All weapon buffs and nerfs in MW3 & Warzone Season 2 Reloaded

Connor Bennett
Modern Warfare 3 character knifing another with Warzone logo

The halfway point of Modern Warfare 3 and Warzone Season 2 is here, as we’ve now got Season 2 Reloaded – and it includes some big buffs and nerfs for guns. Here’s what you need to know. 

Weapon balancing is a constant pain point for Call of Duty fans, and things have been complicated in recent years with the addition of Warzone. The battle royale has prompted crossover between multiple games, which leads to a bit of weapon imbalance — something players constantly moan about. 

In recent years, but especially in Modern Warfare 3, there have been a number of updates to weapons that are specific to multiplayer and others are just for Warzone. This can complicate builds, especially if you’re someone who likes to dip their toes into both sides of the game

Well, with Season 2 Realoded, we’ve got another round of such changes, with some of MW3’s best weapons going under the knife. Here’s what you need to know. 

All Warzone & Modern Warfare 3 weapon changes in Season 2 Reloaded

That’s right, the long-awaited Season 2 Reloaded update – which marks the arrival of the map Das Haus in multiplayer, the new Research Vessel POI in Warzone, and a host of new skins – also has some big weapon changes. 

Those changes include the popular MTZ 762 and WSP-9 which have both been nerfed in a big way..

On the flip side, there are a host of buffs for weapons that have been on the rise. That includes the MCW and Holger 556 which are both seeing changes to their damage outputs. 

As noted, some of these changes are only going to take hold in Warzone, while others are specific to Multiplayer. So, be aware of that when you’re making changes to your loadouts. 

The full list of buff and nerfs in the Season 2 Reloaded weapon changes can be found below.

Weapon Adjustments

Assault Rifles

MCW (MWIII)

  • Near-Mid Damage increased to 26, up from 24.
  • Mid Damage increased to 23, up from 19.

Holger 556 (MWIII)

  • Max Damage increased to 38, up from 35.
  • Max Damage Range increased to 36.83 meters, up from 33.02.
  • Near-Mid Damage set to 34. New Variable
  • Near-Mid Damage Range set to 45.72 meters. New Variable

BP50 (MWIII)

  • Max Damage decreased to 28, down from 30.
  • Near-Mid Damage decreased to 26, down from 28.
  • Increased minimum hipfire spread to 2.4deg/s, up from 2.2deg/s.
  • Increased maximum hipfire spread to 6.7deg/s, up from 6.3deg/s.
  • Increased tactical stance spread to 2.9deg/s, up from 2.8deg/s.
  • Increased aim down sight time to 230ms, up from 220ms.
  • Decreased aim down sight movement speed to 3m/s, down from 3.4m/s.
  • Increased horizontal recoil to 15.6deg/s, up from 10.6deg/s.
  • Decreased vertical recoil to 42deg/s, down from 44.4deg/s.
  • Forbearer Heavy Stock
    • Increased recoil gun kick benefit to 16%, up from 11%.
  • Moat-40 Stock
    • Decreased aim down sight time benefit to 2%, down from 7%.

SVA 545 (MWIII)

  • Decreased sprint to fire time to 189ms, down from 210ms.
  • Decreased aim down sight time to 230ms, down from 250ms.

RAM-7 (MWIII)

  • Max Damage Range decreased to 26.67 meters, down from 33.02.

Battle Rifles

BAS-B (MWIII)

  • Decreased maximum damage from 39 to 38 (-3%).
  • Decreased near-medium damage from 33 to 32 (-3%).
  • Decreased maximum damage range from 35.6m to 30.5m (-14%).
  • Decreased near-medium damage range from 43.2m to 40.6m (-6%).

MTZ-762(MWIII)

  • Max Damage decreased to 40, down from 42.
  • Min Damage decreased to 32, down from 34.
  • Neck Damage Modifier decreased to 1.1x, down from 1.3x.
  • Lower Torso Damage Modifier decreased to 1x, down from 1.1x.
  • Head Damage Modifier decreased to 1.2x, down from 1.3x.
  • Near-Mid Damage Range decreased to 40.64 meters, down from 44.7.
  • JAK Heretic Carbine Kit
    • Decreased horizontal recoil to 9.4deg/s, down from 11.9deg/s.
    • Increased vertical recoil to 47.9deg/s, up from 47.1deg/s.

