Valorant EGO by OneTap skin bundle: Release date, price, more - Dexerto
Valorant

Valorant EGO by OneTap skin bundle: Release date, price, more

Published: 15/Sep/2020 16:00 Updated: 15/Sep/2020 16:04

by Calum Patterson

Share


Riot is launching a new skin bundle in Valorant: EGO by OneTap, inspired by ‘real-world’ streetwear fashion. These gold, white, and black themed cosmetics are certain to stand out in the server.

Included are skins for the Ghost, Vandal, Stinger, Guardian and a melee knife. Presumably, these weapons have been selected, thanks to their ‘one tap’ potential (Stinger is maybe an odd one out here).

Advertisement

Riot revealed the first teaser trailer for the bundle on September 14, with the cosmetics becoming available to purchase on Thursday, September 17.

The tagline for this bundle reads: “For those who dare to be bold, let your success speak for you.”

Advertisement
Pheonix holding Ghost in Valorant
Riot Games
The third color variant is a bit more vibrant than the other two, sporting a pink and green colorway.

“EGO By Onetap is Valorant’s exploration into real-world style. A moment to explore global style and streetwear taste for players in our game,” Riot explains.

“For those gamers who play with style, care about expression, and want to become showstoppers, EGO draws on present-day style to ground the theme and eliminate any distractions of alt fantasies to put you front and center.”

EGO by OneTap Valorant bundle price & skins

You can get the full set for 7,100 VP, which includes:

Advertisement
  • EGO by OneTap Ghost — 1,775 VP.
  • EGO by OneTap Stinger — 1,775 VP.
  • EGO by OneTap Guardian — 1,775 VP.
  • EGO by OneTap Vandal — 1,775 VP.
  • EGO by OneTap Melee — 3,550 VP.
  • EGO by OneTap Player Card.
  • EGO by OneTap Spray.
  • EGO by OneTap Gun Buddy.

There are three color variants too, including a deep red.

EGO by OneTap Ghost

EGO by OneTap Ghost skin

EGO by OneTap Stinger

EGO by OneTap Stinger skin

EGO by OneTap Guardian

EGO by OneTap Guardian skin

EGO by OneTap Vandal Skin

EGO by OneTap Vandal skin

EGO by OneTap Melee skin

EGO by OneTap melee skin

At 7,100 VP, this pack works out cheaper than some of the previous cosmetic bundles, although this is understandable given that these skins don’t have any ‘dynamic’ features.

These skins fit into Valorant’s ‘Premium Edition’ tier, priced at 1,775 VP a piece, one below the ‘Ultra Edition’ (2,475 VP). There is also a more rare ‘Exclusive Edition,’ for which the price varies.

Advertisement
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

Share


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

Advertisement

In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Advertisement
Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

Advertisement

It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

Advertisement

While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

Advertisement