Problematic champion Aphelios has been touted for more nerfs on League of Legends Patch 10.2, while some underwhelming aspects of pre-season like Rift Herald will be given a leg-up.
After Patch 10.1 arrived on January 8, Riot has already looked towards what they want to change in Patch 10.2.
While it’s not due to arrive until January 23, Lead Gameplay Designer Mark ‘Scruffy’ Yetter has already revealed which champions and items the update will be targeting.
Aphelios has been nerfed once again on Patch 10.2
The big news is that Aphelios is once again on the nerf list, despite having been nerfed in patch 10.1. As one of the game’s newest champions, and also its most complex to date, Aphelios has received a mixed response so far from players.
While there was initially plenty of excitement for the first character to truly break the typical champion mold, with Aphelios introducing new mechanics like weapon switching which make him unique, in practice many players have found him too powerful.
Calibrum will be getting a Q cooldown increase, and the mark will do less damage. It’s also losing its scaling from 20-40 damage, instead having a flat 15 damage at all levels.
Severum’s Q will have its attack damage scaling reduced by 5% down to 30% bonus AD, but the basic attacks will remain unchanged. For Crescendum, the mini spawned weapons will now do less damage later in the game, reducing his ability to shred towers and tanks.
Joining Aphelios on the nerf list are Nautilus and Qiyana, two of the stronger champions in the game right now. Nautilus is losing some damage on his Q at all ranks, while the attack speed bonus from Qiyana’s W now scales, reducing her power early but buffing her late.
Nautilus has also been nerfed after dominating the support meta over the last few months.
Meanwhile, several champions are in line for some buffs, including enchanter supports Karma and Lulu, as well as Draven, Trundle, Viktor, and Ziggs. Frozen Heart will also be receiving a buff.
The Rift Herald will also be getting a buff, after the preseason significantly reduced the impact one herald could have. It’s now easier to kill, with 1,000 to 2,000 reduced health depending on level.
The quicker time to kill may prompt players to drive by the pit every six minutes in the early game to pick Shelly up as it shouldn’t take too long. However, it’s still unlikely to trump dragons in priority, so the top side of the map shouldn’t be seeing any love in the early game for now.
Riot Games has now shipped League of Legends patch 10.24 — a little earlier than usual, we will add — as Season 11 preseason testing continues on live servers. Here’s everything you need to know about LoL’s new Nov. 23 update.
LoL patch 10.24 has arrived, a day early due to Thanksgiving, and the hefty Nov. 23 update is keeping up the Season 11 momentum. There’s a number of champions being tweaked in this week’s patch, including Varus, Amumu, Samira, and Yasuo.
The meat of the patch, however, comes in the continued Season 11 item changes. Riot pulled the trigger on their mammoth League shop overhaul in patch 10.23, and now they’re continuing to balance the changes across the 2021 preseason.
Here’s everything included in the League of Legends patch 10.24 notes.
League preseason patch 10.24 notes
Amumu knocked down a peg
Tanky little jungler Amumu has been the shock breakout star of LoL patch 10.23. The Sad Mummy was a big winner from the Sunfire Aegis dominance; the jungler could even solo-kill Baron Nashor at 20 minutes with the Season 11 item changes.
Reasonably enough, Riot took notice, especially after Amumu was “pushed from strong to overwhelming.” Patch 10.24 is targeting his damage over time, in an attempt to slow his newfound strength. His W, “Despair,” was the main ability hit in this update.
Amumu is far from the only champion being changed in patch 10.24 though. Tryndamere and Varus are being buffed, while Hecarim, Kayle, and Samira are all joining the Sad Mummy in the Nov. 23 update’s nerfs column.
Amumu, the Sad Mummy, is being punished for his patch 10.24 dominance.
Riot rush out Mythic item changes
LoL patch 10.24’s headline change comes in the item section. Mythics have dominated the early stages of Season 11 — no surprise there, considering they’re extremely new.
What Riot didn’t plan on, however, is how strong some of the single-slot picks would be when released into Summoner’s Rift. This includes Eclipse, the lethality mythic, as well as Liandry’s Anguish, and a host of other top-class full build items.
These Mythic nerfs will also be paired with a handful of buffs to boost Season 11’s underperforming items. Tear of the Goddess and Kraken Slayer lead the buffs, while ADC items like Essence Reaver and Phantom Dancer are also included.
“Statistically, Kraken [Slayer] has been underperforming compared to the other two [Galeforce and Shieldbow] so giving it a boost should help it a bit,” Riot dev Ray Williams said on Reddit soon after the patch 10.24 changes were revealed.
He also confirmed Eclipse’s “proc frequency” would be the main target of the Mythic item’s patch 10.24 nerfs.
