Overpowered Season 10 LoL item nerfed just 48 hours after release - Dexerto
League of Legends

Overpowered Season 10 LoL item nerfed just 48 hours after release

Published: 22/Nov/2019 5:06 Updated: 22/Nov/2019 5:31

by Andrew Amos


Season 10 of League of Legends has brought along some of the biggest updates in the game’s history, but the newly introduced Sanguine Blade proved to be so strong it was nerfed after just 48 hours on the live servers.

Preseason in League usually means a hotbed of updates for Summoner’s Rift, and there were plenty of major changes for the game’s ten year anniversary. The new Elemental Rift and Drake system has changed the way players look at the map, while a bunch of item categories were reworked.

One such update was the Lethality item update, which saw two new items get added to the collection. Umbral Glaive became a cheap replacement to the expensive Duskblade of Draktharr, while Sanguine Blade was the armor-shredding substitute for the now-removed Spear of Shojin.

While it brought some fresh changes to assassin build paths, Sanguine Blade proved to be powerful on almost every AD-based champion in the game. To stop the item’s terrorizing reign on the Rift, Riot has implemented a hotfix just 48 hours after its release to tone down some of its power.

Riot GamesSanguine Blade pre-nerf was one of the strongest items in League of Legends.

Gameplay designer Mark ‘Scruffy’ Yetter noted that the item had been nerfed on the first set of balance hotfixes for Patch 9.23 on November 21. 

The new Lethality item will now cost 100 gold more, upping its price to 3100. It will also give less attack speed, now only scaling to as much as 80% instead of 100% when isolated.

None of the item’s base stats have been touched, but it has lost some of its gold efficiency through the stat nerf, bringing it in line with other Lethality items.

The reason why Sanguine Blade was so strong was because of how cheap it was, and how good it was for solo laners and junglers. If you never approached more than a couple of enemies at a time, you would get a massive attack speed steroid to help decimate objectives and duels.

This meant that to deal with Sanguine Blade users, teams had to send multiple members across the map so the item passive wasn’t as strong, leaving them at a disadvantage across the rest of the Rift.

For junglers, they could buy the item and get a boost of attack speed and damage to help them shred through their jungle and get back to ganking and taking objectives. It was a must-buy item on a lot of champions, and often dictated which teams would win the game.

Riot GamesTryndamere is one of the best users of Sanguine Blade.

The changes to Sanguine Blade weren’t the only updates made shortly after the release of Patch 9.23. Ezreal has received a slight buff, after losing his primary keystone Kleptomancy in the preseason update hit the ADC hard.

He has gained a small amount of base HP and mana, and his Q damage has been buffed by five at all ranks. While it’s not a massive buff, these things stack up on champions like Ezreal, who is heavily reliant on his spells.

Kleptomancy’s replacement keystone, Prototype: Omnistone, has also been buffed. The cooldown between swapping keystone has been reduced by one second at all levels, meaning champions will be able to cycle through different runes quicker.

More changes are set to be on their way for the latest League of Legends patch, and we will keep you updated as they come in.

League of Legends

League patch 10.24 to nerf Samira, Eclipse, buff Kraken Slayer, more

Published: 18/Nov/2020 5:23 Updated: 18/Nov/2020 5:24

by Isaac McIntyre


Riot Games has confirmed the first update of Season 11, League of Legends preseason patch 10.24, is coming at the end of this PBE cycle, and will be headlined by a host of buffs & nerfs for the new Mythic items. Here’s all the early notes for the Nov. 25 update.

The next League of Legends update is expected to be “pretty big,” the LoL balance team has warned, as Riot Games looks to deal with the fallout of the massive Season 11 item overhaul.

A number of the new Mythic items, including Eclipse, Kraken Slayer, Liandry’s Anguish, and plenty more are in the firing line. There’s a few champions being tweaked too, including new release Samira, Tryndamere, and Kayle.

Here’s all the details on League of Legends Patch 10.24, coming next fortnight.

Riot rush out Mythic item changes

LoL patch 10.24’s headline change comes in the item section. Mythics have dominated the early stages of Season 11 ⁠— no surprise there, considering they’re extremely new.

What Riot didn’t plan on, however, is how strong some of the single-slot picks would be when released into Summoner’s Rift. This includes Eclipse, the lethality mythic, as well as Liandry’s Anguish, and a host of other top-class full build items.

These Mythic nerfs will also be paired with a handful of buffs to boost Season 11’s underperforming items. Tear of the Goddess and Kraken Slayer lead the buffs, while ADC items like Essence Reaver and Phantom Dancer are also included.

Samira is one of a handful of champions being nerfed in patch 10.24.
Riot Games
Samira is one of a handful of champions being nerfed in patch 10.24.

“Statistically, Kraken [Slayer] has been underperforming compared to the other two [Galeforce and Shieldbow] so giving it a boost should help it a bit,” Riot dev Ray Williams said on Reddit soon after the patch 10.24 changes were revealed.

