Overwatch players discover "broken" Mercy and D.Va hitbox issues - Dexerto
Overwatch

Overwatch players discover “broken” Mercy and D.Va hitbox issues

Published: 5/May/2020 7:51 Updated: 5/May/2020 17:53

by Brad Norton

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The Overwatch community is divided as to whether Mercy and D.Va’s basic mechanics are working as intended, after a player called out their seemingly clunky hit registration.

While Supports and Tank heroes aren’t often considered the most devastating damage dealers in any given lobby, select characters can certainly pack a punch.

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Mercy has her Caduceus Blaster and D.Va has her Light Gun, both of which are more than capable of wiping out an unsuspecting foe. However, these weapons might have a significant downside, which has just been uncovered.

Blizzard Entertainment
Mercy’s Caduceus Blaster might not be working as intended.

When aiming at an enemy headshot hitbox on a wide variety of heroes, those shots will register directly as critical hits. Even from awkward angles up close, with much shorter characters such as Tracer or Lucio.

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Yet aiming and firing with Mercy or D.Va, doesn’t quite work the same. With their reticle lined up perfectly on an enemy hitbox, Reddit user ‘TheEnhancedExe’ revealed how many shots simply wouldn’t connect to the dome.

Instead of hitting Zarya’s head, shots would connect with her arm and even her weapon instead. Despite the shots lining up perfectly. This issue was constant when focusing down a number of opposing heroes from all kinds of angles. 

D.Va’s shots also often connected with the headshot hitbox despite being aimed well above the enemy crit-spot. This inconsistency has torn the Overwatch player base in two.

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Mercy’s and D.Va’s pistol have a broken hit registration and sometimes don’t register headshots from Overwatch

Many players offered counters to the clip in question, arguing that if either of the heroes were taller, or even “the exact same height,” then the shots would land.

“Mercy’s gun is below most character’s shoulders when on equal footing, so when you walk up to them and shoot their face you actually hit the shoulder,” Reddit user ‘phlyingdolfin25’ explained. 

While height could be one explanation behind the issue, more inconsistencies come to pass. Mercy and D.Va aren’t the shortest heroes in the game after all. “Lucio is actually shorter in-game than Mercy,” the original tester said. 

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“So in theory, Lucio should be the one missing the shots and not Mercy.” Yet as proven in the breakdown, Lucio’s rhythmic blasts connect without missing a beat.

Could this be a simple oversight or an intended design choice? It’s difficult to say without any official comment from the developers at Blizzard. It could certainly explain why you may feel cheated of critical headshot damage in the midst of a team-fight, however.

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Try to keep this knowledge in mind as a general rule of thumb moving forward, it might just help make you the most lethal Mercy or D.Va main in your rank.

Overwatch

Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney

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Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.

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Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.

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Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

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Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.