5 CoD maps we want in MW4 that have never been remastered - Dexerto
Call of Duty

5 CoD maps we want in MW4 that have never been remastered

Published: 19/Apr/2019 15:34 Updated: 19/Apr/2019 16:34

by Connor Bennett

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As Call of Duty fans count down the days until the release of the next Modern Warfare game, here are five maps from the series that have yet to be remade or remastered.

CoD players across the world are eagerly waiting for the announcement of the next title in the franchise – with MW4 being the game many expect, ultimately continuing the Modern Warfare series.

As with the release of any Call of Duty game, focus immediately switches to the multiplayer aspect of the game – with speculation growing about weapons, locations, and new killstreaks that we may or may not seen in the game.

No one quite knows what to expect from the upcoming game but we’ve got five suggestions for maps that have yet to reappear in the Modern Warfare series that could be used in MW4.

Infinity WardSome fans won’t want to see Derail return to Call of Duty.

Bloc

One of the most popular maps from Modern Warfare, Bloc, has not yet had the pleasure of a remake or remaster. Set just outside Pripyat, Ukraine, the map offered great sightlines for snipers who took on cross-map battles – but had to be wary of flanks.

Inside the main block buildings, there was plenty of opportunities for close-quarters gunfights – especially if you didn’t check your corners when using one of the blasted wall openings to enter. While it completely fit the original Modern Warfare game, it also wouldn’t be out of place in a newer game, it would just need a lick of paint.

Infinity WardThe oldest map on the list – Bloc could do with a new lick of paint.

Village

Checking corners may have been vital on Bloc, but you needed eyes in the back of your head to be successful on Village.

The large-sized map, set in an African village, had a ton of different aspects to it – including a number of buildings inside the middle of the village, an inside Waterfall area and plenty of long sightlines for players who didn’t want to jump into the close-quarters action.

It might not make a return in Modern Warfare 4, but we’d love to see it reappear somewhere because Kill Confirmed games on the map could be the stuff of legends.

Sledgehammer GamesRunning around Village once again would be a huge blast from the past.

Afghan

As one of the biggest love it or hate it maps in Call of Duty, Derail’s ice-cold chill could be a viable alternative to Afghan’s desert heat. While the two maps played off each other in Modern Warfare 2, they operated pretty differently – especially seeing as more fans took to Afghan.

Afghan had a number of key areas that you needed to control if you were going to be successful, including vital choke points that denied flanks and the open cliff position that allowed a sniper to see almost everything.

It completely fit Modern Warfare 2, and as a fan favorite, it would be hard to say no to seeing it in Modern Warfare 4.

Afghan was (sort of) remastered in Infinite Warfare, but it wasn’t a true remaster, taking it well into the future and of course featuring ‘jetpack’ movement.

Infinity WardWatch out for the Barrett 50. Cal sniper on top of the cliff.

Hardhat

Hardhat was a staple of Modern Warfare 3 despite the fury that could be caused if you lost a care package due to the cranes and buildings that towered above you.

Similarly to Derail, you either loved or hated Hardhat – but you probably hated it if you couldn’t escape the tunnels without being chopped up by an opposing player or had your Tactical Insertion camped on when tried to respawn back into a favorite position.

Taking a fight up the ramp on the left side of the map was extremely difficult but there was a sense of achievement in doing so if you came out victorious. For reasons like that, we’d love to see it in Modern Warfare 4.

Sledgehammer GamesHardhat was a Modern Warfare 3 classic.

Rust

Finally, Rust.

Bringing back Rust would bring a whole new dimension to the classic ‘One v One me on Rust’ shout. There’s a whole new line of CoD players that have yet to have their confidence slapped down by a loss to a friend who never seems to miss with their Intervention.

It’s a map that should be welcomed back with open arms by older players – especially those who still remember the spawns and grenade spots.

Like Afghan, a map inspired by Rust was in Infinite Warfare, but it was heavily modified with more cover and featured jetpacks. We are still yet to see a true boots-on-the-ground remake of this iconic map.

Infinity WardOne v One me on Rust, bro.

So, there you have it, they are the five maps we would bring back in Modern Warfare 4 if given the chance.

Call of Duty

3 tips to help you survive Black Ops Cold War’s new Zombies Cranked mode

Published: 15/Jan/2021 23:40

by Tanner Pierce

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With the release of Black Ops Cold War’s mid-season update, Treyarch has added Cranked into the game’s Zombies mode – and it’s pretty different from the standard version, requiring some completely separate strategies. 

While Cranked in Call of Duty games is nothing new, having debuted all the way back in 2013’s Ghosts, what is different is a Zombies version of the mode, which was just added to Black Ops Cold War during the game’s midseason update.

The concept is simple: You’re given a timer, and when that timer reaches 0, you explode and die. With each kill, however, your timer resets, giving you more time to keep on grinding. It’s an incredibly fast-paced mode in normal multiplayer, and the Zombies version is even more hectic – but there are some tips you can utilize to help you survive longer.

Pace out your kills

Activision
Pacing out your kills in Cranked is important due to the fact that you only need one kill to reset your timer.

In standard Cranked, players are usually scrambling to get kills. In a 5v5 or 6v6, it makes sense, considering there’s only a limited amount of potential targets, and if you can’t find anyone, you’ll die easily due to the timer running out.

With BOCW Zombies Cranked, the opposite is true. There’s always an abundance of enemies and, while it’s not impossible to run out of targets, generally speaking, they’ll keep on spawning (there’s not even a break in-between rounds).

Because of this, there’s no need to be mowing down Zombies as one does in the normal mode. Instead, if you’re feeling overwhelmed (or if you want to get something done like Pack-A-Punching your weapon), try running away from the enemies for a while to get your bearings.

Remember, all it takes is one kill to reset your timer. If you find it running out, just look behind you at the horde you’ve surely amounted, kill one Zombie, and then move along with your business. Wasting your time mowing down each and every zombie can cost you your game.

With all that being said, don’t think you can run away from the Zombies with no problem; if you get too far away, you’ll find yourself struggling for kills, so it’s best if you stay nearby.

Use fast-reloading weapons and attachments

Activision
You’ll want to use weapons that can be reloaded quickly in Cranked.

In normal Zombies, using a LMG is sort of required during late-game conflicts, as it allows you to mow down Zombies with greater power. In Cranked, speed is king, so it might be better to use something smaller like an SMG.

Reloading fast is essential in Cranked, as you can easily become overrun. Even though it does have a lot of power, you don’t want to waste your time on the horrendously slow reload time found on LMGs. If you want an even faster reload time, you could even throw a fast-mag onto your SMG, and get it done even quicker.

In addition, SMGs have the added benefit of allowing you to run faster, meaning you’ll be able to evade Zombies even better than you would before.

Always go for the Timer Freeze power up

Activision
Remembering these tips can be the difference between surviving or dying early on.

Treyarch has implemented a brand new power-up that’s exclusive to the Cranked game mode: Timer Freeze. With this, players will be able to stop their countdown timer for around 15 seconds or so, giving them a breather.

While this might seem obvious to point out, you’ll want to go for those as much as possible. Getting one at the start of your game is not too important, but it’s especially critical when you get into the late game.

As the mode goes on, your timer will get shorter and shorter, meaning every break you get becomes more and more important. Having that 15 second breather seems like an eternity once you get it, so missing out on one can hurt you a lot – sometimes costing you your life.

While Cranked is incredibly fast-paced, it’s really not that bad if you know what you’re doing. If you remember these tips, you shouldn’t have as much of a problem.