Overwatch pro Surefour claims Supports are the game's biggest "problem" - Dexerto

Overwatch pro Surefour claims Supports are the game’s biggest “problem”

Published: 13/Jul/2020 6:15

by Brad Norton


Overwatch League professional Lane ‘Surefour’ Roberts has outlined why Support heroes are to blame for the drastic change in gameplay since the launch of Blizzard’s FPS title.

Overwatch launched with just three Support heroes: Lucio, Mercy, and Zenyatta. At this point in time, damage meant a whole lot more than it currently does, according to the Toronto Defiant DPS star. With the addition of more area-of-effect based healers, such as Moira and Brigitte, damage has lost some of its impact.


While various Damage-based characters were often able to change the outcome of a match with exceptional plays, that has become less common over the years. With such effective Supports in the game, team-play took center stage and sustained healing shot to the top. The game adapted into a “battle of attrition,” as Roberts detailed.

With Overwatch 2 waiting in the wings, the veteran DPS player explained how Supports have drastically altered the game. Along with the steps that Blizzard could take to remedy the issue in the near future.


Single-target healing reigned supreme at the release of Overwatch. Mercy could only focus her beam on a single character and Zenyatta’s orb could only be applied to one hero at a time. Lucio was the only Support with AoE healing.

As a result, “damage on anyone without a ‘pocket healer’ was very impactful,” Roberts said. “The healer had to make a decision on who got heals.”

As the game progressed, and more Supports were added, that decision-making was no longer necessary. “As long as we are grouped or keep fighting, our effective HP will always be high. This results in people also having to play these characters just to be able to sustain long enough, or we have to rely on burst.”


This means individual impact has taken a hit for those in the Damage-role. Widowmaker can still click heads, but more often than not, teams will need to work together in swift bursts. “Damage isn’t as substantial or impactful unless it is bursty,” he added.

Roberts targeted two key areas that need to be addressed in order to get Overwatch back to its former state. “Either AoE healing needs a cap, or more burst needs to be added, and I’d much prefer the former.”

Overwatch hero Brigitte using her Ultimate to keep teammates alive
AoE healers can keep their teammates in the fight without much manual input.

Blizzard has been relatively quiet since the reveal of Overwatch 2 at BlizzCon 2019; we already know that multiple heroes will be added at launch, though we can only guess who those characters may possibly be.


Perhaps more burst-heavy Damage characters will join the mix, overwhelming the AoE heals. Or maybe an enormous set of balancing updates will rework certain Support heroes. Only time will tell. In the meanwhile, it’s clear that some DPS stars are growing tired of the same old resource battle in Overwatch.


Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney


Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.


Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.


Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.