Riot reveal plans to clean up League of Legends item shop - Dexerto
League of Legends

Riot reveal plans to clean up League of Legends item shop

Published: 6/Apr/2019 12:27 Updated: 6/Apr/2019 12:36

by Daniel Cleary

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Lead developers at Riot Games have shared that they want to make adjustments to the League of Legends in-game item shop.

League of Legends has seen huge global success since its release in October, 2009 and has a massive player base which is estimated to be over 100 million players per month. Despite being one of the most popular games in the world, League of Legends is not without its flaws.

The in-game item shop which is placed at the player’s starting fountain has relatively unchanged for quite a while, which has lead it to having a lot of “unnecessary clutter” according to lead gameplay designer, RiotScruffy.

The League of Legends in-game item shop location is at the starting fountain.

What are the item shop changes in League of Legends?

In their latest forum post, which discussed the upcoming changes, Scruffy detailed the design team’s plans for the Item shop changes which are likely to be scheduled for later this year.

In the Item Shop update, Riot are ideally looking to remove items from the shop that are cause an unhealthy balance amongst champions, items which are too similar to other items in the shop and items with particularly low usage rates among players.

Riot are looking to add more items that will “deliver better versions of certain niches” and have targeted roles such as AD assassin and AP bruiser champions to be the focus of some of these new changes.

They are also looking to to do an “all around cleanup” of support champion items, with the goal of introducing more passive items that can be bought compared to the usual active support items currently in use.

The current layout for the League of Legends item shop.

When is the item shop update in League of Legends?

In the lead designer’s post, RiotScruffy stated that the design team at Riot Games don’t want to remove items from the shop without having solutions in place to supplement these changes.

It is likely that Riot will roll out these changes over a batch of updates throughout the next few months rather than releasing them all at once.

New players have often criticized the item shop for being difficult to navigate when first starting out and by removing the unnecessary clutter, it might reduce the barrier to entry for League of Legends, making it easier for more players to get involved.

League of Legends

League of Legends patch 10.24 notes: Varus buffs, Amumu nerfs

Published: 24/Nov/2020 0:16

by Isaac McIntyre

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Riot Games has now shipped League of Legends patch 10.24 ⁠— a little earlier than usual, we will add ⁠— as Season 11 preseason testing continues on live servers. Here’s everything you need to know about LoL’s new Nov. 23 update.

LoL patch 10.24 has arrived, a day early due to Thanksgiving, and the hefty Nov. 23 update is keeping up the Season 11 momentum. There’s a number of champions being tweaked in this week’s patch, including Varus, Amumu, Samira, and Yasuo.

The meat of the patch, however, comes in the continued Season 11 item changes. Riot pulled the trigger on their mammoth League shop overhaul in patch 10.23, and now they’re continuing to balance the changes across the 2021 preseason.

Here’s everything included in the League of Legends patch 10.24 notes.

League preseason patch 10.24 notes

Amumu knocked down a peg

Tanky little jungler Amumu has been the shock breakout star of LoL patch 10.23. The Sad Mummy was a big winner from the Sunfire Aegis dominance; the jungler could even solo-kill Baron Nashor at 20 minutes with the Season 11 item changes.

Reasonably enough, Riot took notice, especially after Amumu was “pushed from strong to overwhelming.” Patch 10.24 is targeting his damage over time, in an attempt to slow his newfound strength. His W, “Despair,” was the main ability hit in this update.

Amumu is far from the only champion being changed in patch 10.24 though. Tryndamere and Varus are being buffed, while Hecarim, Kayle, and Samira are all joining the Sad Mummy in the Nov. 23 update’s nerfs column.

Riot Games
Amumu, the Sad Mummy, is being punished for his patch 10.24 dominance.

Riot rush out Mythic item changes

LoL patch 10.24’s headline change comes in the item section. Mythics have dominated the early stages of Season 11 ⁠— no surprise there, considering they’re extremely new.

