “unhappy” and “upset.” Among his complaints, the principal issues appear to be lag, movement mechanics (including with vehicles) and what he describes as “painful” audio issues. 

 

While there are some cool mechanics possible in the Beta, from Drift0r’s experience, the gameplay was choppy, with consistent frame-rate drops. In response to hoped improvements in the Beta patch, he actually found movement to be more inconsistent and counter-intuitive. 

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Similarly, he found that the vehicles were almost nerfed too strongly by making their maneuverability incredibly cumbersome. And last, while understanding that Treyarch’s decision to add more bass to the gunfire was an effort to placate fans who miss Modern Warfare’s realism, he found the audio to be overdone and painful.

Ultimately, Drift0r explains that, despite some great improvements to graphics and quality-of-life options, “in terms of fundamental gameplay, it was a step or two backwards.”