League of Legends

LoL dev explains why controversial champion Yuumi is so difficult to balance

Published: 11/Jun/2019 11:14 Updated: 26/May/2020 15:30

by Joe O'Brien

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Riot Games have explained their approach to balancing controversial new League of Legends champion Yuumi.

The latest new champion to join League of Legends, Yuumi is designed to be played as a Support, with her defining mechanic being the ability to become Attached to ally champions, during which she is untargetable by any damage except from turrets.

Yuumi has been the subject of much debate since her release to the live servers on May 15. The champion was initially derided as one of the weakest Riot have ever made, debuting with the worst win-rate in ranked play ever.

Riot quickly responded with some emergency buffs, but while Yuumi’s online win-rate hasn’t exactly skyrocketed, with the Summer Split of the various professional leagues kicking off she has now proven incredibly powerful at the pro level, being almost universally banned across most leagues.

Due to her apparent power at the pro level and the style of play her Attached mechanic results in, Yuumi hasn’t been particularly popular with pros, with OpTic Gaming’s William ‘Meteos’ Hartman describing her as “the embodiment of what I don’t like about the game.”

Riot GamesYuumi hasn’t been too popular with professional players.

The latest pro player to weigh in on Yuumi is Golden Guardians AD Carry Matthew ‘Deftly’ Chen, who like many of his fellow pros isn’t particularly happy with the new champion, as he revealed in an interview with Upcomer.

“She’s  OP. I can’t believe Riot made that champ. It’s unreal. You can’t hit her when she’s in someone, but she can just weave her Q around the creeps and hit you for like a fifth of your HP and there’s no consequence. You can’t punish her.”

Deftly also agreed that Yuumi would be “super oppressive for the rest of the split” unless she is nerfed, but was confused by the fact that there aren’t currently nerfs being tested on the Public Beta Environment (PBE).

Riot developer Kevin ‘Captain Gameplay’ Huang has now weighed in on the approach to Yuumi, explaining that while they recognized that Yuumi was likely to be overpowered for those who could master the champion, her power level needed to reflect the actual success rate of most players, which was initially too low.

Captain Gameplay also stated that despite requiring a steep learning curve to get the most of, Riot also feel Yuumi is a good champion for absolute beginners, as her Attached mechanic gives her one less thing to think about and allows those who aren’t familiar with the game to “focus on using their abilities and watching allies/enemies’ actions.”

While pro players might have to wait a little while to see significant nerfs to the champion – likely meaning she will remain a high priority of bans in the short term – it does seem Riot is monitoring the situation and will have adjustments for the champion once her success rate between both pro and online play settles.

League of Legends

League of Legends patch 11.2: early notes, release time, more

Published: 20/Jan/2021 7:31

by Isaac McIntyre

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Riot has confirmed League of Legends patch 11.2 is arriving on schedule ⁠— just one day later than usual ⁠— and we’ve got all the early LoL patch notes, balance changes, and more for players to dig through ahead of the Jan. 20 update.

There’s plenty of buffs, changes, and nerfs coming in patch 11.2, but there’s one thing League of Legends players are excited for over all the rest: Viego, the Ruined King, the game’s 154th champion.

The mysterious, edgy warrior has been a part of LoL’s lore for quite some time, mainly through his fabled “Blade of the Ruined King,” a buildable item, but 2021 marks the first time he’s been a playable character in Riot’s flagship title.

Viego is now set to arrive in patch 11.2, after quite the wait.

Thursday’s update will also, as mentioned, deliver a host of changes for champions, items, and even runes that have been a tad over or under-power in Season 11 so far.

Here’s all the details on LoL patch 11.2, coming (just a little late) this week.

Viego, the Ruined King, arrives in League of Legends this patch.
Riot Games
Viego the Ruined King, champion 154, arrives in League of Legends this patch.

When is League patch 11.2 coming?

The first League of Legends of the new year is expected to roll out on Wednesday, Jan. 20. It will begin in Oceania at 10am AEST (4pm Tuesday PT), and will be rolled out in all regions at 8am from there.

Players can expect a few hours of downtime. Matchmaking and access to the LoL servers will be disabled around three hours before the patch is deployed. This will be around 6am PT on Jan. 6 for NA players, and 6am GMT for EU players.

LoL patch 11.2 early notes

Viego release locked for LoL patch 11.2

There’s a big new release on the way this week: Viego, the Ruined King, finally arrives in LoL patch 11.2. He’s been available for testing on the PBE for a week or so now, and the jungler is already taking players by surprise.

With a pseudo-assassin kit, he’s going to be a huge threat. Lurking in the shadows and controlling the magic that saps the Shadow Isles, you can expect Viego to absolutely ruin enemy teams. You can find more details on his release here.

Aatrox and Olaf headline LoL patch 11.2 nerf list

Lead gameplay designer Mark ‘Scruffy’ Yetter outlined the changes players can expect on League’s patch 11.2 in a tweet on January 7. The most important changes were nerfs to healing. Despite buffs to Grievous Wounds, drain tanks are still decimating the meta.

These “healing edge cases,” like Aatrox and Olaf, are only part of League’s healing problem. Riot are also looking at generic healing reduction across the board, especially Domination rune Ravenous Hunter.

The rune is getting a scaling nerf with reduced healing per stack.