What Riot didn’t plan on, however, is how strong some of the single-slot picks would be when released into Summoner’s Rift. This includes Eclipse, the lethality mythic, as well as Liandry’s Anguish, and a host of other top-class full build items.

These Mythic nerfs will also be paired with a handful of buffs to boost Season 11’s underperforming items. Tear of the Goddess and Kraken Slayer lead the buffs, while ADC items like Essence Reaver and Phantom Dancer are also included.

“Statistically, Kraken [Slayer] has been underperforming compared to the other two [Galeforce and Shieldbow] so giving it a boost should help it a bit,” Riot dev Ray Williams said on Reddit soon after the patch 10.24 changes were revealed.

He also confirmed Eclipse’s “proc frequency” would be the main target of the Mythic item’s patch 10.24 nerfs.

“It’s the highest win rate on most users, and it’s the most broad [pick] for Assassins, Fighters, and Marksmen,” he said, “so it’s gotta give power somewhere.”

Eclipse has turned AD carries -- assassins and marksman -- into deadly burst champions.
Riot Games
Eclipse has turned AD carries — assassins and marksman — into deadly burst champions.

10-minute surrender added in League patch 10.24

Riot has made a long-awaited change in League patch 10.24; players dealing with AFK ⁠— “away from keyboard” ⁠— allies can now call a surrender vote from the ten-minute mark, in an effort to “end unbalanced games” as quickly as possible.

Any LoL players that are detected as “AFK” will also be punished for the absence. Their allies may also have their LP reduced. Premades, provisional players, and all players in their promos will not be granted this LP loss protection.

Riot have added a whole new way to surrender in the latest League patch.
Riot Games
Riot have added a whole new way to surrender in the latest League patch.

League patch 10.24 adds new “Cosmic” skins

The next League of Legends skin line, “Cosmic,” will be coming in League patch 10.24. Nine champions are in line for the new variant cosmetics, including oft-forgotten characters like Illaoi, Vladimir, and crystal jungler Skarner.

  • Here’s the full list of new ‘Cosmic’ skins:
  • Anivia (Flight)
  • Illaoi (Invoker)
  • Nami (Destiny)
  • Nidalee (Huntress)
  • Hecarim (Charger)
  • Varus (Hunter)
  • Vladimir (Devourer)
  • Skarner (Sting)
  • Dark Cosmic Lissandra

All nine Cosmic skins, including the ‘dark’ Lissandra version, will be available for 1350 RP in the next patch. They will be released alongside the new “Prestige Star Guardian Soraka” skin, which can only be unlocked with prestige points.

League patch 10.24 adds the new "Cosmic" skin line for Nami (pictured), Illaoi, and more.
Riot Games
LoL patch 10.24 adds the new “Cosmic” skin line for Nami (pictured), Illaoi, and more.

Here’s the full League patch 10.24 notes, courtesy of Riot Games. The Nov. 23 update has already been deployed to live servers; get that download started!

League of Legends patch 10.24: full patch notes

Champions

Amumu

  • W base damage 5-15 ⇒ 4-12; ability power ratio 0.5 ⇒ 0.25% max health per 100 ability power.

Hecarim

  • Passive attack damage from movement speed 15-30% ⇒ 12-24%.
  • E movement speed 25-85% ⇒ 25-75%; Hecarim no longer gains more than 25% movement speed immediately after casting Devastating Charge.

Kayle

  • Bonus attack speed per 100 ability power 2% ⇒ 1%.

Samira

  • Passive melee bonus 2-19 (+10% base attack damage) ⇒ 2-19 (+7.5% base attack damage); dash range for immobilized enemies 800-1000 ⇒ 650-900.

Tryndamere

  • Q passive attack damage 5-25 ⇒ 10-30; attack damage per 1% missing health 0.15-0.35 ⇒ 0.15-0.55. 

Varus

  • Q now longer provides Blight cooldown reduction; Damage from Blight effects detonated with Piercing Arrow are now increased by the amount of time Varus charges it for up to 50%, in addition to increasing Piercing Arrow’s damage for up to 50%; Piercing Arrow will now show crit text when fully charged.
  • W has new passive: “Detonating Blight on champions and epic monsters reduces his basic abilities cooldowns by 12% of their maximum per stack.”
  • R missile speed lowered from 1950 to 1500.

