Ali-A Builds Call of Duty Map in Fortnite for 1v1 Sniper Battle - Dexerto
Call of Duty

Ali-A Builds Call of Duty Map in Fortnite for 1v1 Sniper Battle

Published: 21/Jul/2018 23:21 Updated: 11/Oct/2020 17:16

by Vincent Genova


YouTuber Ali-A and a friend built the classic Modern Warfare map Shipment in Fortnite to have a 1v1 sniper battle.

Fans who were upset to see Ali-A leave Call of Duty will be happy to see him back in a sniper battle on Shipment – even if it happens to be in Fortnite.

Shipment became a favorite map for Call of Duty fans when it launched with Modern Warfare. It is one of the smallest maps in Call of Duty history and its size made it the go to map for 1v1 battles and challenges.

The map returned for Modern Warfare Remastered and then was remade as Shipment 1944 for Call of Duty: World War II.

Having started his YouTube career as a Call of Duty player, Shipment was the perfect map for Ali-A to build in Fortnite’s Playground Mode.

They created their tribute on the football pitch in Pleasant Park, which conveniently happens to be a similar enough size to the tiny CoD classic.

The famous containers of Shipment were recreated with metal materials in Fortnite’s Playground mode, leading to a more colorful recreation of the 1v1 battleground.

The battle was close and tense throughout, playing a little slower than a CoD match thanks to the long reloads and heavy handling characteristics of Fortnite sniper rifles. The video ends with another 1v1 on the Shipment build, except this time with shotguns. The full video can be seen below:

Call of Duty

Cheaters already ruining Black Ops Cold War with SiLLY | CharlieIntel Podcast #6

Published: 26/Oct/2020 9:20 Updated: 26/Oct/2020 9:22

by Shane King


People have been calling out for Activision to create their own anti-cheat system — in the same vein of Valorant’s Vanguard — in order to deal with the hackers that have plagued both multiplayer and Warzone ever since its release.

Mike and Keshav speak to SiLLY in Episode #6 of the CharlieIntel Podcast. During this week’s episode, we look at what needs to be changed following the Black Ops Cold War Beta. They also touch on whether the game needs a bespoke anti-cheat to ensure the game isn’t ruined by hackers, as well as what the transition to PC means for the CDL.

One of the big topics covered in the group discussion is the differences between the first and second week of how the beta felt in-game and if sliding is where it needs to be at the moment. Keshav also states that he feels they ‘overcompensated’ when nerfing sliding which left it feeling off, and he is hoping they dial it back a bit.