Sakurai explains how Smash Ultimate takes liberties with new fighters - Dexerto
Smash

Sakurai explains how Smash Ultimate takes liberties with new fighters

Published: 15/Jul/2020 17:52 Updated: 15/Jul/2020 18:30

by Michael Gwilliam

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Super Smash Bros creator Masahiro Sakurai has revealed how the team implements new fighters into Ultimate and the creative freedom they have when doing so.

In a new Famitsu column translated by PushDustIn and Robert Sephazon on Twitter, the game developer delved into adding ARMS’ Min Min to the game and how the team made it work.

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It should be noted that Sakurai wrote a draft of the column way before Min Min was revealed and before the presentation was recorded. As it turns out, the creator laid eyes on ARMS before it was released on Switch, but used what he saw as a basis to add Spring Man as an Assist Trophy.

Once Nintendo decided that Fighters Pass Volume 2 was a go, it was also settled to include an ARMS character and while Sakurai expected some difficulties in development there weren’t any major obstacles.

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“The B button is typically used for special attacks, but Sakurai wanted to make Min Min’s A button attack with the left arm and the B button attack with the right arm,” Sephazon translated.

What’s more is this allows for the “spirit” of ARMS to exist within Smash Ultimate, something Sakurai says is very important.

“When working with other IPs, the new developer doesn’t necessarily have to follow the original games 100%. However, they don’t have free reign either. The most important element is ensuring the characteristics and uniqueness of the original game shine in the new project,” he continued.

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It will be interesting to see how the Smash team implements fighters from new IPS going forward, especially if they have unique systems in place such is the case with ARMS. Only time will tell.

There are still five fighters left as part of Fighters Pass Volume 2, any of which could potentially shift the entire Smash Bros landscape. In that respect, we’ll just have to wait and see.

Smash

Iconic Smash Bros Hyrule Temple stage recreated in Tony Hawk Pro Skater

Published: 7/Oct/2020 17:21

by Michael Gwilliam

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Super Smash Bros Melee introduced many playable fan-favorite stages such as Final Destination and Battlefield, though none may be more infamous than Hyrule Temple. Now, a fan has recreated the Zelda stage within Tony Hawk’s Pro Skater 1 + 2.

Hyrule Temple is an absolute blast to play in a casual setting as it’s one of the largest stages in the game and has five sections for players to battle in – three on the upper area, and two on the lower.

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Due to the stage’s layout and Smash’s casual scene consisting of items and multi-player brawls, it’s really the perfect battleground for chaos to ensue.

As it turns out, Hyrule Temple isn’t just a good Zelda-inspired Smash stage. It also makes for a pretty unique map in Tony Hawk’s Pro Skater.

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Link on Hyrule Temple
Nintendo
Hyrule Temple has appeared in other Smash games since Melee.

Redditor Skramblez took to the popular site to share their recreation with the world. In a post titled “I recreated Hyrule Temple in Tony Hawk’s Pro Skater 1+2,” the gamer showed off the map in a video accompanied by Zelda music.

As you can see in the video, the stage’s sections are split into their own variants of a skate park. Some of the smaller paths are replaced by rails for skaters to grind on, and there’s plenty of gaps to clear.

The edges of the stage are replaced with ramps, so you shouldn’t be flying off the stage like you’ve still taken a Ganondorf F-Smash at a high percentage.

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As a nice touch, and sticking with the Zelda lore, Skramblez even made the character look a bit like Link – at least the most Link-like the skateboarding game could allow for.

Instead of a green tunic, the player has a green hoodie. Instead of the green cap, it’s a beanie. However, the character does have long blonde hair, just like the Hero of Time.

Triforce in Tony Hawk Pro Skater
YouTube/David R
Don’t miss the Triforce hidden in the map.

According to Skramblez, it took fifteen hours to make the map. “The park editor’s not the most intuitive, but you can do a lot once you get used to it,” they explained.

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If you want to try it out for yourself, just search “Hyrule Temple” in custom parks on Tony Hawk’s Pro Skater 1 + 2 on PC.