Sidewinder (MWIII)

  • Decreased recoil intensity during sustained fire slightly.
  • A90 Venom Stock
    • Decreased recoil gun kick penalty to 5%, down from 16% .
  • RB Rapidstrike Grip
    • Increased aim down sight time benefit to 11%, up from 9%.
    • Decreased recoil control penalty to 4%, up from 10%.

SMG

AMR9 (MWIII)

  • JAK Ettin Double Barrel Kit
  • Bullets are now fired in a vertical column rather than a randomized spread.

RAM-9(MWIII)

  • Speedway v5 Short Barrel
    • Decreased aim down sight speed penalty to 10%, down from 15%.
    • Increased recoil gun kick benefit to 9%, up from 4%.
    • Increased recoil control benefit to 12%, up from 8%.
  • FSS Imperator Light Barrel
    • Increased bullet velocity benefit to 20%, up from 15%.
    • Increased damage range benefit to 20%, up from 12%.
  • Boreal-6C Suppressed Barrel
    • Decreased damage range penalty to 12%, down from 20%.
    • Decreased bullet velocity penalty to 12%, down from 20%.

WSP-9 (MWIII)

  • Decreased minimum standing hipfire spread to 1.8deg/s, down from 2deg/s.
  • Decreased maximum standing hipfire spread to 5.6deg/s, down from 6.2deg/s.
  • Decreased tactical stance spread to 3.1deg/s, down from 3.4deg/s.

Rival 9 (MWIII)

  • JAK Headhunter Carbine Kit
    • Near-Mid Damage Range increased to 45.72 meters, up from 33.02.

PDSW 528 (MWII)

  • Improved alignment of the default iron sight optic.

Shotguns

Lockwood 680 (MWIII)

  • Barrel Attachments
    • Damage pellet count now remains at 6, regardless of ammo capacity.

LMG

Bruen MK9 (MWIII)

  • Lower Torso Damage Modifier increased to 1.1x, up from 1.05x.
  • Decreased aim down sight time to 410ms, down from 450ms.
  • Increased movement speed to 4.4m/s, up from 3.9m/s .
  • Increased crouch movement speed to 2.1m/s, up from 1.6m/s.
  • Increased tactical sprint speed to 6.4m/s, up from 6.3m/s.
  • Increased aim down sight movement speed to 2.4m/s, up from 1.9m/s.

Pulemyot 762 (MWIII)

  • Increased strength of aim down sight idle sway.
  • Jak Annihilator Bullpup Kit 
    • Decreased bullet velocity to 660m/s, down from 760m/s.

Sniper Rifles

XRK Stalker (MWIII)

  • Decreased aim down sight time to 580ms, down from 610ms.

KATT AMR (MWIII)

  • Decreased aim down sight time to 720ms, down from 760ms.

SPX -80 (MWII)

  • Increased aim down sight time to 570ms, up from 545ms.

Handguns

Renetti (MWIII)

  • JAK Ferocity Carbine Kit
    • Max Damage increased to 36, up from 33.
    • Min Damage increased to 28, up from 25.

COR-45 (MWIII)

  • XRK IP-V2 Conversion Kit
    • Increased bullet velocity to 600m/s, up from 525m/s.

TYR (MWIII)

  • Near-Mid Damage Range increased to 15.24 meters, up from 11.43.

9mm Daemon (MWII)

  • Daemon Hand Rear Grip
    • Added missing Pistol Fastdraw benefit.

Launchers

  • Stormender
    • EMP effects will now properly apply to enemies in Free for All Modes.

Wonder Weapons 

Wunderwaffe DG-2

  • Splash damage increased to 100, up from 75.
  • Increased Projectile Explosion Radius to 64, up from 50.
  • Increased Projectile Speed to 101.6m/s, up from 50.8m/s.
  • Players directly impacted by the Wunderwaffe DG-2 are no longer forced to fire.
  • Allowed Tick Damage effect to stack
  • Adjusted ADS & Hipfire Sway.
  • Fixed an issue with ADS FOV when exiting ADS.

About The Author

Based out of Liverpool, Connor is Dexerto's UK News Editor having joined the website in 2018 with a degree in International Journalism. You can find him covering everything from CoD, GTA, FIFA, Apex Legends, and influencer boxing. Need to get in touch? Email Connor at Connor.Bennett@Dexerto.com