The latest major update for League of Legends’ Teamfight Tactics introduces the first new champion since the game’s launch, a new ranked mode, and a host of balance changes.
Patch 9.14 is the first major update since the release of Teamfight Tactics, and while there have been a variety of fixes and balance changes along the way, 9.14 sees the first introduction of major new content for the game.
New features include a brand-new champion, a ranked mode, and a variety of tweaks to the fundamental systems, while a huge number of champions and items are also getting balance updates.
Riot also announced that going forward Teamfight Tactics will be on a weekly patch schedule, with major changes arriving alongside the big League of Legends patches, and smaller balance updates or emergency fixes coming in the second week of that patch.
Patch 9.14 introduces the first new champion to Teamfight Tactics, Cutpurse Twisted Fate.
New champion – Twisted Fate
Twisted Fate is the first new champion to join Teamfight Tactics since the game’s launch, but it’s not the “default” version of TF. Instead, Twisted Fate joins sporting his ‘Cutpurse’ skin, and as such has a Pirate origin to go with his Sorcerer class.
Twisted Fate will cost two gold, and his Pick a Card ability sees him throw a card that will randomly stun (Gold Card), deal damage around his target (Red Card), or restore mana to himself and nearby allies (Blue Card).
Patch 9.14 introduces ranked play for Teamfight Tactics, meaning players will now be able to test how good they actually are at the game.
The ranked mode will operate similarly to League of Legends ranked, with the same divisions and broadly similar player distributions: “Being Diamond in TFT should be similar to being Diamond in LoL, and only the best players should be able to reach Challenger.”
As TFT features eight individual players rather than two teams, however, LP gains may be a little different. Finishing in the top four will generally count as a “win”, with gains increasing the higher you place.
Unlike LoL, there are no promotion series, meaning moving between ranks will be more fluid. Players can only queue up in groups of a maximum of three players.
Teamfight Tactics will have the same ranked divisions as League of Legends.
Champion and item balance
The update also introduces a huge number of balance adjustments, with more than half of the game’s champions getting direct changes. In addition, a variety of changes to items and traits will have further implications both for individual champions and compositions.
With so many changes, TFT players may have some work to do to figure out what strategies now prove the strongest.
Teamfight Tactics Patch 9.14 full notes
COST – 2g
TRAITS – Pirate, Sorcerer
ABILITY – Pick a Card—Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue)
We’ve changed all champions’ attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion’s base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.
Champion Attack Speed Ratios: 1.0 ⇒ champion base attack speed
In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.
Ranked Premade Restrictions
The ranked premade party size is now limited to three players at all ranks. Down from five below plat.
XP to 9: 70 ⇒ 64
Abilities that target low health champions now determine “lowest health” by HP percentage instead of total HP
When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level
Added “Streak” indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths
Added a combat recap so you can see how much damage each champion deals each round.
Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click
Mana burn chance: 40/60/80% ⇒ 25/50/85%
Golem health: 3000 ⇒ 2500
Golem Attack damage: 200 ⇒ 100
Armor buff: Stacks up to 2 times ⇒ Stacks any number of times
Improved visualization of Gunslinger AoE attacks
Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds
Extra Units Hit: 1/all ⇒ 1/2
Average gold per chest: 2 ⇒ 1.6
Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.
Transform health gain: 100% ⇒ 60%
Attack speed per stack: 7% ⇒ 8%
Tier 1 Champions
No longer casts his ability at times when no enemies would be in range at start of cast
Cost: 2 ⇒ 1
Spiderlings now benefit from the Demon Origin effect
Mana cost: 75 ⇒ 100
Number of spiderlings: 2/3/4 ⇒ 1/2/4
Health: 500 ⇒ 450
Armor: 25 ⇒ 20
Attack speed 0.7 ⇒ 1.0
Damage: 100-250 ⇒ 100-400
Health: 500 ⇒ 450
Attack Speed: 0.6 ⇒ 0.65
Ability now applies on-hit effects
Tier 2 Champions
Fixed a bug where Ahri’s ability wouldn’t deal damage while she was dead
Now retargets her ability if the target dies during the cast time
Ability targeting: Random enemy ⇒ Current attack target
Fixed a bug where Blitz could hook a unit off the board if he died while casting
Nearby allies are now more likely to target the unit Blitzcrank pulls
Fixed Braum’s tooltip to properly reflect that his shield reduces a percentage of all incoming damage
Damage reduction: 60-90% ⇒ 70-90%
Mana cost: 75 ⇒ 50
Ability targeting: nearest enemy ⇒ furthest enemy
Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350