Riot reveal new League of Legends features to punish toxic & AFK players - Dexerto
League of Legends

Riot reveal new League of Legends features to punish toxic & AFK players

Published: 3/Jul/2020 18:39

by Daniel Cleary


League of Legends developers Riot Games have announced some new features that they are working on to punish players who are intentionally losing or leaving matches in the popular MOBA.

As with many online multiplayer titles, League of Legends struggles with certain players who look to ruin the game for others, by intentionally feeding their opponents kills or even sitting idle in the fountain.


Following Voyboy’s video on the state of the Solo Queue matches, which received massive support from the League community, Riot has seemingly been doubling down on their efforts to punish problematic players.

Voyboy sitting on stairsVoyboy received a lot of support for his “The Sad State of League Solo Q” video.

While they are already testing out new features in some regions, such as bringing the report and mute buttons to the Champion Select phase, Riot’s Product Lead Cody “Codebear” Germain announced that more countermeasures would be on the way in the coming months.


In the Riot’s blog post on July 3, the League of Legends dev provided fans with an update and shared that they would be fully updating their behavioral guidelines or ‘Summoner’s Code’ to provide more clarity on what is deemed unacceptable.

“It’s been some time since we’ve updated the Summoner Code,” Germain explained, “we’ll more clearly call out situations that are viewed as disruptive, and more clearly indicate the consequences of those actions.”

League of Legends champion select screen
Riot Games
Riot Games are testing a ‘Report’ and ‘Mute’ button in the Champion select phase.

Along with the updated guidelines, they also announced that they are currently developing “enhanced automated detection methodology” to spot out and punish players who are found to be AFK or intentionally trying to lose a match.


While intentional feeding and going AFK/idle are the biggest problems seen with rogue teammates, Riot also revealed that they would be using it to monitor other gameplay behaviors down the line.

“We’re also taking stock of the state of other behaviors and mapping out our next steps for improving detection there as well in the future,” Codebear added.

Although they did not give a specific timeline for when exactly players can expect these changes, they have committed to providing players with a monthly update on their progress.

League of Legends

TFT Patch 10.22 to feature Keeper & Dazzler reworks, Morgana buffs, more

Published: 16/Oct/2020 1:59 Updated: 16/Oct/2020 2:22

by Andrew Amos


TFT Patch 10.21 featured a major rework to Divine, making it one of the strongest comps in the game. Could the same happen to Keeper and Dazzler after TFT Patch 10.22? There’s potential, with the two traits set to be the big talking points of the update.

The previous TFT Fates update drastically shook up the meta. Elderwood-Mages and Brawler-Ashe are out, Divine is the new meta composition everyone is running.


However, could there be some changes to that power balance in TFT Patch 10.22? One of Divine’s biggest counters, Dazzler, is set to get a huge buff in a trait rework. Keeper is also slowly creeping up the rankings too.

Here’s everything you need to know about TFT Patch 10.22, which is set to go live on October 28.

Lunar Empress Lux in League of Legends
Riot Games
Dazzler could be the answer to all your Divine worries.

Dazzler to cut up to 80% total attack damage after rework

Dazzler looked like one of the more interesting traits in TFT Fates, however it’s proven to be a relative flop compared to some more powerful counterparts. It’s much more efficient going Vanguard or Mystic for defensive traits than just slamming Dazzler in.

However, there might be a real reason to pursue Dazzler 4 after TFT Patch 10.22. The trait has been reworked so the more units you have on board, the stronger the attack damage reduction.

At two units, enemies will have their attack damage reduced by 50% for eight seconds ⁠— a buff on the current Dazzler 2. The big buff comes at four though, reducing enemy AD by a whopping 80% for eight seconds.


If you’re struggling against Duelist, Divine, Hunter, or any AD-centric compositions, Dazzler could be your get out of jail free card.

Riven in TFT Fates
Riot Games
Keeper is set to receive some more buffs in TFT Patch 10.22.

Keeper now gives units tenacity while shielded

Keeper as a trait has been in a bit of flux. While it was buffed in TFT Patch 10.21, and the trait is home to the ultra-powerful Riven and Kennen, it’s still fallen a bit flat.

Riot have acknowledged this, and are looking to make Keeper stronger for all units, not just Keepers themselves. Instead of granting a bonus shield to Keeper units, the trait will now give shielded units 75% tenacity (crowd control duration reduction).


The shield health is also going up at all ranks to compensate for the removal of the Keeper-specific increase, meaning all units ⁠— not just Keepers ⁠— will have an ultra-strong barrier.

Outside of the Keeper and Dazzler changes, Riot are targeting a few specific champions. Vayne and Morgana are getting buffs, while five-cost units Lillia, Kayn, and Lee Sin are all getting nerfed.

Spirit Blossom Lillia in TFT Fates
Riot Games
Lillia is one of three five-costs getting nerfed in TFT Patch 10.22.

You can find the full TFT Patch 10.22 preview notes below, courtesy of Surrender@20. Some of these changes might arrive in the B-Patch on October 20, but we will let you know when it rocks around.

TFT Patch 10.22 preview notes


Tier 1


  • Ability bonus true damage increased from 40/75/125 to 50/90/140

Tier 4


  • Ability damage increased from 250/400/2000 to 325/525/2000

Tier 5


  • Shadow assassin ability damage lowered from 65% to 50%

Lee Sin

  • Ability stun duration lowered from 3/4/10 to 1.5/2/10


  • Ability break sleep damage lowered from 500/750/1000 to 500/500/500



Effect changed: Dazzler’s spells reduce the attack damage of enemies hit for 8 seconds.

  • 2 units: 50% Attack Damage reduction
  • 4 units: 80% Attack Damage reduction


Effect changed: At the start of combat, Keepers grant themselves a shield for 8 seconds. While the shield holds, incoming crowd control durations are reduced by 75%.

  • 2 units: 200-strength shield
  • 4 units: 350-strength shield
  • 6 units: 650-strength shield