Riot confirms Valorant minimap cone glitch fix coming in next update - Dexerto

Riot confirms Valorant minimap cone glitch fix coming in next update

Published: 29/Sep/2020 7:06 Updated: 29/Sep/2020 7:07

by Andrew Amos


Valorant’s minimap has had its problems with bugs, the biggest being the vision cone glitch. It would sometimes show angles your allies weren’t holding, giving players a false sense of security. However, it’s being fixed in future updates, starting with Patch 1.09.

Vision cones are a neat little feature on Valorant’s minimap. They allow you, at a glance, to quickly see what angles your allies are holding, so you know if you are safe to cross or not.


Or so you thought. The vision cones have been buggy at the best of times. Sometimes, the angles don’t line up, so your teammate might appear to be holding an angle on the minimap, but when you push out, there’s enemies on the angle.

Valorant player scoped in on operator
Reddit: sabocano
If you look at the top left, you’ll see the minimap vision cone doesn’t line up with what the Sova actually sees into Haven mid.

While in a five-stack this might not be the biggest issue, when solo queuing, it can be infuriating. If your teammates don’t make callouts, you have to rely on the minimap, and when it’s inaccurate, that leads to major problems.


However, Riot are working towards fixing the minimap vision cone glitch, and have confirmed a fix is coming in the coming updates. The major issue? The minimap was out of date compared to the maps themselves.

“The vision cones were an old prototype feature that just ended up shipping the same way as it was made in prototype years ago,” developer mochimisu explained on September 28.

“Each map has a separate vision cone mesh, but the versions of the maps they were authored for are slightly older in some places and out of sync. It was a bit tedious and annoying to do these small updates, so we also made some changes to make these adjustments easier.”


You won’t have to wait long to get the fix either. They are coming as soon as the expected September 30 Patch 1.09 update.


“Ascent’s vision cones should be fixed in 1.09 and Bind in 1.10. The other maps shouldn’t be too far behind those.”


Now, the minimap information should be correct, and one of the biggest glitches with the handy feature ironed out. Even if your teammates don’t call out certain positions, you can now trust the vision cone to have your back.


Iconic Smash Bros Hyrule Temple stage recreated in Tony Hawk Pro Skater

Published: 7/Oct/2020 17:21

by Michael Gwilliam


Super Smash Bros Melee introduced many playable fan-favorite stages such as Final Destination and Battlefield, though none may be more infamous than Hyrule Temple. Now, a fan has recreated the Zelda stage within Tony Hawk’s Pro Skater 1 + 2.

Hyrule Temple is an absolute blast to play in a casual setting as it’s one of the largest stages in the game and has five sections for players to battle in – three on the upper area, and two on the lower.


Due to the stage’s layout and Smash’s casual scene consisting of items and multi-player brawls, it’s really the perfect battleground for chaos to ensue.

As it turns out, Hyrule Temple isn’t just a good Zelda-inspired Smash stage. It also makes for a pretty unique map in Tony Hawk’s Pro Skater.

Link on Hyrule Temple
Hyrule Temple has appeared in other Smash games since Melee.

Redditor Skramblez took to the popular site to share their recreation with the world. In a post titled “I recreated Hyrule Temple in Tony Hawk’s Pro Skater 1+2,” the gamer showed off the map in a video accompanied by Zelda music.

As you can see in the video, the stage’s sections are split into their own variants of a skate park. Some of the smaller paths are replaced by rails for skaters to grind on, and there’s plenty of gaps to clear.

The edges of the stage are replaced with ramps, so you shouldn’t be flying off the stage like you’ve still taken a Ganondorf F-Smash at a high percentage.


As a nice touch, and sticking with the Zelda lore, Skramblez even made the character look a bit like Link – at least the most Link-like the skateboarding game could allow for.

Instead of a green tunic, the player has a green hoodie. Instead of the green cap, it’s a beanie. However, the character does have long blonde hair, just like the Hero of Time.

Triforce in Tony Hawk Pro Skater
YouTube/David R
Don’t miss the Triforce hidden in the map.

According to Skramblez, it took fifteen hours to make the map. “The park editor’s not the most intuitive, but you can do a lot once you get used to it,” they explained.


If you want to try it out for yourself, just search “Hyrule Temple” in custom parks on Tony Hawk’s Pro Skater 1 + 2 on PC.