London Spitfire Has Moved Four of its Players to “Inactive” Status - Dexerto

London Spitfire Has Moved Four of its Players to “Inactive” Status

Published: 23/May/2018 20:25 Updated: 11/Mar/2019 12:58

by Joe O'Brien


The London Spitfire has moved four members of its eleven-man roster to “inactive” status.

The team has announced that Support Jo ‘HaGoPeun’ Hyeon-woo, Flex Seong ‘WooHyaL’ Seung-hyun, DPS Lee ‘Hooreg’ Dong-eun, and Tank Hwang ‘TiZi’ Jang-hyeon have all been designated inactive, and will remain so until the end of Season One.

The move comes after a disappointing Stage 3, which saw the team miss out on the stage playoffs for the first time despite the expansion to include the top four teams, and a rough opening week to Stage 4 in which London lost both of its matches.

Most analysts have remained firm on the claim that London Spitfire has the talent to be the best team in the league, even as they have struggled to execute on that potential. The only time the Spitfire seem to have really hit their ceiling was at the end of Stage 1, when they won the stage playoffs.

One of the primary concerns raised about the Spitfire has been their roster strategy. Where other teams have found success in consistency, London has routinely swapped players in and out of the starting line-up, with the reasoning behind such decisions obscure at best from an outsider’s perspective.

As the league draws to a close and the Spitfire have to be prepared for the $1.7 million play-offs – and perhaps even fight to secure a place in them, as with how close the standings are they could yet miss out if they have a weak stage – it seems the team has finally opted to settle on a consistent starting roster to develop.

That line-up will feature Hong ‘Gesture’ Jae-hui as main tank, Kim ‘Fury’ Jun-ho as flex tank, and Park ‘Profit’ Jun-young and Kim ‘Birdring’ Ji-hyeok as the DPS duo permanently. The only room for substitution left in the team is at Support, though it’s highly likely that flex support Choi ‘Bdosin’ Seung-tae will remain a permanent fixture, while main supports Kim ‘NUS’ Jong-seok and Jung ‘Closer’ Won-sik could be rotated as the team wishes.

The move represents not only a selection largely consistent with what many analysts wished to see, but also a move back to the formula that ultimately won them the Stage 1 title.


Overwatch Oct 29 update buffs McCree, Mei, Brig and more: patch notes

Published: 29/Oct/2020 18:47 Updated: 29/Oct/2020 18:51

by Michael Gwilliam


A new Overwatch patch has just gone live on PC, PS4, Xbox One and Nintendo Switch, bringing in several major buffs from the Experimental Card, but not Baptiste’s Amplification Matrix increase.

Notably, for fans of McCree, they’ll be pleased to know that his reload speed has been buffed along with his health, going from 200 to 225.

The change in health may seem minor, but in the heat of battle, it can be the difference between landing a fatal shot on an enemy or dying before firing that last bullet.

Mei has also received a massive buff with her ammo not being restored by 15 per second when she’s in Cryo-Freeze. This should make her a massive threat when she’s healing up as when she comes out, she’ll be locked and loaded.

Mei uses ice block
Blizzard Entertainment
Mei will now gain ammo when in her block.

Additionally, her Ice Wall sees its cooldown reduced, so that ability will be up more often.

Moving onto Brigitte, the shield maiden is getting a small health buff, which should help her get the Inspire passive online and improve her survivability.

Meanwhile, Baptiste is getting several changes by being able to shoot faster at the expense of losing one damage per shot and sees her healing buffed by 10.

McCree on Hanamura
Blizzard Entertainment
McCree just got a lot deadlier.

However, the big Amplification Matrix buff is not going through yet. Community Manager Josh Nash wrote that the dev team thinks, “the width increase from 5 to 9 meters is a positive change to Baptiste’s gameplay because it makes the ability more easily usable for his allies without gathering closely together. We’re planning to add this update to the live game in an upcoming patch after an art polish pass.”

Finally, Widowmaker is getting a small health nerf with her base HP dropping from 200 to 175. This should help keep her in check at the highest levels of play.

Full patch notes:



Biotic Launcher

  • (Primary Fire) Recovery time reduced from 0.45 to 0.38 seconds
  • (Primary Fire) Damage reduced from 25 to 24
  • (Secondary Fire) Recovery increased from 0.8 to 0.9 seconds
  • (Secondary Fire) Healing increased from 50 to 60

Developer Comments: We’re making some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful.



  • Base health increased from 150 to 175



  • Base health increased from 200 to 225


  • (General) Reload time reduced from 1.5 to 1.2 seconds



  • Now restores 15 ammo per second

Ice Wall

  • Cooldown lowered from 13 to 12 seconds

Developer Comments: Since we previously made Mei’s primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.



  • Base shields increased from 100 to 125



  • Base health reduced from 200 to 175

Developer Comments: We’re making some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.