Valorant dev responds to comparisons with Overwatch damage abilities - Dexerto

Valorant dev responds to comparisons with Overwatch damage abilities

Published: 30/Jul/2020 17:47 Updated: 30/Jul/2020 18:06

by Michael Gwilliam


Riot Games developer Ryan ‘Morello’ Scott responded to criticisms that damage abilities in Valorant are making the game feel too much like Overwatch.

While Valorant’s tactical gameplay has been fairly well-received by players and fans, some Agent abilities have been met with disdain such as Raze’s grenades and most recently, Killjoy’s turret.

In a July 28 Twitter post, a fan reached out to Morello suggesting that by implementing more Agents with damage abilities the game will start looking like Blizzard’s hero-based FPS Overwatch.

With OW, many of the heroes have abilities that are damage-centric as opposed to utility-based. Even then, those that do offer some utility also have some sort of damage element to them.

In response, Morello stated that he had an issue with directly comparing damage abilities to OW.

“Things like Raze Grenade and Boom Bot create intense threat, but are there to support the tactical gunplay,” he explained. “When we make damage abilities (including [Killjoy]) this is the always the goal.”

He also brought up abilities in Rainbow 6, suggesting that criticizing damage abilities in Valorant is like “saying frag grenades, welcome mats or Ash make R6S untactical.”

“Abilities that cause damage are a core part of most tactical games, but have to be designed differently than say an OW character, who play more like RPG characters,” he added.

Needless to say, it seems like damage abilities are here to stay and we can expect to see more of them in the future. However, Riot doesn’t want them to overshadow the gunplay and core mechanics of Valorant.

As Dexerto previously reported, more Raze nerfs are on the way as part of Riot’s “commitment to tactical play.”

Only time will tell if Killjoy ends up being a welcome addition to the game’s cast or faces a very similar backlash to what Raze received when Valorant first launched back in beta.


Insane Overwatch Wrecking Ball Tracer combo obliterates enemy teams

Published: 20/Oct/2020 0:14

by Michael Gwilliam


Overwatch players looking to find some new synergy between two unlikely heroes should look no further than a lethal combination with Tracer and Wrecking Ball.

Wrecking Ball can be one of the most annoying heroes in the game to deal with, constantly booping people away while remaining in his ball form.

Meanwhile, Tracer can do very much of the same, buzzing in the backline, harassing supports and just being a general menace to deal with thanks to her Blinks, Recall and small hit box.

Together, the threat of Tracer and Wrecking Ball can really dominate uncoordinated teams, but with a little coordination on their own part, the two can destroy entire groups with a neat ultimate attack.

Wrecking Ball piledrives enemies on Junkertown
Blizzard Entertainment
Wrecking Ball can be a major threat in the back line.

As demonstrated by Twitch streamer ‘rene_ow,’ the Masters ranked Hammond player spotted a pack of enemies all grouped up on the Busan map.

After grappling to go in for a major boop on the four, the player’s allied Tracer blinked in and stuck her Pulse Bomb on the McCree.

With the McCree booped into the rest of the adversaries, the result ended up being a massive quad kill, with both supports and DPS heroes on the enemy team eliminated swiftly.

The insane combo was well-received by the team, which celebrated the quad kill. “That was nuts!” they cried with glee.

Perhaps the best part of this combo is that you don’t need the stick to connect. In theory, you can have Wrecking Ball knock the enemies towards Tracer or her Pulse Bomb radius to secure the frags.

This type of team play may take some serious effort to get right, but if you have a partner you synergize well with, it’s always possible that this combination can help you win Overwatch games, and rank up in style.