Overwatch League season two pre-season schedule reportedly leaked - Dexerto

Overwatch League season two pre-season schedule reportedly leaked

Published: 2/Feb/2019 19:48 Updated: 2/Feb/2019 19:56

by Connor Bennett


The Overwatch League’s pre-season schedule has apparently been leaked by one of the companies that broadcast the games in China.

Eight new franchises are joining the league, bringing the total amount to 20 teams and they are all looking to grab some practice before the new season gets underway. With the format of the league also being adjusted slightly, carry over teams from season one will want to get to grips with the changes.


The pre-season for the second stint of the Overwatch League had been expected to kick off at the end of January but without an official announcement, it has seemingly been delayed until just before the league gets underway at the beginning of February.

Now, fans may have an answer to the question of when they may just see some esports action. 


Overwatch fans are excited for the new season of the Esports league.

According to a supposed leak from Huya, pre-season would get underway on February 9 with one of the newest teams – Paris Eternal – taking on a powerhouse from season one – the New York Excelsior – in the first broadcasted game.

The majority of the new franchises will have a pre-season game, according to the leak, which also says that games would be played from February 9 to February 10. 

However, as there is no confirmation yet, it’s probably best to take the news with a pinch of salt and wait for some sort of announcement from Blizzard. 


The first stage of the second season of the Overwatch League kicks off on February 14 and will run for just over a month until March 17.

The London Spitfire will look to defend their season one crowd despite the increased competition in the new campaign. You can get all the details for the first week of the new Overwatch League season in our dedicated hub.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.