“It’s the highest win rate on most users, and it’s the most broad [pick] for Assassins, Fighters, and Marksmen,” he said, “so it’s gotta give power somewhere.”
Eclipse has turned AD carries — assassins and marksman — into deadly burst champions.
10-minute surrender added in League patch 10.24
Riot has made a long-awaited change in League patch 10.24; players dealing with AFK — “away from keyboard” — allies can now call a surrender vote from the ten-minute mark, in an effort to “end unbalanced games” as quickly as possible.
Any LoL players that are detected as “AFK” will also be punished for the absence. Their allies may also have their LP reduced. Premades, provisional players, and all players in their promos will not be granted this LP loss protection.
Riot have added a whole new way to surrender in the latest League patch.
League patch 10.24 adds new “Cosmic” skins
The next League of Legends skin line, “Cosmic,” will be coming in League patch 10.24. Nine champions are in line for the new variant cosmetics, including oft-forgotten characters like Illaoi, Vladimir, and crystal jungler Skarner.
Here’s the full list of new ‘Cosmic’ skins:
Dark Cosmic Lissandra
All nine Cosmic skins, including the ‘dark’ Lissandra version, will be available for 1350 RP in the next patch. They will be released alongside the new “Prestige Star Guardian Soraka” skin, which can only be unlocked with prestige points.
LoL patch 10.24 adds the new “Cosmic” skin line for Nami (pictured), Illaoi, and more.
Here’s the full League patch 10.24 notes, courtesy of Riot Games. The Nov. 23 update has already been deployed to live servers; get that download started!
League of Legends patch 10.24: full patch notes
W base damage 5-15 ⇒ 4-12; ability power ratio 0.5 ⇒ 0.25% max health per 100 ability power.
Passive attack damage from movement speed 15-30% ⇒ 12-24%.
E movement speed 25-85% ⇒ 25-75%; Hecarim no longer gains more than 25% movement speed immediately after casting Devastating Charge.
Bonus attack speed per 100 ability power 2% ⇒ 1%.
Passive melee bonus 2-19 (+10% base attack damage) ⇒ 2-19 (+7.5% base attack damage); dash range for immobilized enemies 800-1000 ⇒ 650-900.
Q passive attack damage 5-25 ⇒ 10-30; attack damage per 1% missing health 0.15-0.35 ⇒ 0.15-0.55.
Q now longer provides Blight cooldown reduction; Damage from Blight effects detonated with Piercing Arrow are now increased by the amount of time Varus charges it for up to 50%, in addition to increasing Piercing Arrow’s damage for up to 50%; Piercing Arrow will now show crit text when fully charged.
W has new passive: “Detonating Blight on champions and epic monsters reduces his basic abilities cooldowns by 12% of their maximum per stack.”
R missile speed lowered from 1950 to 1500.
Way of the Wanderer’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.
Way of the Hunter’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.
Healing no longer reduced from area of effect abilities against monsters.
Healing 12% ⇒ 10%.
Blade of the Ruined King
Cost 3100 ⇒ 3200.
Attack speed 30% ⇒ 20%.
Ability power 70 ⇒ 75.
DoT damage 1.5% ⇒ 1.2% max health per second.
Cooldown 6 seconds ⇒ 8 seconds for melee; 16 seconds for ranged.
Attack damage 40 ⇒ 50.
Base rocket damage 200-300 ⇒ 175-250.
Attack damage 60 ⇒ 65.
Wyrmfallen Sacrifice attack damage 80 ⇒ 85.
Damage ratio 30% attack damage ⇒ 45% attack damage.
Proc damage 60 (+0.3 base attack damage) ⇒ 60 (+0.45 base attack damage).
Damage amp 3% per second (max 15) ⇒ 2% per second (max 10).
Shield Reaver 50 (+40% base attack damage) ⇒ 70 (+40% base attack damage).
Tear of the Goddess
Base mana 150 ⇒ 240.
Max mana from stacks: 450 ⇒ 360.
Base mana 400 ⇒ 500.
Base mana 400 ⇒ 500.
Base mana 850 ⇒ 860.
Base mana 850 ⇒ 860.
Mid Lane Minion Changes
Midlane Cannon Minions now give 10 less gold.
Midlane Cannon Minions now gain 30% increased attack speed against towers.
Behavioral systems update
If there is an AFK player detected on your team after the ten-minute mark, a surrender vote can occur. For now, this change will only apply to Summoner’s Rift and the vote must be unanimous. If the vote isn’t unanimous, at the 15-minute mark the team can vote again, now only needing a majority vote.
If a player on your team leaves during a ranked match or is detected as AFK, your LP loss may be reduced. Premades with a disconnect/AFK, provisional players, and players in promotion series will not receive this loss reduction.