Overwatch Contenders Player Ajax Criticizes the Patch to be Used For Contenders Trials - Dexerto

Overwatch Contenders Player Ajax Criticizes the Patch to be Used For Contenders Trials

Published: 24/May/2018 23:03 Updated: 11/Mar/2019 12:58

by Joe O'Brien


It has been reported that Contenders Trials NA will take place on the same patch as is currently being played in the Overwatch League.

Alex ‘Ajax’ Jackson, support player for Last Night’s Leftovers, revealed on Twitter that Contenders Trials will be played on the same patch as the Overwatch League, leaving Trials teams with few options for practice.

Contenders Trials will pit the bottom four teams from Season One of Contenders against the top four teams from the Open Division. Four teams will qualify (or requalify) for the second season of Contenders, which is the next tier of Overwatch competition beneath the Overwatch League.

Ajax is set to play in Contenders Trials with Last Night’s Leftovers after the team finished 11th-12th in Season One of Contenders NA. The team qualified originally through the first Contenders Trials, but ahead of their attempt to do so again Ajax took to Twitter to criticize the patch choice for the competition.

While Contenders itself is not always played on a patch totally in line with the Overwatch League, which sticks to a single patch for each stage, for the upcoming Contenders Trials the same patch as the league is currently on will be used, which does not include the recent Hanzo rework or Brigitte balance adjustments.

The decision for the Overwatch League to use this patch for Stage 4 caused some controversy itself, with many fans not wanting to watch an outdated version of the game. For Contenders Trials teams, however, it presents a different problem.

As the patch only exists on a tournament realm which only the Contenders Trials teams have access to, their options for practicing ahead of the event are incredibly limited, only including the other teams they will eventually have to face in the tournament.

Given that this state of the game only existed briefly, it also means that the players won’t already have extensive experience competing on this patch. Ajax displayed his displeasure at the decision with mock enthusiasm in a series of tweets.


Overwatch Oct 22 update changes health for multiple heroes: patch notes

Published: 22/Oct/2020 19:30 Updated: 22/Oct/2020 19:38

by Michael Gwilliam


A new Overwatch patch has hit the Experimental Card on PC, PS4, Xbox One and Switch, and with it come some huge changes to hero health across the board.

The radical update sees multiple heroes get their health pools revamped in the form of base health and shields.

As Overwatch Community Manager Josh Nash notes, “Historically, we’ve always adjusted health and shield values in increments of 50 for ease of understanding how many hits a hero could take. After years of balance updates and fine tuning, we want to try getting a bit more granular with this approach.”

McCree is the big winner this patch, with an extra 25 HP for some added survivability. Plus, his reload speed is getting a slight increase.

McCree Halloween skin
Blizzard Entertainment
McCree is the biggest winner this patch.

Brigitte and Symmetra are winners too, as their base health and shields are going up by 25 HP.

However, Widowmaker sees her health drop from 200 to 175 HP. This makes her the second weakest standard-form hero in the game HP-wise, behind Tracer, who has 150.

Additionally, Baptiste and Mei are getting some nice buffs. Now, when going into Cryo-Freeze, Mei’s ammo will be refilled by 15 per second. Her Ice Wall cooldown is also lowered by a second.

Mei is happy at her lab
Blizzard Entertainment
Mei has been buffed nicely.

Meanwhile, Baptiste is getting buffed with his primary fire recovery time reduced from 0.45 to 0.38 seconds. His healing is also upped from 50 to 60. However, the damage he does has been decreased from 25 to 24.

As always with the Experimental card, not all of these changes may go through, but they’re major reworks that show us how the devs are reshaping the game ahead of Overwatch 2.

Full patch notes:


The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.



Biotic Launcher

  • (Primary Fire) Recovery time reduced from 0.45 to 0.38 seconds
  • (Primary Fire) Damage reduced from 25 to 24
  • (Secondary Fire) Recovery increased from 0.8 to 0.9 seconds
  • (Secondary Fire) Healing increased from 50 to 60

Amplification Matrix

  • Width increased from 5 to 9 meters

Developer Comments: We’re trying out some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful. His Amplification Matrix was sometimes difficult to utilize for his allies without gathering very closely together so we’ve made it much wider.



  • Base health increased from 150 to 175



  • Base health increased from 200 to 225


  • (General) Reload time reduced from 1.5 to 1.2 seconds



  • Now restores 15 ammo per second

Ice Wall

  • Cooldown lowered from 13 to 12 seconds

Developer Comments: Since we previously made Mei’s primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.



  • Base shields increased from 100 to 125



  • Base health reduced from 200 to 175

Developer Comments: We’re experimenting with some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.