Apex Legends

Apex Legends dev faces backlash following update to Iron Crown monetization

Published: 17/Aug/2019 21:49 Updated: 18/Aug/2019 9:14

by Eli Becht

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Fans on the Apex Legends subreddit are extremely unhappy about the responses one Respawn developer, in particular, has been giving following the microtransaction changes for the Iron Crown event.

Respawn took a lot of negative feedback following the start of the Iron Crown event, with most of that criticism aimed at the price of microtransactions.

For example, Bloodhound’s Heirloom Axe required players to get all the cosmetics from the event, and then pay an extra fee on top of it.

Respawn EntertainmentApex devs apologized for their monetization but fans aren’t happy.

Respawn defended their position by saying a mistake was made, but many fans aren’t buying that and are answering back with inflammatory responses.

This is nothing new, but the developers are holding their ground, and some fans have argued a line has been crossed.

comment by Respawn developer Drew McCoy says most of the players are “freeloaders” and that hasn’t sat well with the fans.

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“There is a wealth of data available on how monetization works in free-to-play games, and we ourselves have run tests by putting skins on sale in the store,” the developer wrote. “The amount of people who spend is crazy low, most of ya’ll are freeloaders (and we love that!) and a change in price doesn’t move the needle.

The comment has received 282 downvotes at the time of writing with many fans saying this is a result of microtransaction costs being too high, but the developer says that’s the reality of things.

Respawn EntertainmentApex Legends devs are facing major backlash.

“Don’t know what to tell you dude – the data is very clear,” he wrote in a comment with 49 downvotes. “We would make substantially less money, to the point where the game might not be viable.”

Respawn spent a lot of time responding to fans on Reddit following the backlash, but it just so happens they don’t like what they are hearing.

Numerous threads have popped up on the Apex subreddit criticizing the response and one even asking if it’s okay to talk about the “rudeness” and “toxicity” of McCoy.

It’s clear the botched launch of the Iron Crown event has created a rift between the developers and fanbase and it could take a while to heal. 

A post with over 2,000 upvotes criticizes Respawn’s apology, and there are many smaller posts echoing the same thing.

EA went through this with the launch of Star Wars Battlefront 2 and their “sense of pride and accomplishment” comment which became the most downvoted response in the history of Reddit.

Since then, Battlefront 2 has rebounded and completely retooled itself, even winning back many fans on Reddit. Time will tell if the same thing will happen with Apex Legends. 

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.