Riven won't be nerfed in League of Legends Patch 9.6 - provisional patch notes - Dexerto
League of Legends

Riven won’t be nerfed in League of Legends Patch 9.6 – provisional patch notes

Published: 12/Mar/2019 14:12 Updated: 15/Mar/2019 12:58

by Joe O'Brien


Multiple League of Legends champions are in line for buffs, nerfs, or adjustments in the game’s next major update, Patch 9.6.

Riot Games have yet to release the full patch notes for the upcoming major patch. However, Riot’s David ‘Repertoir’ Capurro, Lead Designer on the Summoner’s Rift team, did reveal several of the changes being made across a series of tweets about patch 9.6.

As well as giving a broad look at which champions were up for nerfs and which would be getting buffs in the upcoming patch, he also went into detail on several of the proposed changes.

Riot GamesKayle and Morganna once again feature in the upcoming patch.

Repertoir also explained why Riot won’t be adjusting Riven in the immediate future. While many players have complained that she’s currently too powerful, this is apparently a distinctly Western complaint, with North America in particular banning the champion 60% more often than the global average.

Players who are concerned, however, need not worry too much. “If her performance improves a little bit from where it is now, she’s a likely nerf candidate for 9.7,” Repertoir said.

While this isn’t an exhaustive list of changes coming in the upcoming patch, and these updates could still be subject to change, it does offer a good view of what players should expect from Patch 9.6.

Patch 9.6 notes revealed so far:

Current state of 9.6:

Buffs: Ornn, Trundle, Urgot, Xayah, Caitlyn, Gnar, Hecarim, Nautilus, Shen

Nerfs: Rek’Sai, Sylas, Jayce, Morgana, Zoe, Leblanc, Overheal, Dematerializer

Changes: Kayle, Ivern, Ghost Poro, Manamune

Notably doing Tear [of the Goddess] stuff instead of Ezreal.


  • Base Armor: 35.5 >>> 39
  • Passive per target CD: 9/8/7/6 >>> 6


Mega Gnar W – Wallop

  • CD: 15/13/11/9/7 >>> 7


W – Kingslayer

  • Healing multiplier at low health decreased 200% >>> 175%


Q – Twilight Assault

  • On hit damage: 5/10/15/20/25/30 >>> 10/16/22/28/34/40 (This is for each of the 3 attacks.)


E – Sleepy Trouble Bubble

  • CD: 16/15/14/13/12 >>> 20/18.5/17/15.5/14
  • E Slow: 10/20/30/40/50% >>> 10/15/20/25/30%


Q – Sigil of Malice

  • AP ratio: 0.4 >>> 0.3


Small nerf overall, just meant to bring down power level a tiny bit.

Health Regen down a tiny bit, W damage down a tiny bit


Some small stuff about his brush passive updating more responsively when he enters brush.


His buffs are pretty small. Based on our evaluations, he’s like slightly under par for all player segments.


Health and Health Regen nerfs to bring him more in line with ranged champions rather than melee champions (which is what he’s currently closer to).


Hecarim is getting a bugfix that should be a decent size buff at the same time. Currently, his Q is supposed to deal 10% more damage per stack of Q that he has, but that part of the spell just isn’t working. So we’ll be fixing that.


Kayle adjustments going to PBE:

SIGNIFICANT feel improvements to attacking with E and W.

W is a stronger reactive defense (instant MS = better dodging)

Default adaptive switching to AD is a buff to lane.

Compensating w/nerfs making lategame more item reliant (less AD+AS/lvl)


  • AD per level 3 >>> 2.5
  • AS per level 2 >>> 1.5
  • Default adaptive AP >>> AD
  • Updated recommended items to reflect power of Guinsoo’s and BoRK

W – Celestial Blessing

  • MS %: 26 – 50 (+.1 AP) >>> 26 – 50 (+.08 AP)
  • Haste at end of .25s cast >>> Haste at start of .25s cast
  • No longer has ~1s cancel-able winddown after cast (could be canceled by spamming RMB on your target)

E – Starfire Spellblade

  • Fixed .25s cast time >>> Cast time now scales with AS (like a normal AA reset)


  • Swap it with Flashtraption and reduce its charge count by 1.

Updated Bounty Rules (9.6+)

CS bounties will be roughly 25% smaller and account for support item gold.

  • NERFED :: CS bounties reduced by approximately 25% (50 Bounty per 150g >>> 50 Bounty per 200g)
  • NEW :: CS bounties decrease when you lose your advantage
  • NEW :: Support item gold contributes to bounties
  • TEAM AVERAGE :: Now account for the addition of support item gold and divide CS gold by 4.3 rather than 4. (This and the above line won’t have a significant impact on bounty values, but make the system a little more accurate.)

Bounty scoreboard visualization

  • BASE VALUE :: Scoreboards and chat no longer include the 300 base kill gold
  • FIRST BLOOD :: First blood gold is no longer added to bounty numbers if it hasn’t occurred yet
League of Legends

TFT Patch 10.22 hotfix nerfs Morgana after “accidental” buff

Published: 31/Oct/2020 0:36

by Andrew Amos


First it was Warwick, now it’s Morgana. Riot have had to tone back the Enlightened-Dazzler’s power in an October 30 hotfix after TFT Patch 10.22 gave her some “accidental” buffs.

Morgana reigned supreme after TFT Patch 10.22 as one of the best champions in the game. The Dazzler changes, as well as buffs to her spell damage, made the four-cost unit near unstoppable.

It was by pure accident though. TFT lead developer Stephen ‘Mortdog’ Mortimer revealed the Morgana changes weren’t meant to be shipped. However, Riot were keeping an eye on it instead of instantly reverting it.

“We accidentally shipped the [Morgana] change [in TFT Patch 10.22]. This was not intended and due to an error, but we’re going to leave it for now. Will keep an eye on things and undo via a B-Patch next week if necessary,” Mortdog told players on October 28.

However, the buff was too broken. The Morgana changes didn’t even make the weekend after the patch. Riot pulled the changes almost immediately, shipping a hotfix on October 30 ⁠— two days after the update launched.

It was a total revert of the spell damage buff Morgana received on TFT Patch 10.22, back to 250/400/2000 from 325/525/2000.

Morgana wasn’t the only thing touched in the October 30 TFT hotfix. AP items Chalice of Harmony, Jeweled Gauntlet, and Rabadon’s Deathcap were also changed.

Chalice of Harmony and Jeweled Gauntlet stacking has been a popular choice for Ahri compositions, as well as general Mage builds. However, nerfs to Jeweled Gauntlet’s bonus crit damage and Chalice’s bonus spell power should make them a little less appealing.

The big winner of this is the double-rod Rabadon’s Deathcap. It’s receiving a buff to its total spell power, which might make it a bit more appetizing to players.

There’s still potential for a further TFT Patch 10.22 update next week as part of a b-patch. However, it’s likely there won’t be any changes until November 4’s TFT Patch 10.23.

You can find the full TFT Patch 10.22 hotfix notes below.

TFT Patch 10.22 October 30 hotfix notes


  • Morgana Spell Damage: 325/525/2000 > 250/400/2000


  • Chalice of Harmony Bonus Spell Power: 40 > 35
  • Jeweled Gauntlet Crit Damage: 50% > 40%
  • Rabadon’s Deathcap Total Spell Power: 75 > 80