Major Senna, Yuumi, Ryze changes coming in League of Legends 9.24 patch - Dexerto
League of Legends

Major Senna, Yuumi, Ryze changes coming in League of Legends 9.24 patch

Published: 3/Dec/2019 12:17 Updated: 4/Dec/2019 8:47

by Kamil Malinowski

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Riot Games have given fans a sneak-peek into League of Legends patch 9.24, sharing many of the changes they will be making in the upcoming update. 

League of Legends’ newest champion, Senna, hit live servers in November. The long-range AD-carry/support hybrid has made her mark on the game by dominating the bottom lane, and it looks like Riot will attempt to put a stop to it.

Lead gameplay designer Mark Yetter and senior champion designer August Browning shared some of their early patch notes, with the newest champion being the key talking point. 

Riot GamesLeague of Legends’ Senna is set to see some nerfs.

“The goal is to nerf Senna in all positions, but hit ADC Senna MORE than support (ADC is 2-3% stronger on preseason patch)” said August, before adding a list of the changes being made.

LoL’s newest champion seems to be taking a big hit, with just about everything about her receiving a nerf. Her health per level is decreased by 10, her passive is nerfed by almost 4% and her abilities are receiving a reduction in either damage or duration.

Senna isn’t the only one facing changes, however, as Ryze, Kassadin, Akali, and Garen are all set for nerfs of their own. Meanwhile, a lengthy buff list means things are looking good for Yuumi, Braum, Karma, Rammus, Amumu, Azir, Corki, and Sivir. In addition, the conqueror and omnistone runes are being changed, as well as the reward for defeating the Rift Herald. 

Mark Yetter has now shared a full list of specific changes being made in the upcoming update which can be seen below.

League of Legends update 9.24 early patch notes

Champion Nerfs

Senna

Base Stats

  • Recommended items have been updated
  • Health Growth: 85 >>> 75

P – Absolution

  • Soul drop chance on minions Senna kills: 5.55% >>> 1.67%
  • Champion clones no longer drop souls
  • Allied Bards can no longer kill souls with Q

Q – Piercing Light

  • Damage: 50-170 (0.5 bonus AD) >>> 40-160 (0.4 bonus AD)

W – Last Embrace

  • Root duration: 1.45 – 2.25 >>> 1.25 – 2.25 seconds

R – Dawning Shadow

  • Damage AP ratio: 0.4 >>> 0.5
  • Shield AP ratio: 0.4 >>> 0.5

Ryze

Q – Overload

  • Damage: 80-180 >>> 65-165

 

Kassadin

Q – Null Sphere

  • Cooldown: 9 >>> 11-9

W – Nether Blade

  • Mana restore: 4-8% >>> 4-6% missing mana

 

Akali

Q – Five Point Strike

  • Hitbox behind Akali
  • Rank 5 bonus damage to minions: 133% >>> 125%

 

Garen

E – Judgement

  • Spins per attack speed: 1 per 20% >>> 1 per 25%
  • Damage increase per level: 8.2 >>> 6.6

Champion Buffs

Yuumi

P – Bop ‘n’ Block

  • Now also restores 50-160 mana (based on level)
  • Shield: 50-300 >>> 50-400

Q – Prowling Projectile

  • Mana cost: 75/80/85/90/95/100 >>> 85/90/95/100/105/110
  • AP ratio: 0.45 >>> 0.3
  • Empowered damage: 50/85/120/155/190/225 (+0.65 AP) >>> 50/95/140/185/230/275 (+0.4 AP)
  • Missile duration: 3 >>> 2 seconds

W – You and Me

  • Now has a 0.25s channel time when attaching from an unattached state
  • Yuumi no longer follows Summoner Spell Teleport
  • Immobilizing Yuumi places this spell on a 5 second cooldown
  • Adaptive force increase: Yuumi and her ally grant each other 5/7/9/11/13 + 4/7/10/13/16% of their respective adaptive force >>> Yummi increases her ally’s adaptive force by 12/14/16/18/20 + 12/14/16/18/20% and grants herself the same amount

E – Zoomies

  • Cooldown: 18/17/16/15/14 >>> 12/11/10/9/8
  • Mana cost: 30/40/50/60/70 >>> 100/115/130/145/160
  • Healing: 30/40/50/60/70 (+0.1 AP) >>> 70/110/150/190/230 (+0.3 AP)
  • Movement Speed: 25% >>> 15%
  • [CHANGED] Movement Speed no longer decays
  • [REMOVED] No longer has charges
  • [REMOVED] No longer does increased healing based on missing health
  • [NEW] Now grants 25/30/35/40/45% attack speed
  • Buff duration: 2 >>> 3 seconds

 

Braum

Base stats

  • Health: 540 + 87/lvl >>> 540 + 98/lvl
  • Health regen: 8 + 1/lvl >>> 8.5 +1/lvl

W – Stand Behind Me

  • – Cooldown: 14-10 >>> 12-8 seconds
  • Mana cost: 50-70 >>> 40 at all ranks
  • Armor and MR granted to ally: 10-26 + 10-16% of Braum’s bonus Armor/MR >>> 10-26 + 12%
  • Armor and MR granted to Braum: 10-26 + 10-16% of Braum’s bonus Armor/MR >>> 10-26 + 36%

R – Glacial Fissure

  • Base damage: 150-300 >>> 150-450
  • Knockup to the first target now scales from 0.25 to 1 – 1.5 seconds at all ranks based on the distance from Braum. Every other target hit is knocked up for 0.25 seconds.

