Teamfight Tactics: Four new champions and new Hextech trait revealed - Dexerto
League of Legends

Teamfight Tactics: Four new champions and new Hextech trait revealed

Published: 31/Jul/2019 13:46 Updated: 31/Jul/2019 17:11

by Joe O'Brien


Riot Games have announced four new champions coming to League of Legends-based autobattler Teamfight Tactics.

Riot have announced that Teamfight Tactics is getting an all-new Hextech origin and four champions to fill it: Camille, Jayce, Vi, and Jinx. The new champions will be first playable on the PBE from July 31, and will reach the live game with Patch 9.16 on August 14.

Each Hextech champion fits a different tier from one to four, and they also help to fill out some of the existing classes, with Camille being a Blademaster, Jayce a Shapeshifter, Vi a Brawler, and Jinx a Gunslinger.

The Hextech origin introduces an entirely new mechanic to the game as it is designed to counter abilities. With two/four Hextech champions on the board, a random two/four of the opponent’s items will be disabled at the start of combat.

Such an ability could prove immensely powerful, especially in the late game when completed items can be hugely influential in the outcome. It also has the potential to counter many of the strategies that involve stacking items on key champions, rather than spreading them out across multiple units.

Riot GamesCamille is one of four new champions arriving in Patch 9.16.

Below is a look at each new champion’s traits, abilities, and how Riot intend for them to impact the game’s meta.

Teamfight Tactics Hextech champions


  • Class: Blademaster
  • Ability: Hextech Ultimatum – Camille roots and damages her current auto-attack target. Camille’s abilities that can attack that target will switch their current target to do so.
  • Meta: Ideally, Camille can single out an enemy and help her team focus fire them down. Explicit external control over AI’s targeting is a new effect, and we’d like to see players consider who they want to target on the enemy team.
  • Skin: Base
  • Tier: 1


  • Class: Shapeshifter
  • Ability: Thundering Blow + Transform Mercury Cannon – Knock back his target then change to ranged, gaining max attack speed for a few attacks.
  • Meta: Jayce is able to break up the enemy frontline fairly early on in the fight, a premium and rare effect in TFT. Jayce has particularly low mana cost for a shapeshifter (50).
  • Skin: Base
  • Tier: 2


  • Class: Brawler
  • Ability: Assault and Battery – Vi targets the furthest enemy and launches towards them, knocking aside everyone else while knocking up and dealing damage on impact with her target.
  • Meta: Vi provides backline access on priority targets. Something we particularly wanted for Brawlers.
  • Skin: Base
  • Tier: 3


  • Class: Gunslinger
  • Ability: Get Excited – Jinx gets more excited as she scores takedowns. After her first, she gains attacked speed. After her second, she pulls out Fishbones for AoE damage on Autos.
  • Meta: Jinx is a ramping AoE AA carry (opposed to Draven ramping single target AA carry). She’s a particularly squishy, high risk/reward carry.
  • Skin: Base
  • Tier: 4

Riot have also confirmed that Teamfight Tactics is in fact here to stay as a permanent game. While this might not come as too big a surprise due to the success of TFT, it will still be welcome news to long-time League of Legends fans that may have seen modes they enjoyed be discontinued in the past.

League of Legends

Riot dev responds to broken League damage bug with Ravenous Hydra

Published: 28/Nov/2020 18:15

by Daniel Cleary


A Riot Games developer has responded to a bizarre bug in League of Legends, which is preventing the Ravenous Hydra from working with certain champions’ abilities in-game.

Riot Games introduced plenty of changes in the 2021 preseason patch such as completely revamping the League Item Shop and items to improve the game’s experience before Season 11 kicks off.

Ravenous Hydra is one of the items that has remained in League, but it received some updated stats amid the changes. The item still provides players with lifesteal, in the form of Omnivamp, but Riot has now removed the Crescent Active and added 20 Ability Haste in its place.

However, one thing that has not changed much is the item’s passive ability Cleave, which allows basic attacks and abilities to trigger extra damage, which varies based on the distance between targets.

Urgot's splash artLeague players called for a Ravenous Hydra fix after a glitch was found with champions like Urgot.

There are some champions with abilities that had unique interactions with this item, such as Aphelios’ Severum Q, but players have now noticed a bug, which stops it from working correctly with certain champions.

The issue was raised with League dev Riot Phlox, with one Redditor explaining that champions with multi-hit abilities, like Urgots W, Renekton W, and Warwick’s Ult seem to be where the problem lies.

Riot Phlox responded to the bug, revealing that they are now aware of the unusual damage glitch with Ravenous Hydra and that it would be passed on to the League Dev team.

“I’ll pass this along so we can make sure there are eyes on it, thanks!” the League dev responded, confirming they would soon be working on it.

However, he also revealed that he was unsure just when a fix might be issued for this broken damage bug, adding that they “can’t give a timeframe.”

While it is unclear when the patch will arrive in League of Legends, this will still come as good news to Urgot mains, and those who play similar champs, after they were quite vocal on this issue, as it will soon allow them to have more build options in-game.