He also confirmed Eclipse’s “proc frequency” would be the main target of the Mythic item’s patch 10.24 nerfs.

“It’s the highest win rate on most users, and it’s the most broad [pick] for Assassins, Fighters, and Marksmen,” he said, “so it’s gotta give power somewhere.”

Eclipse has turned AD carries -- assassins and marksman -- into deadly burst champions.
Riot Games
Eclipse has turned AD carries  assassins and marksman  into deadly burst champions.

Season 11 item icons reworked

As well as the balance changes coming for a host of the League of Legends mythics, Riot is also shipping minor changes to some of the Season 11 item icons.

The LoL community has been quite vocal about how “poor” many of the icons have been since release. Some have dubbed them “impossible to understand,” while others have just demanded the League item icons be reverted entirely.

Riot Games won’t be going that far, but they are tweaking them slightly to “improve icon clarity, icon differentiation, [and] rendering polish” in Season 11 preseason.

New “Cosmic” skins coming in patch 10.24

The next League of Legends skin line, “Cosmic,” will be coming in LoL patch 10.24. Nine champions are in line for the new variant cosmetics, including oft-forgotten characters like Illaoi, Vladimir, and crystal jungler Skarner.

Here’s the full list of new ‘Cosmic’ skins:

  • Anivia (Flight)
  • Illaoi (Invoker)
  • Nami (Destiny)
  • Nidalee (Huntress)
  • Hecarim (Charger)
  • Varus (Hunter)
  • Vladimir (Devourer)
  • Skarner (Sting)
  • Dark Cosmic Lissandra

All nine Cosmic skins, including the ‘dark’ Lissandra version, will be available for 1350 RP in the next patch. They will be released alongside the new “Prestige Star Guardian Soraka” skin, which can only be unlocked with prestige points.

League of Legends Patch 10.24 will drop on Wednesday, November 25. Dexerto will continue to add all planned balance changes as Riot reveals specific numbers.

League of Legends patch 10.24 early notes



  • W base damage 5-15 ⇒ 4-12; ability power ratio 0.5 ⇒ 0.25% max health per 100 ability power.



  • Passive attack damage from movement speed 15-30% ⇒ 12-24%.
  • E movement speed 25-85% ⇒ 25-75%.


  • Passive attack speed per 100 ability power 10% ⇒ 5%.


  • Passive melee bonus 2-19 (+10% base attack damage) ⇒ 2-19 (+7.5% base attack damage); dash range for immobilized enemies 800-1000 ⇒ 650-900.


  • Q passive attack damage 5-25 ⇒ 10-30; attack damage per 1% missing health 0.15-0.35 ⇒ 0.15-0.55. 


  • W has new passive: “Detonating Blight on champions and epic monsters reduces his basic abilities cooldowns by 12% of their maximum per stack.”
  • R missile speed lowered from 1950 to 1500.


AP Jungle

  • Healing no longer reduced from area of effect abilities against monsters.
  • Healing 12% ⇒ 10%.

Blade of the Ruined King

  • Cost 3100 ⇒ 3200.
  • Attack speed 30% ⇒ 20%.

Cosmic Drive

  • Ability power 70 ⇒ 75.

Demonic Embrace

  • DoT damage 1.5% ⇒ 1.25% max health per second.


  • Cooldown 6 seconds ⇒ 8 seconds.

Essence Reaver

  • Attack damage 40 ⇒ 50.

Hextech Rocketbelt

  • Base rocket damage 200-300 ⇒ 175-250.
  • Movement speed boost 75% ⇒ 50%.

Kraken Slayer

  • Attack damage 60 ⇒ 65.
  • Proc damage 60 (+0.3 base attack damage) ⇒ 60 (+0.45 base attack damage).

Liandry’s Anguish

  • DoT damage 15 (+2.5% ability power) (+1% target health) ⇒ 15 (1.5 ability power) (+1% target health).

Lich Bane

  • Spellblade ability power ratio 50 ⇒ 40%.

Ludens Tempest

  • Damage 100 (+15% ability power) ⇒ 100 (+10% ability power).

Moonstone Renewer

  • Base healing 30-60 ⇒ 60-90.
  • Healing amplifier 0-150% ⇒ 0-100% over 4 seconds (max heal 75-150 ⇒ 120-180).

Nashors Tooth

  • On hit ratio 25% ⇒ 20% ability power.

Night Harvester

  • Damage proc base 175-250 ⇒ 125-200.

Phantom Dancer

  • Cost 2900 ⇒ 2700.
  • Buff duration 2 ⇒ 3 seconds.

Prowlers Claw

  • Attack damage 55 ⇒ 60.


  • Damage amp 3% per second (max 15) ⇒ 2% per second (max 10).

Serpent’s Fang

  • Shield Reaver 50 (+40% base attack damage) ⇒ 70 (+40% base attack damage).

Tear of the Goddess

  • Base mana 150 ⇒ 240.
  • Max mana from stacks: 450 ⇒ 360.