Riot Games partner with Marvel to tell the stories of League of Legends - Dexerto
League of Legends

Riot Games partner with Marvel to tell the stories of League of Legends

Published: 20/Nov/2018 18:12

by Joe O'Brien

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Riot Games have partnered with Marvel to create a series of comics based in League of Legends lore.

The partnership will produce a monthly series of comics, with the first released on digital platforms on December 19, that will culminate in a “complete collection” graphic novel releasing in May 2019.

Though little of it ever really emerges in-game, League of Legends hints at a deep, thought-out lore through the likes of the champion biographies. Aside from those and the fairly limited collection of digital comics, however, much of it remains unexplored.

The first product of the new partnership will be a graphic novel called “League of Legends: Ashe: Warmother”, focusing on Ashe’s origin story in the frozen region of Freljord. The story is written by Riot Games senior writer Odin Austin Shafer, with artwork by Nina Vakueva, who is best known for her work on “Heavy Vinyl”.

 “We love comics as a way to tell stories because it gives ‘League of Legends’ fans an opportunity to see the world of Runeterra and not just read about it,” said Greg Street, Head of Creative Development at Riot Games in a press release.

“We see similarities between the League of Legends Universe and the Marvel Universe, as both of them feature an array of characters with compelling and diverse backgrounds. Marvel’s success at developing a world through comics and creating great stories is industry-defining, and we’re thrilled to be working with them to bring our own stories to life.”

Marvel

As one of the original 40 champions, and the champion players were first introduced to in the game’s original tutorial – although the new version, updated in 2018, instead features Miss Fortune – Ashe is among the game’s more iconic characters, so it’s little surprise that she’s the first to get her own graphic novel.

In an interview with The Verge, Street apparently also said that they want to tell three kinds of stories: more detailed origin stories, stories that develop the narrative of different champions further, and “alternate universe” stories, such as the world in which Ahri, Kai’Sa, Evelynn and Akali form K-pop band K/DA.

League of Legends

TFT patch notes 10.22: Vayne & Vi buffs, Ahri nerfs, Dazzler rework

Published: 27/Oct/2020 19:35 Updated: 27/Oct/2020 20:21

by Andrew Amos

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TFT Patch 10.22 is locked and loaded! With Warwick out of the picture, Riot have got their sights set on TFT’s next big nemesis ⁠— Ahri. On top of that, Dazzler is getting a rework, and some five-costs are undergoing big changes.

Well, TFT Patch 10.21 was certainly exciting. Statikk Shiv-Warwick wasn’t the most fun thing to play against, and was swiftly nerfed in the B-Patch.

However, with the wolf gone, there’s still some other problems. Akali and Ahri are still terrorizing the meta, and others like Dazzler are lagging behind. TFT Patch 10.22 looks to fix all these issues and more, so let’s jump right in.

When is TFT Patch 10.22 being released?

TFT Patch 10.22 is dropping at the same time as League Patch 10.22 on October 28. The servers will go down for maintenance at around 5am local time (depending on server location), before coming back up three hours later at around 8am.

Be sure to get your last games in on Patch 10.22 in the wee-hours of Wednesday morning, as matchmaking will likely be disabled at around 3am.

Dazzler rework, Ahri nerfs headline TFT Patch 10.22

There are two major points of TFT Patch 10.22 ⁠— Dazzler is getting reworked, and Ahri is getting nerfed yet again.

On Dazzler, the trait is having its values swapped. Instead of each tier increasing the duration of the debuff, it will now increase the amount of attack damage reduced. At Dazzler 2, enemy AD will be cut by 50% for eight seconds. Dazzler 4 will cull a whopping 80%.

Ahri is also being targeted. The four-cost Spirit Mage reigns supreme as one of TFT’s best units, if not the best unit. Her Spirit Bomb is a whole-map nuke with the right items. However, Riot are looking at making it less so in TFT Patch 10.22 by cutting her damage.

Morgana in League of Legends
Riot Games
Morgana is also receiving additional buffs on top of the Dazzler rework.

Riot targets five-costs Sett, Ezreal, Lee Sin, Lillia

Riot are also looking at cracking down on five-costs. With the Chosen mechanic and the way the set is laid out, splashing in five-costs late is always a fine play. They are ultra powerful, even at one-star, compared to the other units.

Lillia and Lee Sin are all set to receive some nerfs. Lee Sin’s stun will be halved at one and two-star, while Lillia’s two and three-star sleep damage is being nerfed too.

