Common mistakes every Valorant player should avoid - Dexerto
Valorant

Common mistakes every Valorant player should avoid

Published: 16/Sep/2020 0:18

by Bill Cooney

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Valorant is first and foremost a game of skill, but there are a few common mistakes most players fall into during matches without even realizing it. Not to worry though, as the internet has once again provided a solution.

Riot’s new tactical FPS game seems to be getting more and more popular by the day, so much so that it’s could be the main competition for CSGO, according to some.

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This popularity is helped by the fact that Valorant has a large and loyal player base, many of whom have been grinding it out since grabbing a key in the closed beta days.

Though the game certainly has come a long way since then, there are a few key mistakes that a lot of players continue to make – according to Valorant YouTuber Dragonmar.

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Phoenix using Curveball ability in Valorant
Riot Games
A few of these missteps you might not even realize you’ve been making.

On Reddit, Dragonmar laid out four of the most typical mistakes they’ve seen from reviewing Gold-rank gameplay VODs. Gold is a nice middle of the road as far as Valorant Ranks go, so even if it’s not where you’re at right now, you still might learn something:

  1. Wide-Swings
  2. Playing too passive on Post-Plant
  3. Forcing too often and giving up on Eco Rounds
  4. Overcommitting on Attack (Not Rotating)

The first mistake is players exposing too much of their character when looking around an angle, what’s called “wide-swings.” This can be fine in certain situations, but most of they time aggressively peeking exposes too much of their agent’s hitbox, making for easy pickings.

“Fixing this is pretty simple. You’ll need to focus on jiggle peeks, and peeks that only engage one position at a time,” the YouTuber wrote. “You can do this by staying tight with your aim and your movement. The second you expose yourself to the right side of short, you’ve failed.”

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Playing too passive after the spike has been planted is exactly what it sounds like. That doesn’t mean you should go charging in guns a blazing though, but instead look at where your teammates are posted up and look to snag some trades.

“Winning post-plant is all about trades,” the Reddit post explains.”You should always be looking for opportunities to where if your teammate peeks you can quickly follow it up. Don’t play passive in a position where nobody else is watching the entrance to site.”

Next up, “forcing” is is when you buy low tier, armor, and utility to try to give yourself the best chance at winning the next round, instead of saving to buy full in the next.

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“Stop forcing so much. Start saving. Buy a shorty. Change your mindset!” suggested Dragonmar.

Valorant's Viper by the logo
Riot Games
It might not be a bad idea to give the humble Shorty a few more chances during save rounds.

Finally, to avoid overcommitting during attack, it’s important to not get stuck dying for an area you’ve spent a lot of resources on if things aren’t necessarily working out.

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“I’m sorry you’ve used three smokes on B, but we just saw 4 players on that site, let’s sprint to the other now. Don’t get TOO attached to what you use, and start thinking MORE about where the enemy is not.”

Like we mentioned, if any of these missteps sound at all familiar, it might be worth taking a look at the full post on Reddit and the video included in this story if you want every single last detail.

Smash

Iconic Smash Bros Hyrule Temple stage recreated in Tony Hawk Pro Skater

Published: 7/Oct/2020 17:21

by Michael Gwilliam

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Super Smash Bros Melee introduced many playable fan-favorite stages such as Final Destination and Battlefield, though none may be more infamous than Hyrule Temple. Now, a fan has recreated the Zelda stage within Tony Hawk’s Pro Skater 1 + 2.

Hyrule Temple is an absolute blast to play in a casual setting as it’s one of the largest stages in the game and has five sections for players to battle in – three on the upper area, and two on the lower.

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Due to the stage’s layout and Smash’s casual scene consisting of items and multi-player brawls, it’s really the perfect battleground for chaos to ensue.

As it turns out, Hyrule Temple isn’t just a good Zelda-inspired Smash stage. It also makes for a pretty unique map in Tony Hawk’s Pro Skater.

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Link on Hyrule Temple
Nintendo
Hyrule Temple has appeared in other Smash games since Melee.

Redditor Skramblez took to the popular site to share their recreation with the world. In a post titled “I recreated Hyrule Temple in Tony Hawk’s Pro Skater 1+2,” the gamer showed off the map in a video accompanied by Zelda music.

As you can see in the video, the stage’s sections are split into their own variants of a skate park. Some of the smaller paths are replaced by rails for skaters to grind on, and there’s plenty of gaps to clear.

The edges of the stage are replaced with ramps, so you shouldn’t be flying off the stage like you’ve still taken a Ganondorf F-Smash at a high percentage.

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As a nice touch, and sticking with the Zelda lore, Skramblez even made the character look a bit like Link – at least the most Link-like the skateboarding game could allow for.

Instead of a green tunic, the player has a green hoodie. Instead of the green cap, it’s a beanie. However, the character does have long blonde hair, just like the Hero of Time.

Triforce in Tony Hawk Pro Skater
YouTube/David R
Don’t miss the Triforce hidden in the map.

According to Skramblez, it took fifteen hours to make the map. “The park editor’s not the most intuitive, but you can do a lot once you get used to it,” they explained.

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If you want to try it out for yourself, just search “Hyrule Temple” in custom parks on Tony Hawk’s Pro Skater 1 + 2 on PC.