The First Overwatch League Season Two Signing Window is Now Open - Dexerto

The First Overwatch League Season Two Signing Window is Now Open

Published: 1/Aug/2018 17:59

by Joe O'Brien


With Season One of the Overwatch League in the books, teams can now begin building their rosters for Season Two.

The inaugural season concluded with the grand finals on July 27-28. Just a few days later, on August 1, the first signing period has opened for Season Two.


The twelve teams that competed in Season One will have until September 8 to extend contracts with the players on their current rosters. During that time, they will also be able to negotiate trades with other existing teams. Any players that aren’t signed to an Overwatch League team during this time will enter free agency.

This window will also allow teams with academy squads competing in Overwatch Contenders to sign players on those rosters to their Overwatch League squads, should they choose to. Existing OWL teams won’t be able to sign other free agents, however.


From September 9-October 7 will be an exclusive free agent signing window for new expansion teams, allowing them to build rosters without competing for free agents with established teams. From October 8, all teams will be able to sign any players still in free agency. By December 8, all Overwatch League teams must have at least eight players signed.

Blizzard is expected to seek six expansion teams for Season Two of the League, meaning a massive influx of new talent, and undoubtedly stiff competition to sign the most high-profile free agents. Reports have indicated that there will be franchises in Atlanta, Guangzhou, and Paris, with the Atlanta and Guangzhou spots expected to be announced on August 1.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.