Sett, on the other hand, is receiving a buff. His earlier mana nerfs hit him too hard, and as such, Riot are compensating for it with a bit more damage on his slams.

Sett in TFT
Riot Games
Sett is getting a compensation buff after TFT Patch 10.20 hit him hard.

Outside of the aforementioned, Vayne, Vi, Evelynn, and Nunu are all set for buffs. Akali is getting yet another nerf, as well as Ninja and Sharpshooter. Lissandra is also expected to be changed.

We’ve got the full TFT Patch 10.22 notes below, courtesy of Riot Games.

TFT 10.22 full patch notes

Champions

Tier 1

Fiora

  • Chosen Bonus: Health ⇒ Max Mana Reduction

Lissandra

  • 1000 Daggers Targeting: Attack Target ⇒ Highest Attack Damage

Vayne

  • Ability bonus true damage increased from 40/75/125 to 50/90/140

Tier 2

Vi

  • Chosen Bonus: Health ⇒ Max Mana Reduction
  • Spell Damage 250/400/600 ⇒ 250/400/800
  • Armor Shred Duration: 6 ⇒ 8 seconds

Tier 3

Akali

  • Mana Lock after Spellcast: 1 second ⇒ 1.25 seconds

Nunu & Willump

  • Consume Damage: 450/650/1300 ⇒ 450/650/1800

Evelynn

  • Last Caress Damage: 350/500/900 ⇒ 350/500/1400

Tier 4

Ahri

  • Spirit Bomb Damage: 500/750/3000 ⇒ 475/675/3000

Ashe

  • Fixed a bug where 4/5 of Ashe’s Flurry shots could not critically strike or be dodged

Morgana

  • Updated her Spell targeting to be slightly less random

Tier 5

Ezreal

  • Starting Mana: 75 ⇒ 90

Lee Sin

  • Primary Stun Duration: 3/4/10 ⇒ 1.5/2/10 seconds
  • Secondary Stun Duration: 1.5/1.5/10 ⇒ 1.5/2/10 seconds

Lillia

  • Damage to break Sleep: 500/750/1000 ⇒ 500/500/500

Sett

  • Chosen Bonus: Health ⇒ Spell Power
  • Spell Primary Target Damage: 35/45% ⇒ 40/60% max Health

Nunu and Willump

  • Will no longer eat Sett if he still needs to do sit ups.

Traits

Dazzler

Effect changed: Dazzler’s spells reduce the attack damage of enemies hit for 8 seconds.

  • Attack Damage Reduction: 50% ⇒ 50/80%
  • Duration: 5/15 seconds ⇒ 8 seconds

Ninja

  • (4) Attack Damage and Spell Power: 150 ⇒ 140

Sharpshooter

  • Damage reduction per ricochet: 65/50/35% ⇒ 55/50/45%

Keeper

  • Keeper Chosen now count as 2 Keepers and grant double the amount of shields

Cultist

  • Cultist Chosen now count as 2 Cultists and will grant Galio double the amount of star levels (e.g., a two-star Elise will grant Galio four star levels instead of two).

Systems

  • Players now take a minimum of 1 damage on losses
  • Chosen roll chances are now displayed in the Shop tooltip.

Items

  • Luden’s Echo Bonus Damage: Crowd-controlled or Shielded ⇒ Crowd-controlled targets
  • Rabadon’s Deathcap Spell Power: 70 ⇒ 75
  • Runaan’s Hurricane Bolt Damage: 75% ⇒ 100% Attack Damage
  • Statikk Shiv Damage: 75 ⇒ 80
  • Statikk Shiv Bonus Damage: 175 ⇒ 240
  • Statikk Shiv Fixed a bug where it could sometimes target invalid units (ie: during GA revive or Sett sit-ups)
  • Zeke’s Herald Attack Speed: 40% ⇒ 35%
  • ZZ’Rot Portal Taunt Duration: 2 seconds ⇒ 1 second
  • Fixed a bug where the Construct had 10 more AD than intended
  • Fixed a bug where you could access the initial Taunt by equipping ZZ’Rot mid-combat

Bugs

  • Divine’s damage reduction will no longer reduce true damage.
  • Exile will no longer fail to create their shield when placed next to a Galio summon.
  • Talon will now run through the attack flow when attacking with his spell. (This will trigger Rageblade, Shiv, etc.)
  • Taunts will no longer persist if the taunter becomes untargetable