League of Legends: Riot Games details major overhaul for ARAM in Patch 9.7 - Dexerto
League of Legends

League of Legends: Riot Games details major overhaul for ARAM in Patch 9.7

Published: 19/Mar/2019 22:03 Updated: 19/Mar/2019 23:03

by Alan Bernal

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The All Random All Mid (ARAM) mode in League of Legends is getting a familiar facelift in Patch 9.7 while bringing game changing updates for various features to mix up the formula.

After Riot Games collected extensive feedback from both Nexus Blitz and ARURF+, the company is going to experiment with ARAM by introducing popular aspects from those limited timed modes.

Senior Game Designer Stephen ‘RIOT_MORT’ Mortimer announced the imminent changes to the Abyss which will see the return of Butcher’s Bridge while adding in dynamic changes such as mode-specific champion buffs/nerfs and a new summoner spell.

New Summoner Spell

Fans will be excited to take a trip back to Bilgewater, but things will be a lot different starting with the new ARAM summoner spell Backtrack. The new ability will replace barrier and give a small shield as well as escape when activated.

Backtrack will dash a player toward their Fountain but will vary in distance for range champs as opposed to melee ones.

Riot GamesAlthough Ziggs is great fun, the ARAM the Hexplosives Expert could get real tilting to play against in a map with only one lane.

The Ban System

Banning champions is coming to ARAM. Just like in Summoner’s Rift, the ban system will let each team disable five characters from champ select.

As an added measure for this experiment, banned champs will not be able to get selected via reroll either.

Quicker Games

Riot is trying to reduce the length of ARAM games across the board since it’s supposed to be a more linear League experience by nature.

To do this, minions are going to start spawning sooner while moving much quicker after 15 minutes, and those rates will get increasingly faster until it caps at 25 minutes.

Similarly champions will deal 10% damage to structures until 15 minutes when the damage steadily increases to the 25 minute cap of 30%.

Riot GamesSome longtime players will be happy to go back to Butcher’s Bridge soon.

While the patch is going to include a bevy of new or updated items like the Mariner’s Vengeance, the melee-only Ghostwalker boots, and more, the changes have all been made to give ARAM more mode-exclusive strats to make the game feel a bit more unique.

Riot Games are very aware that some of these changes are huge, which is why they are more than willing to rollback what doesn’t work at the end of 9.7 based on player feedback.


To find the full slate of changes coming to specific Runes and Champions exclusively for ARAM, check out the notes below.

Runes Adjustment

As we did with Nexus Blitz and ARURF+, we’ve adjusted some of the numbers on various runes. Since ARAM is a shorter game mode, certain runes like Gathering Storm were just really bad choices, but now they should be viable options. In addition, there were a few runes that were really powerful in ARAM, so we’ve tuned them down. They should still be good options, but hopefully not always must-picks.

08_Runes

PRECISION

  • TriumphRestore 6% (from 12%) of your missing HP and grant 10 (from 20) gold
  • Presence of Mind: Restore 10% (from 20%) of your max mana and 6% (from 10%) of your ult cooldown

DOMINATION

  • Electrocute: Cooldown 15-10 seconds (from 25-20 seconds)
  • Predator: Cooldown 100-80 seconds (from 150-100 seconds)
  • Taste of Blood: Cooldown 15 seconds (from 20 seconds)
  • Ghost Poro: Cooldown 25 seconds (from 60 seconds)

SORCERY

  • Nullifying Orb: Cooldown 30 seconds (from 60 seconds)
  • Nimbus Cloak: Cooldown 30 seconds (from 60 seconds)
  • Gathering Storm: Every 7 minutes (from 10 minutes)

RESOLVE

  • Grasp of the Undying: Permanent health gained is 10 (from 5) for melee, 6 (from 3) for ranged
  • Conditioning: Activates at 8 minutes (from 10 minutes)
  • Overgrowth: Gain 5 health (from 3) for every 8 monsters absorbed; at 80 monsters (from 120) gain additional 2.5% HP

INSPIRATION

  • Magical Footwear: Gives at 8 minutes (from 10 minutes)
  • Perfect Timing: Activates at 4 minutes (from 10 minutes)
  • Minion Dematerializer: Initial cooldown of 2 minutes (from 4 minutes)

Champion Balance

And finally, let’s talk champion balance. With very few exceptions (ex: Shyvana’s passive) we’ve never really committed the resources to balancing ARAM because we believe champions should behave similarly on both SR and ARAM, so players don’t have to re-learn their picks on different maps. But we tested some low-complexity approaches to balance in both Nexus Blitz and ARURF+ and found them to be quite successful in making the majority of champions viable in those modes. So we’re going to apply that learning to ARAM.