 

Karma

E – Inspire

  • Shield 70-170 >>> 80-200

 

Rammus

Base stats

  • HP per level: 86 >>> 95

E – Frenzying Taunt

  • Cooldown: 12 >>> 12-10 seconds

 

Amumu

Q – Bandage Toss

  • Cooldown: 12-8 >>> 10-8 seconds

 

Sivir

Base stats

  • AD: 61 >>> 63

 

Systems Changes

Conqueror

  • Ranged champion heal: 15% >>> 8% of damage dealt
  • Buff duration: 8 >>> 6 seconds

 

Rift Herald

  • Charge base damage: 1500 >>> 2000
  • Charge damage per Herald level: 175 >>> 125

 

Omnistone

Omnistone smart logic

  • Omnistone now tells you how much damage it’s dealt, and how many buffs it’s granted. Buffs include: Lethal Tempo ASPD, Fleet Footwork Haste, PTA AMP, Hail of Blades ASPD, Predator Haste, Phase Rush Haste, Aery Shield, Aftershock Resists, or Glacial Slow
  • You are more likely to get Predator when not near enemy champions, and less likely to get it when in combat with nearby enemy champions
  • You are more likely to get Dark Harvest when near low health enemy champions
  • You are more likely to get Hail of Blades when near low health enemy champions if you’re building AD or ASPD
  • You are more likely to get Conqueror when you and enemies are high health. Increased chance if you are melee
  • You are more likely to get Fleet if you are low health and below level 9
  • You are more likely to get Glacial Augment if you have a glacial item off cooldown
  • You are more likely to get Summon Aery when you have healing/shielding power and are near a low health ally who’s in combat
League of Legends

Tahm Kench rework coming in LoL Season 11: everything we know

Published: 26/Nov/2020 6:17

by Isaac McIntyre

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Tahm Kench is set to have his ‘acquired taste’ adjusted slightly in early 2021. The River King will be receiving a mini-rework targeting Devour and Abyssal Voyage during the Season 11 preseason, Riot devs have revealed — and it looks like it will soon be time to unbench the Kench again.

Riot unveiled their plans for the notorious support in a dev blog in late June. Their idea to “carefully balance” the River King, game designer Kevin ‘Captain’ Huang said, was to target his two most iconic abilities: his deep-diving ultimate, and his ‘Devour’ mechanic.

“It’s no secret [Tahm Kench] is one of the champions most famous for being weak for a vast majority of players because his kit is strong for pros,” Huang said. “Tahm has a lot of power that specifically requires the highest degree of coordinated play.”

The main issue with these kinds of champions ⁠— a category other famous picks like Kalista and Ryze also fall into ⁠— is “if they ever rise about 44-45% win rate [in their roles], they simply take over the professional scene,” Huang explained.

Riot’s aim, then, is to tweak his two “high skill cap” moves in the Season 11 mini-rework. TK’s ultimate, Abyssal Voyage, will be switched to his ‘W’ ability, while Devour/Regurgitate will be the River King’s ultimate heading into Season 11.

Tahm Kench could see his iconic kit shuffled around slightly in a Season 10 mini-rework.
Riot Games
Tahm Kench is set to see his iconic kit shuffled around slightly in a Season 11 rework.

Abyssal Voyage, Devour being reworked

There’s a few smaller tweaks the devs have already tabled for these two abilities too. Kench’s Abyssal Voyage would become the support’s “new engage tool,” would be “faster” and have a “shorter range”. It would also deal damage, and knock up enemies on arrival.

His Devour ability, which would be headed to the premiere “R” slot, would come with damage (for enemies) or a shield (for allies) depending on targets. On top of that, its cooldown would be stretched, and obviously it would be locked behind a level 6 experience barrier.

“We have moved Devour to his ult slot, where it gets to be significantly more powerful as a spell cast, and therefore less dependent on allies,” Huang said.

“With a longer cooldown and no access to the ability before [level] 6, opponents should also be able to capitalize on its downtimes [in better ways.]”

River King gets more self-healing

Finally, Tahm Kench may be getting a bit more self-healing in his reworked kit, with his Q ability Tongue Lash currently giving the River King a little HP top-up on-hit.

The last time Tahm Kench was handed a balance update outside of minor bug fixes was in League Patch 9.19, last season. His Thick Skin passive had its ‘Grey Health’ bonus changed from 30-100% (based on levels) to 75% at all levels.

Most of Tahm Kench's kit will be changed in Season 11.
Riot Games
Most of Tahm Kench’s kit will be changed in Season 11.

When will Tahm Kench be updated?

These new changes have been in Riot’s testing chambers for more than half a year now, but it looks like we may have to wait just a little bit longer before the new Tahm Kench actually arrives.

Originally, Riot said the River King’s ability update would arrive “after the Worlds patch [10.19].” That expected release date has rolled up in the distance, arrived, and now is weeks in the rearview mirror; Season 11’s preseason has begun.

The Tahm Kench rework will land after that, Riot Phlox confirmed on Nov. 25.

He said, “The TK rework is coming once preseason is more settled, and we have time to finish up the work and allocate the resources. Really would prefer to have it out before pro starts again, but I sadly can’t just slap a timeline here.”

The plan was originally to “avoid upheaval” around the pro scene, but that appears to have fallen by the wayside, at least for the time being.

Riot admits the River King is hard to balance around solo queue and pro play at the same time.
Riot Games
Riot admits the River King is hard to balance around solo queue and pro play at the same time.

Tahm Kench “thicc” changes, as Phlox called them, aren’t the only ones planned champion-wise in League of Legends’ huge Season 11 shakeup either.

Support Pantheon is being targeted in patch 10.25, in an attempt to shift the Artisan of War top lane again, while Amumu has just been whacked with a hefty chunk of nerfs after the new item reworks fired his win rate into the clouds.