Will xQc return for the Overwatch World Cup? Twitch star drops major hint - Dexerto

Will xQc return for the Overwatch World Cup? Twitch star drops major hint

Published: 15/Jul/2019 19:00 Updated: 16/Jul/2019 9:02

by Michael Gwilliam


Former Overwatch League player Felix ‘xQc’ Lengyel is hoping to yet again represent Team Canada on the world stage at Blizzcon.

The popular streamer, who currently serves as a substitute for Gladiators Legion in Contenders, took to Twitter to announce he has a lot of work to do and a lot of practice ahead of him.


“I have some catching up to do in Overwatch if I want to walk on stage this year,” he tweeted early Sunday morning. “Going to do more Overwatch gameplay streams in the coming days 2-3+ and maybe even offstream to make sure I get actual practice. Thanks for watching variety all the time but I must do this.”

In an older video from his stream, xQc revealed that Team Canada was doing invite-only tryouts and he was invited.


“There’s more competition this year,” he added. “It’ll take a lot of effort. And if I have to kill the show a bit to do so, but that’s something I’m okay with doing.”

This year’s Overwatch World Cup is to be held entirely at Blizzcon. Unlike previous years, there are no qualifier events. Teams with strong finishes in previous installments automatically qualify.

xQc’s professional career has had its highs and lows. While representing Canada at the 2017 World Cup, he led his country to the finals only to lose to the reigning South Koreans by a score of 4-1.


Following this, he joined the Dallas Fuel for Overwatch League’s inaugural season. After the team lost to the Houston Outlaws in stage 1, he was fined $2,000 and suspended for four games for a comment he made about the Outlaws player Muma on his personal stream.

Later that season, he was suspended four games for using the ‘Trihard7’ emote in a “racially disparaging manner” on the official Overwatch League Twitch stream. He was released from the Fuel two days later.

Blizzard EntertainmentxQc is an Overwatch pro.

The French Canadian would, however, return to Overwatch for the 2018 World Cup and a third place finish for Team Canada. He has not played in a professional match since.


The 2019 World Cup begins on Friday November 1.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.