Riot Games

Riot aims to “widen” tank build paths

Tanks are also getting a Mythic change. With Sunfire Aegis still dominating the meta, Yetter wants to open up the choice for tanks. Frostfire Gauntlet and Turbo Chemtank are both getting buffs, acting as cheaper options to Sunfire.

Senna gets love after item rework

A number of champions got just the perfect item for their kit in the Mythic item overhaul in preseason 11. However, a number of champions lost their identity ⁠— especially users who relied on Glacial Augment.

Senna is one of those champs, but Riot is looking out for her with healing changes. Umbral Glaive — one of her core items — is getting a price drop too.

True Damage Senna Prestige skin for League of Legends
Riot Games
Senna is getting some love after her power was stripped via the ‘Glacial Augment’ change.

Here’s the full League patch 11.2 notes. 

The Jan. 20 patch notes will be updated with official changes when Riot Games releases them, as OCE servers begin patching at 8am PT.

League of Legends patch 11.2: full notes

Champions

Aatrox

  • E [new] now amps World Ender (R) omnivamp to 25/30/35/40/45%.
  • R self healing lowered from 50/75/100% to 30/45/60%.

Akali

  • Q energy cost increased from 120-80 to 120-100.

Azir

  • Q cooldown decreased from 15-7 seconds to 14-6 seconds.

Caitlyn

  • Attack damage per level increased from 2.88 to 3.3.

Darius

  • Passive Noxian Might bonus AD reduced from 30-230 to 20-205.

Dr Mundo

  • Q health refund on hit increased from 40% to 50%, health refund on kill increased from 80% to 100%
  • E health cost reduced from 25-65 to 20-60, damage increased from 3-5% of maximum HP to 4-6%
  • R healing increased from 50-100% of maximum HP to 50-110%

Elise

  • Q damage reduced from 70-230 to 70-210.

LeBlanc

  • Health per level increased from 92 to 97.
  • Q mana cost reduced from 50-90 to 50-70.

Maokai

  • E mana cost increased from 60-80 to 60-100, damage AP ratio reduced from 1% to 0.8%

Nocturne

  • Q cooldown reduced from 10 seconds to 8.
  • R cooldown reduced from 150-100 seconds to 140-90.

Nunu

  • Movement speed reduced from 345 to 340.
  • Base HP reduced from 580 to 540.

Olaf

  • W lifesteal increased from 14-22% to 16-24%, healing amplification reduced from 0-50% to 0-33%.

Senna

  • Attack speed ratio increased from 20% to 30%.
  • Passive non-kill ghoul spawn chance increased from 22% to 28%, gold from ghouls increased from 3 to 8.
  • Q healing ratios increased from 40% AD/25% AP to 50% AD/40% AP.

Shaco

  • Passive base damage increased from 10-25 to 20-35.

Soraka

  • Q health restore increased from 50-90 to 50-110.
  • W heal increased from 80-220 (60% AP) to 90-230 (70% AP).

Trundle

  • Q bonus damage ratio increased from 10-50% total AD to 15-55%.
  • W attack speed increased from 20-100% to 30-110%.

Varus

  • Mana per level increased from 33 to 40.
  • R cooldown decreased from 120-60 seconds to 100-60.

Items

Chempunk Chainsword

  • Cost reduced from 2700 to 2600
  • Health reduced from 200 to 150

Essence Reaver

  • Mana restore changed from 3% maximum mana to 40% base AD and 16% bonus AD

Frostfire Gauntlet

Cost reduced from 3200 to 2800

  • New build path: Bami’s Cinder + Null-Magic Mantle + Cloth Armor + 850g

Ability haste increased from 15 to 20

  • Armor reduced from 50 to 25

Galeforce

  • Cloudburst cooldown increased from 60 seconds to 90

Gargoyle Stoneplate

  • Fortify resistance bonus increased from 3% (maximum 15%) to 5% (maximum 25%)

Hextech Rocketbelt

  • Movement speed boost reduced from 50% for 2 seconds to 30% for 1.5 seconds

Imperial Mandate

  • Cooldown timer changed from ally proccing to initial application of CC

Kraken Slayer

  • Proc now respects reduced on-hit modifiers

Phantom Dancer

  • Cost increased from 2500 to 2600
  • Attack speed increased from 40% to 45%

Runaan’s Hurricane

  • Cost increased from 2500 to 2600
  • Attack speed increased from 40% to 45%

Serpent’s Fang

  • Cost reduced from 2800 to 2600
  • AD reduced from 60 to 55

Shurelya’s Battlesong

  • New build path: Kindlegem + Bandleglass Mirror + 750g
  • Health reduced from 350 to 200
  • 5% movement speed stat changed to 40 Ability Power
  • Base mana regen increased from 50% to 100%

Sunfire Aegis

  • Mythic passive changed from 5 Ability Haste to 5% Tenacity and Slow Resist

Turbo Chemtank

  • Cost reduced from 3200 to 2800
  • New build path: Bami’s Cinder + Null-Magic Mantle + Cloth Armor + 850g
  • Ability Haste increased from 15 to 20
  • Magic Resist reduced from 50 to 25
  • Mythic passive changed from 5% Tenacity and Slow Resist to 5 Ability Haste

Umbral Glaive

  • Cost reduced from 2800 to 2600
  • New build path: Serrated Dirk + Long Sword + Long Sword + 800g
  • AD reduced from 55 to 50

Runes

Ravenous Hunter

  • Omnivamp lowered from [1% +2% per stack] to [1% + 1.7% per stack].