Jeff Kaplan responds to Overwatch players’ matchmaking patent concerns

Michael Gwilliam
Reaper holding Bronze and Top 500 Overwatch ranks

Overwatch Game Director Jeff Kaplan was forced to respond after a player did some digging into a controversial matchmaking patent.

Overwatch player PrototypeOW made waves on social media on September 21 after posting about a concerning patent he had come across that belongs to Activision-Blizzard.

The matchmaking patent is controversial because, according to PrototypeOW, it puts players who are of a lower skill level on teams with players better than they are in order to make matches “as even as possible.”

He also stated that the patent allows Blizzard to “retain small pieces of data (i.e. voice-chat use, chat use, rage-quitting) in conjunction with actual performance to put you in games with even chances.”

This all said, while there is no indication that this system is used with Overwatch, that didn’t stop a thread with Prototype’s findings to be posted on Reddit.

As players discussed the pros and cons of the system and if it was actually affecting Overwatch’s matchmaking, Jeff Kaplan stepped in to set the record straight.

“Overwatch does not use any analysis of chat (voice or text) for matchmaking,” he explained.

“Without going overly into details, Overwatch match makes [sic] on: your matchmaking rating (MMR) – this is mostly affected by win/loss, with variance applied for certain conditions, your region, your ping. Again, that’s overly simplified. But that’s basically it.”

However, the comment didn’t sit too well with Prototype who further remarked on Twitter that Kaplan had purposefully avoided mentioning “winstreaks/loss streaks/ aspects of gameplay itself influencing the quality of your matches.”

“This all but confirms my theory of there being a hidden ‘player quality’ factor,” the Grandmaster-ranked player stated.

It’s an interesting point and suggests there could be some truth to Overwatch’s matchmaker purposefully putting weaker players on teams in an effort to balance out the game.

However, at least it’s good to know that things like voice chat don’t play a role when it comes to determining how teams are assembled and matched.

About The Author

Michael Gwilliam is a senior writer at Dexerto based in Ontario, Canada. He specializes in Overwatch, Smash, influencers, and Twitch culture. Gwilliam has written for sites across Canada including the Toronto Sun. You can contact him at michael.gwilliam@dexerto.com or on Twitter @TheGwilliam