Our goal is not to completely shuffle the tier list, but simply to narrow the gap between the top and the bottom. Ziggs and Sona should still be strong picks, just not “makes you want to surrender when you’re matched up against them” strong! Here’s the full list of nerfs and buffs:

NERFS:

  • Ashe: -5% damage dealt
  • Illaoi: +5% damage taken
  • Janna: +5% damage taken
  • Jhin: -5% damage dealt
  • Jinx: -5% damage dealt
  • Kog’maw: -8% damage dealt
  • Lux: -8% damage dealt
  • Maokai: -8% damage dealt & +5% damage taken
  • Miss Fortune: -5% damage dealt
  • Nasus: -5% damage dealt
  • Sion: +5% damage taken
  • Sivir: -8% damage dealt
  • Sona: -10% damage dealt & -25% healing done
  • Teemo: -8% damage dealt
  • Veigar: +5% damage taken
  • Vel’Koz: -5% damage dealt
  • Yorick: +8% damage taken (doesn’t apply to Maiden of the Mist)
  • Ziggs: -15% damage dealt

BUFFS:

  • Akali: +12% damage dealt & -8% damage taken
  • Bard: +8% damage dealt & -5% damage taken
  • Evelynn: +12% damage dealt & -5% damage taken
  • Hecarim: -10% damage taken
  • Kindred: +10% damage dealt
  • Khazix: -10% damage taken
  • LeBlanc: +12% damage dealt
  • Lee Sin: +8% damage dealt & -10% damage taken
  • Nidalee: +15% damage dealt
  • Nocturne: +5% damage dealt & -10% damage taken
  • Rek’sai: +10% damage dealt & -10% damage taken
  • Rengar: -10% damage taken
  • Ryze: +8% damage dealt & -5% damage taken
  • Sejuani: -10% damage taken
  • Tryndamere: +10% damage dealt & -10% damage taken
  • Warwick: -8% damage taken

These balance changes are up for evaluation just like the other tests during this 9.7 mini-event, so these exact numbers might not last. Based on the results during 9.7 and feedback from you, we’ll be making adjustments as necessary.

League of Legends

League patch 10.25 to feature Rell release, Pantheon & Anivia reworks

Published: 1/Dec/2020 6:52

by Isaac McIntyre

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Riot Games has confirmed League of Legends patch 10.25 ⁠— quite likely the last LoL update of 2020 ⁠— is locked and loaded for next week. Here’s all the early notes for the Dec. 9 patch, including the release of Rell, and more.

League is all set to goodbye 2020 and officially move into Season 11 with the release of patch 10.25 next week. The update, which will drop a day early on December 9, is set to be a big one too; there’s a new champion, and two mini-reworks to boot.

There’s also a handful of champions that will be getting tweaks next patch, including Rengar, Talon, Warwick, and Wukong, as well as more set to be announced over the next week.

Here’s all the details on League of Legends Patch 10.25, set to drop on Dec. 9.

League patch 10.25 debuts Rell, the Iron Maiden

Riot are releasing one final champion ahead of Season 11: Rell, the Iron Maiden.

Unveiled recently in a cryptic trailer, Rell is a cross between a mage and a tank, utilizing metalmancy in order to transform her metallic steed into full-blown plate armor to protect herself while battling on Summoner’s Rift.

Rell is a product of the Black Rose Academy, the same establishment set up by the infamous trickster LeBlanc. Inducted to the school at a young age due to her metalmancy skills, Rell thrived in the harsh environment of Noxus’ most terrifying tower of terror, defeating all of the opponents her training threw at her.

Here’s all the details on the Iron Maiden, League’s 152nd champion.

LoL-Rell
Riot Games
Riot are releasing one last League champion, Rell, in Season 10.

Pantheon shifts out of support

Pantheon has been out of control across the Rift since his Season 10 rework; the LoL bruiser was originally planned to stay in the top lane, but spilled out into mid lane and support.

The aim of these new 10.25 nerfs, Riot Phlox revealed, is to curtail Pantheon’s power across the pro scene, and in mid and support, in an effort to give top lane “a place to shine” again. Phlox unveiled the nerfs on Twitter on Nov. 23.

All four of Pantheon’s abilities are coming under the microscope. His Q, “Comet Spear,” will only have its cooldown and mana cost tweaked, while E, “Aegis Assault,” will lose its iconic tower shot blocks. His W, “Shield Vault,” is getting a damage spike too.

Finally, his Q and E’s empowered versions are having bonuses stripped out of them, while “Grand Starfall,” his cross-map ultimate, now deals extra damage too.

Eclipse has turned AD carries -- assassins and marksman -- into deadly burst champions.
Riot Games
Pantheon is running rampant in the bot lane, and has earned himself a “mini-rework.”

