Jeff Kaplan discusses Overwatch 2 plans: battle pass, loot boxes, more - Dexerto
Overwatch

Jeff Kaplan discusses Overwatch 2 plans: battle pass, loot boxes, more

Published: 24/Mar/2020 16:39 Updated: 25/Mar/2020 9:33

by Michael Gwilliam

Share


With production on Overwatch 2 well underway, the development team is considering some changes to the way cosmetics are earned in the sequel.

In Overwatch, cosmetic items such as skins, emotes, voice lines, sprays and highlight intros are all earned through loot boxes. Every time players rank up, win three arcade games or fill on a high-demand role there’s awarded with a loot box containing an assortment of four items. Additionally, players can also buy them for real-world money. However, that could soon be coming to an end.

Advertisement

In an interview with PCGamesN, Overwatch Director Jeff Kaplan was asked about changing the monetization of Overwatch from such microtransactions to something like a battle pass system.

Blizzard Entertainment
Overwatch 2 will feature PvE story missions.

“Well, we have made a lot of changes to loot boxes and how they work over the years, so we’re definitely open to change,” Kaplan stated, referencing how players have multiple ways to earn them now than they did when the game first launched.

Advertisement

“Overwatch 2, in terms of business model, we’re exploring different options that move us away from loot boxes, but I think that will be more for Overwatch 2 than the core game. I would never rule anything out.”

Unlike the first title, Overwatch 2 will have multiple PvE story missions and ability upgrades that won’t be present in the traditional PvP modes. Could those unique gameplay experiences be tied to some sort of battle pass system?

“Push” is a new game mode coming to Overwatch 2.

While Kaplan didn’t elaborate in great detail, he did, however, reveal how he felt about battle passes.

Advertisement

“I think battle passes are cool. Putting monetization to the side, a battle pass is a fun engagement mechanism,” he explained and praised another Blizzard title for how it handled the concept. “If you look at a game like Diablo 3, they have what’s called the Season Journey, which is, in essence, a battle pass.”

Overwatch has implemented some battle pass-like elements in the past with special challenge mini-events that require players to win nine matches to unlock a skin.

Blizzard Entertainment
The Brick Bastion skin required players win nine games to unlock.

“It’s not monetized in any way, it’s just a bunch of cool content – these are the things you should be doing in the game and if you do, we’re gonna reward you. I think that’s an awesome system,” he added.

Advertisement

Given how Overwatch’s developers like to tackle problems in unique ways, such as implementing a hero rotation system instead of allowing team to ban certain characters, it will interesting to see what the future holds for the sequel.

Sadly, there’s still no release date in sight, but with Echo being the last hero for now, the team is focused on developing the OW2, so hopefully we won’t have that much longer to wait.

Advertisement
Overwatch

Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney

Share


Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.

Advertisement

Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.

Advertisement

Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

Advertisement
Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.