Yasuo

  • Way of the Wanderer’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.

Yone

  • Way of the Hunter’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.

Items

AP Jungle

  • Healing no longer reduced from area of effect abilities against monsters.
  • Healing 12% ⇒ 10%.

Blade of the Ruined King

  • Cost 3100 ⇒ 3200.
  • Attack speed 30% ⇒ 20%.

Cosmic Drive

  • Ability power 70 ⇒ 75.

Demonic Embrace

  • DoT damage 1.5% ⇒ 1.2% max health per second.

Eclipse

  • Cooldown 6 seconds ⇒ 8 seconds for melee; 16 seconds for ranged.

Essence Reaver

  • Attack damage 40 ⇒ 50.

Hextech Rocketbelt

  • Base rocket damage 200-300 ⇒ 175-250.

Kraken Slayer

  • Attack damage 60 ⇒ 65.
  • Wyrmfallen Sacrifice attack damage 80 ⇒ 85.
  • Damage ratio 30% attack damage ⇒ 45% attack damage.
  • Proc damage 60 (+0.3 base attack damage) ⇒ 60 (+0.45 base attack damage).

Liandry’s Anguish

  • DoT damage 15 (+2.5% ability power) (+1% target health) ⇒ 15 (1.5 ability power) (+1% target health).

Lich Bane

  • Spellblade ability power ratio 50 ⇒ 40%.

Ludens Tempest

  • Echo movement speed 30% ⇒ 15%.
  • Echo damage 100 (+15% ability power) ⇒ 100 (+10% ability power).

Moonstone Renewer

  • Base healing 30-60 ⇒ 60-90.
  • Healing amplifier 0-150% ⇒ 0-100% over 4 seconds (max heal 75-150 ⇒ 120-180).

Nashor’s Tooth

  • On hit ratio 25% ⇒ 20% ability power.

Night Harvester

  • Damage proc base 175-250 ⇒ 125-200.

Phantom Dancer

  • Cost 2900 ⇒ 2700.
  • Buff duration 2 ⇒ 3 seconds.

Prowlers Claw

  • Attack damage 55 ⇒ 60.
  • Sandshrike’s Claw attack damage 75 ⇒ 80.

Riftmaker

  • Damage amp 3% per second (max 15) ⇒ 2% per second (max 10).

Serpent’s Fang

  • Shield Reaver 50 (+40% base attack damage) ⇒ 70 (+40% base attack damage).

Tear of the Goddess

  • Base mana 150 ⇒ 240.
  • Max mana from stacks: 450 ⇒ 360.

Archangel’s Staff

  • Base mana 400 ⇒ 500.

Manamune

  • Base mana 400 ⇒ 500.

Seraph’s Embrace

  • Base mana 850 ⇒ 860.

Muramana

  • Base mana 850 ⇒ 860.

Mid Lane Minion Changes

  • Midlane Cannon Minions now give 10 less gold.
  • Midlane Cannon Minions now gain 30% increased attack speed against towers.

Behavioral systems update

  • If there is an AFK player detected on your team after the ten-minute mark, a surrender vote can occur. For now, this change will only apply to Summoner’s Rift and the vote must be unanimous. If the vote isn’t unanimous, at the 15-minute mark the team can vote again, now only needing a majority vote.
  • If a player on your team leaves during a ranked match or is detected as AFK, your LP loss may be reduced. Premades with a disconnect/AFK, provisional players, and players in promotion series will not receive this loss reduction.
  • More information can be found here

