A new Overwatch patch has arrived and brings the game’s newest hero: Sigma, live to the PTR.
Sigma is Overwatch’s Hero 31 and his creepy origin story blew the community away on July 22 and had fans wondering when they would get to play the newest hero.
Just one day later on July 23 Sigma has gone live on the PTR after Overwatch streamer Brandon ‘Seagull’ Larned tried him out live at Blizzard HQ with Jeff Kaplan.[ad name=”article2″]
What’s the deal with Sigma?
Jeff Kaplan revealed to Seagull and the thousands of viewers who tuned in to get a look at Sigma’s abilities, that the newest Overwatch hero would operate as a main tank who’s able to shield his teammates.
With the new 2-2-2 Role Queue already in place on the PTR, players might find a fairly long wait for the tank role with the release of Sigma.[ad name=”article3″]
Sigma seems to have some very impressive damage abilities for a tank, with an ultimate that flings players up into the air then down on to the ground while dealing damage.
It was also revealed that Sigma is Overwatch’s first hero from the Netherlands, which some players had picked up on already based on the Dutch discovered in his origin story.[ad name=”article4″]
When will Sigma come to Overwatch League?
During Seagull’s stream Jeff didn’t say when Sigma would be coming to Overwatch League but he did leave the possibility of a Stage 4 debut open.
As for when Sigma will be playable in the main game and on console, players should expect the new hero to spend at least a few weeks getting tested and ironed out on the PTR.[ad name=”article5″]
Overwatch PTR Patch Notes – July 23, 2019
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming
New Hero: Sigma
Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier, he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Accretion allows Sigma to gather a mass of debris and flings it at an enemy to knock them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down. Learn more about Sigma on his hero page.
- Updated the end of match screen so that players are sorted by role.
- Fixed a bug that made it difficult to see which Role Card was in focus when using a controller.
- Quick Play (with Role Queue Enabled)
Feature Update: Endorsements
- Players can now endorse each other in the following game modes:
- Mystery Heroes
- No Limits
- Total Mayhem
- Low Grav
- All the PVE Event game modes (Uprising, Retribution, Storm Rising)
- Mystery Heroes – On Control maps, Heroes are now reset between rounds.
- Player Dealt Healing
- Player Received Healing
- Player Joined Match
- Player Left Match
- Start Transforming Throttle
- Stop Transforming Throttle
- Event Healing
- Host Player
Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new Event types and three new Values to make this possible. We’ve also added Events to make it easier to detect players joining and leaving matches. To support the creation of admin-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier.
- Custom Game: The Presets UI in Custom Game is now displayed in the proper order.
- Fix for Brigitte heal throws that were too loud.
- Fixed a delay in Zenyatta’s first person quick melee animation when interrupting primary fire.
- Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa’s “Oh!” highlight intro in Hero Gallery.
- Fixed a bug where Genji could fail to deal damage if he rapidly used Swift Strike on a single target (PTR bug only).
- Fixed an animation issue with EMP (PTR bug only).