Teamfight Tactics shared draft update will make the game more fair - Dexerto
League of Legends

Teamfight Tactics shared draft update will make the game more fair

Published: 23/Aug/2019 14:15 Updated: 23/Aug/2019 14:49

by Joe O'Brien


A change to the first round of the Teamfight Tactics shared draft should help ensure players start on a more even footing.

Teamfight Tactics kicks off with the shared draft, often referred to as the ‘carousel’, in which players can grab their first champion.

The shared draft features nine champions, each of which holds an item of some kind, and the eight players can attempt to grab their preferred option. In round one, the champions are all tier one or tier two.

riot gamesThe shared draft ‘carousel’ give players their first champion.

Given that the tier two champions are designed to be more powerful than their tier one counterparts, this can leave some players at an immediate disadvantage, which can be especially irritating for players with slower PCs who might miss the opportunity to choose altogether due to loading times, resulting in being assigned one of the remaining options.

Regardless of the reason, ending up with a tier one unit from the carousel can be a notable disadvantage in the early rounds. A one-gold deficit might not sound like a lot, but early on every gold counts until you have time to build up a stronger bank.

This is especially true if you hope to upgrade a tier two champion to two-star level in time for the first player-vs-player round, which are the strongest base-level units you can have by that time. Not only do you need to be fortunate enough to come across three separate units rather than two if you don’t already have one, the cost in gold becomes six compared to four.

Fortunately, this discrepancy is due to be fixed, as the next update will change the first shared draft so that all available champions are tier two.

This change should not only ensure all players begin on an even footing economy-wise, but also allows more focus on the champions themselves and the items they’re carrying, without having to also consider the gold value.

League of Legends

Rell nerfs on League patch 11.3 makes Iron Maiden less tanky

Published: 24/Jan/2021 7:02

by Andrew Amos


Rell is getting a hefty set of nerfs in League of Legends patch 11.3 to make the Iron Maiden less tanky. However, they could have a knock-on effect, where full AP Rell takes over the meta.

Rell has been a rather interesting addition to the League of Legends roster. The first champion in preseason 11 struggled to find her way into the meta at the start, but then has exploded as a power pick in recent patches.

Now, Riot are toning her back. Her utility is just a little bit too strong to justify some of her damage values ⁠— at least in her base kit.

Battle Queen Rell in League of Legends
Riot Games
Rell is getting some nerfs in League patch 11.3.

The current changes on the League of Legends PBE include nerfs to her W shield, while buffing its damage ratio. Her E is getting nerfed all around ⁠— damage and resistances. Her R, on the other hand, is getting an AP ratio buff.

The changes have led to a mixed response from the community. While Rell mains feel like Riot are trying to streamline her into just maxing Q, Riot are trying to just nerf the rest of her kit to be more in line with her Q, rather than risk increasing her already high win-rate before.

“The goal of the change-list is to very slightly nerf her, and also skew her slightly back towards Q max being correct by weakening the durability gained with each W point. The AP ratios are mostly just extra and aren’t much power at all unless going Shurelya’s,” developer Ray Yonggi said.

“It’s not because we want them to specifically have more damage, it’s because we want all 4 abilities to feel like they are pulling their weight, and unfortunately Q doesn’t feel like it when it’s not maxed.”

However, the increase of AP ratios ⁠— including an extra 40% AP on her ultimate ⁠— have players weary of the potential of full AP Rell. With 110% AP on her ultimate, as well as 60% AP on her Q, she could nuke enemies with a full AP build.


Riot are still tinkering with the buffs, but they’re trying to make sure Rell stays true to her tank identity ⁠— just with a little bit less power right off the bat.

“Basic idea around the Q thing was that Q feels really wimpy if not maxed, but W feels effective no matter what, so the character can feel more punchy if Q max was what people did more often, as it increases the damage and healing per point,” Yonggi added.

The Rell changes are expected to go through with League patch 11.3, penned in for February 3.