28 champions, 19 items set for changes

On top of the champion releases and mini-reworks, Yetter also revealed Riot are planning on delivering a bulk bucket of League of Legends nerfs and buffs ahead of their Christmas break.

As mentioned before, Rengar, Talon, Warwick, and Wukong are all on the target list. Kayle, Kayn, Fizz, Morgana, Annie, Galio, Samira, and Jhin (nerfs) will all be in LoL patch 10.25 as well, alongside Lulu, Taliyah, Twitch, Mordekaiser, Qiyana, Karthus, Nidalee, Lee Sin, Gragas, Ivern, Nasus, Seraphine, Yasuo, and Yone (buffs).

Champions aren’t the only headliners in League patch 10.25 either. Nearly 20 items are being tweaked for balance in the December update, including Sunfire Aegis and Infinity Edge.

Frostfire Gauntlet, Turbo Chemtank, Seekers Armguard, The Collector, Muramana, Immortal Shieldbow, Galeforce, Kraken Slayer, Rapidfire Cannon, and more are also set to receive buffs and nerfs in the final League of Legends patch of 2020.

Battle Queen, Elderwood skins coming in LoL patch 10.25

The next League of Legends skin line, “Battle Queen,” will be coming in LoL patch 10.25. Five champs are in line for the new cosmetics, including new champ Rell, and a special Prestige Edition skin for mid lane mage Diana.

Here’s the full list of champs getting ‘Battle Queen’ skins:

  • Rell
  • Janna
  • Katarina
  • Qiyana
  • Diana (Prestige)

There’s actually two skin lines coming next patch too, as League’s balance team finishes on a high. This one is the new variants that have got everyone in a fever; a number of oft-forgotten champs are receiving new variants.

Here’s the full list of champs getting ‘Elderwood’ skins:

  • Azir
  • Ivern
  • Ornn
  • Rakan
  • Xayah

League of Legends Patch 10.25 will drop on Wednesday, December 9. Dexerto will continue to add all planned balance changes as Riot reveals specific numbers.

League of Legends patch 10.25 early notes

Champions

Lulu

  • Q damage 80-220 (+50% ability power) ⇒ 70-210 (+40% ability power); [removed] damage no longer reduced on enemies after first; [new] striking an enemy with both missiles will deal 25% bonus damage.

Rengar

  • W damage healed from monster attacks increased from 50% bonus ⇒ 100%, [new] deals 50-100 (per level) extra damage to monsters.

Seraphine

  • Health points per level 80 ⇒ 90.
  • W [new] now grants herself 90-180 (+45% ability power) shield.

Taliyah

  • Base armor 20 ⇒ 24.
  • Armor per level 3.5 ⇒ 3.25.
  • Q worked ground size 450 ⇒ 375.

Talon

  • W mana cost lowered from 55-75 ⇒ 45-65, return damage increased from 45-125 ⇒ 45-145, slow duration increased from 1s ⇒ 1.25s.

Warwick

  • Passive damage on-hit increased from 10-44 (based on level) ⇒ 12-46.

Wukong

  • W [new] deals 120-300 + 120% ability power damage to monsters.

Reworks

Anivia

  • Attack delay cast offset increased from -0.008 ⇒ -0.1.
  • Basic attack missile speed increased from 1500 ⇒ 1600.
  • Q [new] now chills enemies it passes over; passthrough damage 60 ⇒ 160 (+45% ability power) ⇒ 50-130 (+25% ability power); explosion damage 60-160 (+45% ability power) ⇒ 70-210 (+50% ability power); cooldown 10-8 ⇒ 11-7; mana cost lowered 80-120 ⇒ 80-100; missile speed 800 ⇒ 950.
  • W length 400-800 ⇒ 500-800; cooldown changed from 17 ⇒ 20-16.
  • E mana cost 50-90 ⇒ 40; damage increased 50-150 (+50% ability power) ⇒ 60-180 (+60% ability power).
  • R cooldown 6 ⇒ 4/2.5/1s; damage 40-80 (+12.5% ability power) ⇒ 30-60 (12.5%).
  • Read full details here.

Pantheon

  • Movement speed 355 ⇒ 345.
  • Q cooldown 10-8 ⇒ 8-6, mana cost 40 ⇒ 30; empowered Q no longer slows.
  • W damage 60-140 ⇒ 60-260.
  • E no longer blocks tower shots, retreat movement penalty 50% ⇒ 25%; empowered E no longer extends duration upon empowerment; [new] when Pantheon slams his shield he gains 60% move speed for one second.
  • R [new]: the spear that lands before Pantheon now slows for 50% and applies an unenpowered spear’s worth of damage in a small area around it.
  • Real full details here.