Item Shop and Icon Improvements

  • Updates to over 60 item icons
  • Stomped a ton of bugs in the shop. Our shoes are now disgusting.
  • The font size of the shop’s gold display has been embiggened
  • Future’s Market now displays your debt limit in the shop.
  • Recommended item card titles are now bolder
  • Fixed a bug where the tags in recommended item cards had too much padding. We took them to the gym.
  • When there is only one or two actual recommendations, no empty item cards will appear in the shop
  • Fixed purchase button hover and clicked states
  • Player chat will now display behind the item shop until you decide to open it
  • Many many fixes to items appearing (or not appearing) in the correct tabs and filter groups
  • Selected items in the shop will now have sweet looking magic surrounding them
  • Darkened the borders of items you can’t afford to better differentiate them from the ones you can (more coming here soon)
  • Made it easier to determine when a recommended item is not affordable
  • While the shop is opened, you can now open the extended stats panel

Bug Fixes

  • LEAGUE CLIENT:
    • We have made improvements to the Champion Select grid, providing a smoother and more reliable experience. It’ll take less time to ban and lock in champions, and animations will feel smoother.
    • The Reconnect button should no longer display after a match has completed. Players should now experience the appropriate end-of-game process.
    • When the minimum resolution for the client is selected, Summoner Spell descriptions should not longer be blocked
    • Skin chromas no longer show the incorrect champion
    • The “This skin is currently not available to purchase” tooltip should no longer appear when entering Champion Select
  • The player chat has been updated to the new UI tech we’re using in the shop (and other places). It may look a little different, but it still has the same good heart
  • If Lissandra uses R – Frozen Tomb after using the Hextech Rocketbelt, she no longer gains an increased amount of healing
  • Moving around Stridebreaker to a new item box location no longer refreshes its cooldown
  • Silvermere Dawn no longer increases movement speed and its tooltip now reflects as such
  • Guinsoo’s Rageblade no longer deals damage to turrets
  • Presence of Mind’s mana regen bonus no longer resets every time the champion attacks an enemy champion
  • Resistance Yorick’s R – Eulogy of the Isles’s Maiden of the Mist will no longer automatically move above him when he recalls
  • The champion using Shurelya’s Battlesong to buff an ally that receives a kill now properly receives assist credit
  • Yone can no longer critically strike with Guinsoo’s Rageblade when he uses his third Q – Mortal Steel attack in melee range
  • Divine Sunderer’s passive damage no longer works against turrets
  • Zoe’s E2 – Sleepy Trouble Bubble and Vel’Koz’s Q2 – Plasma Fission now properly proc Horizon Focus
  • Activating Turbo Chemtank when moving towards a first-tier turret with plates and out-of-vision no longer gives bonus movement speed
  • Players can no longer one-hit kill jungle creep (including the Drakes) through a series of steps involving Smite
  • Projectiles from Hextech Rocketbelt’s Supersonic no longer goes through champion-created terrain
  • Fixed Hextech Rocketbelt’s, Galeforce’s, and Stridebreaker’s tooltips to indicate that their dashes cannot pass through terrain
  • Tear of the Goddess’ mana charge no longer triggers off abilities used on Gangplank’s barrels
  • Fizz’s W – Seastone Trident can no longer trigger Tear of the Goddess’ mana charge twice
  • Ornn no longer causes crashes when picked in Intro Co-Op vs. AI games
  • Lucian’s Passive – Lightslinger properly triggers Muramana’s on-hit bonus damage
  • Muramana’s on-hit bonus damage now properly doubles every third attack when the user also has a Guinsoo’s Rageblade
  • Garen’s E – Judgment’s crit damage bonus is now properly 33%
  • Tahm Kench’s Q – Tongue Lash + W – Devour combo now properly breaks the Rift Scuttler’s shield
  • Ekko’s R – Chronobreak no longer forces him to attack the closest target on arrival
  • Miss Fortune’s Serylda’s Grudge or Everfrost-empowered E – Make It Rain no longer slows the enemy more than intended
  • Katarina can no longer stack Grievous Wounds effects with R – Death Lotus
  • Picking up a Summoner Spell shard as Zoe with W – Spell Thief while casting a Teleport shard will no longer duplicate the Teleport shard
  • Revitalize now properly increases heals and shields you cast onto or receive from allies by the intended amount.