Jeff Kaplan reveals the future of Overwatch role queue - Dexerto
Overwatch

Jeff Kaplan reveals the future of Overwatch role queue

Published: 22/Mar/2020 17:50

by Michael Gwilliam

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Overwatch’s role queue system has been both praised and criticized since its addition to the game in 2019 – but it doesn’t seem to be going anywhere, according to Game Director Jeff Kaplan.

Role queue was one of Overwatch’s most-requested features and was finally added in September, 2019. The move saw Blizzard’s hero-based FPS change drastically, from being an anything-goes competitive free-for-all to limiting teams to two heroes per role.

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However, by forcing teams to have more balanced compositions, players looking to play the popular DPS role saw their queue times increase heavily. That said, for Jeff Kaplan, it’s been worth it.

Blizzard Entertainment
DPS players have longer queues than tanks and supports.

Speaking with IGN, Kaplan said the development team was pleased with the results of role queue. He noted there is less toxicity in games and players are happier, as a whole.

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One of the big issues players had prior to role queue was how there were no restrictions on what you or your team could play. This meant that it was common to have teams made up of multiple DPS heroes who refused to play support.

The end result was players being forced to “fill” onto a role they may not have been comfortable with, leading to tilted teams and toxic behavior.

Blizzard Entertainment
Role queue will likely return for Overwatch 2.

With 2-2-2 role queue, players know exactly what role they’re going to play even before they load into a game. This meant that if you wanted to play tank, you’re guaranteed to be able to do so, and you’d also have two healers on your team, as well.

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According to Jeff, it’s very likely that role queue returns for Overwatch 2 – and it won’t be removed anytime soon.

He also touched on the idea of 3-2-1 – a concept of role queue that was tested in the Experimental Mode, where teams consisted of three DPS, two supports and one tank. While it wasn’t well-received, he believes he knows why.

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Winning in Overwatch is tough without a main tank.

“If Overwatch would have released with a 3-2-1 system, everyone would probably be fine with it, but since we didn’t, players got used to something and don’t want to see it be changed,” Kaplan explained.

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Could this be a hint that Overwatch 2 will release with the 3-2-1 system instead of 2-2-2? Only time will tell.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
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Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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