Apex Legends dev responds to Season 6 weapon TTK concerns - Dexerto
Apex Legends

Apex Legends dev responds to Season 6 weapon TTK concerns

Published: 21/Aug/2020 2:12

by Alan Bernal

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A Respawn Entertainment developer has addressed some of the concerns pertaining to the new Apex Legends weapon meta in Season 6, after players expressed frustration with the fast time to kill (TTK) of newly updated guns.

A curious member of the Apex community drafted an entire data chart comparing and explaining TTK comparisons for the Volt SMG, the old R-99, the Devotion with and without Turbocharger hop-up, and Rampart’s Sheila.

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While the sheet was meticulously done, Respawn Game Designer David ‘AmusedApricot’ Bocek chimed in to say that the numbers on display weren’t actually accurate and offered a more revised version of the broader point.

AmusedApricot works on the weapons of Apex Legends and could clarify some of the confusion that was present among players in regards to the Volt SMG.

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Respawn Entertainment
The Volt SMG is the newest gun in Apex Legends.

“[The Volt SMG is] slower than the R99 and the Prowler, and on par with the Flatline/R301 for [TKK against someone with] 200 total health,” AmusedApricot said in response to a since-deleted comment calling the new Season 6 weapon insanely strong.

The dev said Respawn are still examining early feedback for potential balance changes, but AmusedApricot called the Volt’s 1.0 second TTK on 200 health opponents “moderate for an SMG.”

Although the Volt’s prowess might seem overdone at times, since “the Volt kills <100 shields targets faster than ARs.”

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For players confused on the clarifications, AmusedApricot said he was going to look into more information that Respawn is willing to share to the public on the topic.

Hard numbers on various weapons’ damage, efficiencies, or any other minutiae straight from the developers would go far to quell any concerns that people might have of the new season.

There’s already been considerable outcry from prominent members of the community about Apex’s weapon damage in Season 6. Immediate backlash to the actual weapon stats is very possible, but could be a great way for the studio to get meaningful feedback out of the chaos.

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The new Apex Legends season is still really young, and Respawn will be looking to make improvements as they see the need arise.

Apex Legends

Why Wattson’s pylon ability is “eating” grenades in Apex Legends

Published: 19/Oct/2020 18:01

by Tanner Pierce

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After players seem to be confused about the Apex Legends character Wattson “eating” grenades, a fan has taken to Reddit to explain just exactly what is going on – and the answer is a bit more complicated than it might seem at first glance.

Confusing special abilities are always bound to happen, especially in games like Apex Legends, where every characters ability is different. Wattson, who has been a part of the game since Season 2, is a perfect example of a character who has some crazy abilities, but can be a bit confusing for some players.

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For those that don’t know, she can place down an “Interception Pylon” which blocks incoming grenades, equipment, etc. in order to protect you, similar to a Trophy System from the Call of Duty franchise. Some people have been confused by this ability, claiming it’s destroying or “eating” their own grenades, which is definitely a bit peculiar. Now, thanks to a player, there’s finally a decent explanation for what’s going on.

Wattson Season 2 cinematic
Respawn Entertainment/EA
Wattson, who was added to the game over a year ago, has the ability to stop grenades.

Interception Pylon eating grenades?

According to Reddit user u/Jameso4e, who is a self-proclaimed Wattson main with 3,500 kills, there two different circles which appear when a player places the Pylon, one that destroys only “incoming” grenades/equipment and one that destroys all of them.

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The outer rings is the one that destroys all equipment, meaning players should be looking to avoid standing near that one when throwing their grenades inside of the two circles. In layman’s terms, you’ll have to watch where you’re positioned if you don’t want the Pylon to “eat” your grenades.

In a video made by Jameso4e demonstrating the problem, players can very clearly see two circles. When he stands closer to the inner circle, he has no problem throwing grenades out but when he stands near the outer circle, the equipment gets “eaten”. While that may sound a bit confusing at first, once you practice, it seems to be pretty easy to master.

As to why the ability causing this, nobody really knows, but the user theorizes that it’s due to bugs. It’s been over a year since Wattson was added to the game, so here’s hoping that now that the ability has been explained, more people understand it.

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