Paris player shows off his Genji skills during this impressive Overwatch killstreak - Dexerto

Paris player shows off his Genji skills during this impressive Overwatch killstreak

Published: 29/Oct/2018 17:40 Updated: 29/Oct/2018 17:58

by Bill Cooney


During the Overwatch League’s offseason, George ‘ShaDowBurn’ Gushcha has had plenty of time to show off why he’s thought of as one of the best Genji players in the world by going on tears like in this clip.

ShaDowBurn was recently signed to the new Paris Overwatch League team, and while his squad was defending the final point on Route 66 during an Overwatch match on stream, he decided to pull out the Dragonblade and get to work.

After a short stun, he takes out the enemy Zarya and McCree with what looks like one fell swoop, but if you look at the killfeed it was actually a slash and a perfectly timed dash together.

The streamer leaps over to the enemy Ana and Hanzo, who actually both survive the strike of the Dragonblade, but are cut down by ShaDowBurn shortly after.

Read More: Overwatch is getting an all-new Spectator Mode – Everything we know so far

The enemy Lucio sees all this go down and wisely decides to back off before he becomes victim number five.

ShaDowBurn was recently named as a member of the still-unnamed Paris Overwatch League team, one of the 6 new expansion teams coming to the League for Season 2.

Previously, the Genji pro played for the Philadelphia Fusion in Season 1 of the Overwatch League, and based on this Twitch clip, it doesn’t look like he’s slowing down anytime soon.


Overwatch Oct 29 update buffs McCree, Mei, Brig and more: patch notes

Published: 29/Oct/2020 18:47 Updated: 29/Oct/2020 18:51

by Michael Gwilliam


A new Overwatch patch has just gone live on PC, PS4, Xbox One and Nintendo Switch, bringing in several major buffs from the Experimental Card, but not Baptiste’s Amplification Matrix increase.

Notably, for fans of McCree, they’ll be pleased to know that his reload speed has been buffed along with his health, going from 200 to 225.

The change in health may seem minor, but in the heat of battle, it can be the difference between landing a fatal shot on an enemy or dying before firing that last bullet.

Mei has also received a massive buff with her ammo not being restored by 15 per second when she’s in Cryo-Freeze. This should make her a massive threat when she’s healing up as when she comes out, she’ll be locked and loaded.

Mei uses ice block
Blizzard Entertainment
Mei will now gain ammo when in her block.

Additionally, her Ice Wall sees its cooldown reduced, so that ability will be up more often.

Moving onto Brigitte, the shield maiden is getting a small health buff, which should help her get the Inspire passive online and improve her survivability.

Meanwhile, Baptiste is getting several changes by being able to shoot faster at the expense of losing one damage per shot and sees her healing buffed by 10.

McCree on Hanamura
Blizzard Entertainment
McCree just got a lot deadlier.

However, the big Amplification Matrix buff is not going through yet. Community Manager Josh Nash wrote that the dev team thinks, “the width increase from 5 to 9 meters is a positive change to Baptiste’s gameplay because it makes the ability more easily usable for his allies without gathering closely together. We’re planning to add this update to the live game in an upcoming patch after an art polish pass.”

Finally, Widowmaker is getting a small health nerf with her base HP dropping from 200 to 175. This should help keep her in check at the highest levels of play.

Full patch notes:



Biotic Launcher

  • (Primary Fire) Recovery time reduced from 0.45 to 0.38 seconds
  • (Primary Fire) Damage reduced from 25 to 24
  • (Secondary Fire) Recovery increased from 0.8 to 0.9 seconds
  • (Secondary Fire) Healing increased from 50 to 60

Developer Comments: We’re making some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful.



  • Base health increased from 150 to 175



  • Base health increased from 200 to 225


  • (General) Reload time reduced from 1.5 to 1.2 seconds



  • Now restores 15 ammo per second

Ice Wall

  • Cooldown lowered from 13 to 12 seconds

Developer Comments: Since we previously made Mei’s primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.



  • Base shields increased from 100 to 125



  • Base health reduced from 200 to 175

Developer Comments: We’re making some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.