Everything You Need to Know About the Overwatch World Cup Los Angeles Qualifier - Dexerto

Everything You Need to Know About the Overwatch World Cup Los Angeles Qualifier

Published: 6/Sep/2018 15:47 Updated: 6/Sep/2018 15:49

by Joe O'Brien


The 2018 Overwatch World Cup Continues on September 7-9 with the Los Angeles Qualifier.

The second of four group stages for this year’s World Cup, the Los Angeles Qualifier will see six national teams fighting for just two spots in the playoffs at Blizzcon, November 2-3.


The first qualifier took place in Incheon, South Korea, where the host nation and reigning World Champions claimed their place, alongside Finland.

The LA Qualifier, which will be held in the Overwatch League arena, might be the most anticipated of the four, as it will feature the first official clash of this year’s World Cup between the United States and Canada.


To spice up the national rivalry even further, the LA Gladiators, LA Valiant, and Houston Outlaws each have players on both sides, while the Dallas Fuel are providing the head coaches for each. Fuel head coach Aaron ‘Aero’ Atkins is leading the USA, while assistant coach Justin ‘Jayne’ Conroy directs team Canada.

Here’s everything you need to know to catch all of the action at the Los Angeles Qualifier.


United States

Player Role Team
Hydration DPS LA Gladiators
Sinatraa DPS San Francisco Shock
ZachaREE DPS Fusion University
SPACE Flex LA Valiant
Muma Main Tank Houston Outlaws
Rawkus Support Houston Outlaws
Moth Support San Francisco Shock
Aero Coach Dallas Fuel


Player Role Team
MrDragonLol DPS We Have Org
Stvn DPS
HeroRay DPS
Sensotix Flex DUI
Wat7 Main Tank
ecLipse Support
Minimi Support DUI
ub3rb1ng0 Coach DUI


Player Role Team
liko DPS Brasil Gaming House
dudu DPS Brasil Gaming House
honorato Flex Brasil Gaming House
Wetter Flex Black Dragons Esports
neil Main Tank Brasil Gaming House
alemao Support Brasil Gaming House
ole Support Black Dragons Esports
TMATTEI Coach Brasil Gaming House


Player Role Team
Surefour DPS LA Gladiators
Agilities DPS LA Valiant
Mangachu DPS XL2 Academy
NotE Flex Boston Uprising
xQc Main Tank
Bani Support Houston Outlaws
Crimzo Support Team Envy
Jayne Coach Dallas Fuel


Player Role Team
TracK DPS Young and Beautiful
ONIGOD DPS Angry Titans
Frost DPS One PoinT
Tricky Flex
Decod Main Tank Last Night’s Leftovers
Iko Support
iPN Support Angry Titans
mkL Coach Last Night’s Leftovers


Player Role Team
Luux DPS Silent Gaming
Shinoda DPS SPG Esports
Kiba Flex Lausanne Esports
Helv Main Tank
Mimi7 Main Tank Silent Gaming
R3M1X Support Silent Gaming
Sk0rpi0n Support Silent Gaming
shn Coach Lausanne Esports


Friday, September 7

Team 1 Score Team 2 PDT EDT BST AEST
Austria vs Canada 10am 1pm 6pm 3am
Norway vs Switzerland 11:45am 2:45pm 7:45pm 4:45am
Canada vs Brazil 1:30pm 4:30pm 9:30pm 6:30am
Austria vs USA 3:15pm 6:15pm 11:15pm 8:15am
Norway vs Brazil 5pm 8pm 1am 10am

Saturday, September 8

Team 1 Score Team 2 PDT EDT BST AEST
Switzerland vs Austria 10am 1pm 6pm 3am
Brazil vs USA 11:45am 2:45pm 7:45pm 4:45am
Norway vs Canada 1:30pm 4:30pm 9:30pm 6:30pm
USA vs Switzerland 3:15pm 6:15pm 11:15pm 8:15pm
Brazil vs Austria 5pm 8pm 1am 10am

Sunday, September 9

Team 1 Score Team 2 PDT EDT BST AEST
Norway vs Austria 10am 1pm 6pm 3am
Canada vs Switzerland 11:45am 2:45pm 7:45pm 4:45pm
Norway vs USA 1:30pm 4:30pm 9:30pm 6:30am
Switzerland vs Brazil 3:15pm 6:15pm 11:15pm 8:15am
USA vs Canada 5pm 8pm 1am 10am

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.