Overwatch May 8 PTR update fixes Workshop UI and health issues – patch notes

Joe O'Brien

The latest update to the Overwatch PTR addresses several bugs, most notably with the new Workshop feature.

[ad name=”article1″]

The Workshop is the major new feature of the current iteration of the Public Test Realm (PTR), a scripting tool that gives players a huge amount of power to create their own game modes and even

Going far beyond what was previously possible with the custom game editor, the Workshop allows players to change even the fundamental rules of Overwatch, allowing for everything from the recreation of classic 2D arcade games to the implementation of unique mechanics like those from Portal.

The Workshop was first added to the PTR on April 24, but Blizzard have made several updates since as they prepare the feature for the live servers. The most recent of these was released on May 8, and most notably fixes some UI issues, as well as a bug with Doomfist’s Seismic Slam ability.

[ad name=”article2″]

Blizzard EntertainmentThe patch also fixes a problem with Doomfist’s Seismic Slam.

Being limited to the PTR, the Workshop is currently only available to PC players. Once the feature goes live, however, players on all platforms will have access to it.

Blizzard have yet to announce when the current PTR patch will move to the live servers, but with the developers still making frequent updates to add features and address bugs, it seems they’re very much still in the process of testing.

[ad name=”article3″]

Patch notes for May 8:

BUG FIXES

Custom Games

  • When you save a preset, the name now changes to the selected preset.
  • There is now a key binding for restarting a custom game.

Heroes

Doomfist

  • Fixed a bug where Seismic Slam could hit enemies that were out of Doomfist’s normal range

Workshop

  • Fixed multiple bugs with the “Set Max Health” action, particularly with its interaction with barrier health.
  • Fixed UI and effects not correctly interpreting chased variables whose destinations or rates were player-specific values (such as player variables).
  • Fixed the “Set Ultimate Charge” and “Start Camera” actions sometimes not correctly reading player-specific values (such as player variables).
  • Fixed the “Start Holding Button” action not handling the “Interact” button correctly.
  • Improved stability.

About The Author

Joe O'Brien was a veteran esports and gaming journalist, with a passion and knowledge for almost every esport, ranging from Call of Duty, to League of Legends, to Overwatch. He joined Dexerto in 2015, as the company's first employee, and helped shape the coverage for years to come.